CmD3D11GpuParamBlock.cpp 1.5 KB

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  1. #include "CmD3D11GpuParamBlock.h"
  2. #include "CmD3D11HardwareBuffer.h"
  3. #include "CmD3D11RenderSystem.h"
  4. #include "CmD3D11Device.h"
  5. namespace CamelotEngine
  6. {
  7. D3D11GpuParamBlock::D3D11GpuParamBlock(const GpuParamBlockDesc& desc)
  8. :GpuParamBlock(desc), mD3D11SharedData(nullptr)
  9. {
  10. mD3D11SharedData = new D3D11GpuParamBlockSharedData();
  11. }
  12. D3D11GpuParamBlock::~D3D11GpuParamBlock()
  13. {
  14. if(mOwnsSharedData)
  15. {
  16. delete mD3D11SharedData->mBuffer;
  17. delete mD3D11SharedData;
  18. }
  19. }
  20. void D3D11GpuParamBlock::updateIfDirty()
  21. {
  22. if(!sharedData->mInitialized)
  23. {
  24. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
  25. D3D11Device& device = d3d11rs->getPrimaryDevice();
  26. mD3D11SharedData->mBuffer = new D3D11HardwareBuffer(D3D11HardwareBuffer::BT_CONSTANT, GBU_STATIC, 1, mSize, device);
  27. sharedData->mInitialized = true;
  28. }
  29. if(sharedData->mDirty)
  30. {
  31. mD3D11SharedData->mBuffer->writeData(0, mSize, mData, true);
  32. }
  33. GpuParamBlock::updateIfDirty();
  34. }
  35. GpuParamBlockPtr D3D11GpuParamBlock::clone() const
  36. {
  37. std::shared_ptr<D3D11GpuParamBlock> clonedParamBlock(new D3D11GpuParamBlock(*this));
  38. clonedParamBlock->mData = new UINT8[mSize];
  39. clonedParamBlock->mOwnsSharedData = false;
  40. clonedParamBlock->mD3D11SharedData = mD3D11SharedData;
  41. memcpy(clonedParamBlock->mData, mData, mSize);
  42. return clonedParamBlock;
  43. }
  44. ID3D11Buffer* D3D11GpuParamBlock::getD3D11Buffer() const
  45. {
  46. return mD3D11SharedData->mBuffer->getD3DBuffer();
  47. }
  48. }