| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- #include "CmD3D11BlendState.h"
- #include "CmD3D11Mappings.h"
- #include "CmD3D11RenderSystem.h"
- #include "CmD3D11Device.h"
- namespace CamelotEngine
- {
- D3D11BlendState::D3D11BlendState()
- :mBlendState(nullptr)
- { }
- D3D11BlendState::~D3D11BlendState()
- {
- SAFE_RELEASE(mBlendState);
- }
- void D3D11BlendState::initialize(const BLEND_STATE_DESC& desc)
- {
- D3D11_BLEND_DESC blendStateDesc;
- ZeroMemory(&blendStateDesc, sizeof(D3D11_BLEND_DESC));
- blendStateDesc.AlphaToCoverageEnable = desc.alphaToCoverageEnable;
- blendStateDesc.IndependentBlendEnable = desc.independantBlendEnable;
-
- for(UINT32 i = 0; i < CM_MAX_MULTIPLE_RENDER_TARGETS; i++)
- {
- blendStateDesc.RenderTarget[i].BlendEnable = desc.renderTargetDesc[i].blendEnable;
- blendStateDesc.RenderTarget[i].BlendOp = D3D11Mappings::get(desc.renderTargetDesc[i].blendOp);
- blendStateDesc.RenderTarget[i].BlendOpAlpha = D3D11Mappings::get(desc.renderTargetDesc[i].blendOpAlpha);
- blendStateDesc.RenderTarget[i].DestBlend = D3D11Mappings::get(desc.renderTargetDesc[i].dstBlend);
- blendStateDesc.RenderTarget[i].DestBlendAlpha = D3D11Mappings::get(desc.renderTargetDesc[i].dstBlendAlpha);
- blendStateDesc.RenderTarget[i].RenderTargetWriteMask = 0xf & desc.renderTargetDesc[i].renderTargetWriteMask; // Mask out all but last 4 bits
- blendStateDesc.RenderTarget[i].SrcBlend = D3D11Mappings::get(desc.renderTargetDesc[i].srcBlend);
- blendStateDesc.RenderTarget[i].SrcBlendAlpha = D3D11Mappings::get(desc.renderTargetDesc[i].srcBlendAlpha);
- }
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- HRESULT hr = device.getD3D11Device()->CreateBlendState(&blendStateDesc, &mBlendState);
- if(FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- CM_EXCEPT(RenderingAPIException, "Cannot create blend state.\nError Description:" + errorDescription);
- }
- }
- }
|