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- #include "CmD3D11HLSLParamParser.h"
- #include "CmD3D11Mappings.h"
- #include "CmGpuParamDesc.h"
- #include "CmException.h"
- #include "CmDebug.h"
- namespace CamelotEngine
- {
- void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, VertexDeclarationPtr& inputParams)
- {
- const char* commentString = nullptr;
- ID3DBlob* pIDisassembly = nullptr;
- char* pDisassembly = nullptr;
- HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
- microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
- const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
- if (FAILED(hr))
- CM_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
- ID3D11ShaderReflection* shaderReflection;
- hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
- IID_ID3D11ShaderReflection, (void**)&shaderReflection);
- if (FAILED(hr))
- CM_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
- D3D11_SHADER_DESC shaderDesc;
- hr = shaderReflection->GetDesc(&shaderDesc);
- if (FAILED(hr))
- CM_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
- if(inputParams != nullptr)
- {
- D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
- for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
- {
- hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
- if (FAILED(hr))
- CM_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
- inputParams->addElement(inputParamDesc.Stream, inputParamDesc.Register,
- D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex);
- }
- }
- for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
- {
- D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
- hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
- if (FAILED(hr))
- CM_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
- parseResource(bindingDesc, desc);
- }
- for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
- {
- ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
- shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
-
- parseBuffer(shaderReflectionConstantBuffer, desc);
- }
- // TODO - Parse:
- // - Tex arrays, RW tex arrays and MS textures
- // - UINT8, UINT and double values
- shaderReflection->Release();
- }
- void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
- {
- for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
- {
- if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
- {
- GpuParamBlockDesc blockDesc;
- blockDesc.name = resourceDesc.Name;
- blockDesc.slot = resourceDesc.BindPoint + i;
- blockDesc.blockSize = 0; // Calculated manually as we add parameters
- desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
- }
- else
- {
- GpuParamSpecialDesc memberDesc;
- memberDesc.name = resourceDesc.Name;
- memberDesc.slot = resourceDesc.BindPoint + i;
- memberDesc.type = GST_UNKNOWN;
- switch(resourceDesc.Type)
- {
- case D3D_SIT_SAMPLER:
- memberDesc.type = GST_SAMPLER2D; // Actual dimension of the sampler doesn't matter
- desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_TEXTURE:
- switch(resourceDesc.Dimension)
- {
- case D3D_SRV_DIMENSION_TEXTURE1D:
- memberDesc.type = GST_TEXTURE1D;
- break;
- case D3D_SRV_DIMENSION_TEXTURE2D:
- memberDesc.type = GST_TEXTURE2D;
- break;
- case D3D_SRV_DIMENSION_TEXTURE3D:
- memberDesc.type = GST_TEXTURE3D;
- break;
- case D3D_SRV_DIMENSION_TEXTURECUBE:
- memberDesc.type = GST_TEXTURECUBE;
- break;
- default:
- LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
- }
- if(memberDesc.type != GST_UNKNOWN)
- desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_STRUCTURED:
- memberDesc.type = GST_STRUCTURED_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_BYTEADDRESS:
- memberDesc.type = GST_BYTE_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D11_SIT_UAV_RWTYPED:
- memberDesc.type = GST_RWTYPED_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D11_SIT_UAV_RWSTRUCTURED:
- memberDesc.type = GST_RWSTRUCTURED_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D11_SIT_UAV_RWBYTEADDRESS:
- memberDesc.type = GST_RWBYTE_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_UAV_APPEND_STRUCTURED:
- memberDesc.type = GST_RWAPPEND_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_UAV_CONSUME_STRUCTURED:
- memberDesc.type = GST_RWCONSUME_BUFFER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
- memberDesc.type = GST_RWSTRUCTURED_BUFFER_WITH_COUNTER;
- desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
- break;
- default:
- LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
- }
- }
- }
- }
- void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
- {
- D3D11_SHADER_BUFFER_DESC constantBufferDesc;
- HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
- if (FAILED(hr))
- CM_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
- if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
- {
- LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
- return;
- }
- GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
- for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
- {
- ID3D11ShaderReflectionVariable* varRef;
- varRef = bufferReflection->GetVariableByIndex(j);
- D3D11_SHADER_VARIABLE_DESC varDesc;
- HRESULT hr = varRef->GetDesc(&varDesc);
- if (FAILED(hr))
- CM_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
- ID3D11ShaderReflectionType* varRefType;
- varRefType = varRef->GetType();
- D3D11_SHADER_TYPE_DESC varTypeDesc;
- varRefType->GetDesc(&varTypeDesc);
- parseVariable(varTypeDesc, varDesc, desc, blockDesc);
- }
- #if CM_DEBUG_MODE
- if(constantBufferDesc.Size != (blockDesc.blockSize * 4))
- {
- CM_EXCEPT(InternalErrorException, "Calculated param block size and size returned by DirectX don't match. Calculated size is: " + toString(constantBufferDesc.Size) +
- " and DirectX size is: " + toString(blockDesc.blockSize * 4));
- }
- #endif
- }
- void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
- {
- GpuParamMemberDesc memberDesc;
- memberDesc.name = varDesc.Name;
- memberDesc.paramBlockSlot = paramBlock.slot;
- memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
- memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
- memberDesc.gpuMemOffset = varDesc.StartOffset;
- memberDesc.cpuMemOffset = paramBlock.blockSize;
- paramBlock.blockSize += memberDesc.arraySize * memberDesc.elementSize;
-
- switch(varTypeDesc.Class)
- {
- case D3D_SVC_SCALAR:
- {
- switch(varTypeDesc.Type)
- {
- case D3D_SVT_BOOL:
- memberDesc.type = GMT_BOOL;
- break;
- case D3D_SVT_INT:
- memberDesc.type = GMT_INT1;
- break;
- case D3D_SVT_FLOAT:
- memberDesc.type = GMT_FLOAT1;
- break;
- default:
- LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
- }
- }
- break;
- case D3D_SVC_VECTOR:
- {
- switch(varTypeDesc.Type)
- {
- case D3D_SVT_INT:
- {
- switch(varTypeDesc.Columns)
- {
- case 1:
- memberDesc.type = GMT_INT1;
- break;
- case 2:
- memberDesc.type = GMT_INT2;
- break;
- case 3:
- memberDesc.type = GMT_INT3;
- break;
- case 4:
- memberDesc.type = GMT_INT4;
- break;
- }
- }
-
- break;
- case D3D_SVT_FLOAT:
- {
- switch(varTypeDesc.Columns)
- {
- case 1:
- memberDesc.type = GMT_FLOAT1;
- break;
- case 2:
- memberDesc.type = GMT_FLOAT2;
- break;
- case 3:
- memberDesc.type = GMT_FLOAT3;
- break;
- case 4:
- memberDesc.type = GMT_FLOAT4;
- break;
- }
- }
- break;
- }
- }
- break;
- case D3D_SVC_MATRIX_COLUMNS:
- case D3D_SVC_MATRIX_ROWS:
- switch(varTypeDesc.Rows)
- {
- case 2:
- switch(varTypeDesc.Columns)
- {
- case 2:
- memberDesc.type = GMT_MATRIX_2X2;
- break;
- case 3:
- memberDesc.type = GMT_MATRIX_2X3;
- break;
- case 4:
- memberDesc.type = GMT_MATRIX_2X4;
- break;
- }
- break;
- case 3:
- switch(varTypeDesc.Columns)
- {
- case 2:
- memberDesc.type = GMT_MATRIX_3X2;
- break;
- case 3:
- memberDesc.type = GMT_MATRIX_3X3;
- break;
- case 4:
- memberDesc.type = GMT_MATRIX_3X4;
- break;
- }
- break;
- case 4:
- switch(varTypeDesc.Columns)
- {
- case 2:
- memberDesc.type = GMT_MATRIX_4X2;
- break;
- case 3:
- memberDesc.type = GMT_MATRIX_4X3;
- break;
- case 4:
- memberDesc.type = GMT_MATRIX_4X4;
- break;
- }
- break;
- }
- break;
- case D3D_SVC_STRUCT:
- memberDesc.type = GMT_STRUCT;
- break;
- default:
- LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
- }
- desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
- }
- }
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