CmD3D11Mappings.cpp 22 KB

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  1. #include "CmD3D11Mappings.h"
  2. #include "CmDebug.h"
  3. #include "CmException.h"
  4. namespace CamelotEngine
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  7. {
  8. switch( tam )
  9. {
  10. case TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(SceneBlendFactor sbf)
  22. {
  23. switch( sbf )
  24. {
  25. case SBF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case SBF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case SBF_DEST_COLOUR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case SBF_SOURCE_COLOUR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case SBF_ONE_MINUS_DEST_COLOUR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case SBF_ONE_MINUS_SOURCE_COLOUR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case SBF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case SBF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case SBF_ONE_MINUS_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case SBF_ONE_MINUS_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. return D3D11_BLEND_ZERO;
  47. }
  48. D3D11_BLEND_OP D3D11Mappings::get(SceneBlendOperation sbo)
  49. {
  50. switch( sbo )
  51. {
  52. case SBO_ADD:
  53. return D3D11_BLEND_OP_ADD;
  54. case SBO_SUBTRACT:
  55. return D3D11_BLEND_OP_SUBTRACT;
  56. case SBO_REVERSE_SUBTRACT:
  57. return D3D11_BLEND_OP_REV_SUBTRACT;
  58. case SBO_MIN:
  59. return D3D11_BLEND_OP_MIN;
  60. case SBO_MAX:
  61. return D3D11_BLEND_OP_MAX;
  62. }
  63. return D3D11_BLEND_OP_ADD;
  64. }
  65. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  66. {
  67. switch( cf )
  68. {
  69. case CMPF_ALWAYS_FAIL:
  70. return D3D11_COMPARISON_NEVER;
  71. case CMPF_ALWAYS_PASS:
  72. return D3D11_COMPARISON_ALWAYS;
  73. case CMPF_LESS:
  74. return D3D11_COMPARISON_LESS;
  75. case CMPF_LESS_EQUAL:
  76. return D3D11_COMPARISON_LESS_EQUAL;
  77. case CMPF_EQUAL:
  78. return D3D11_COMPARISON_EQUAL;
  79. case CMPF_NOT_EQUAL:
  80. return D3D11_COMPARISON_NOT_EQUAL;
  81. case CMPF_GREATER_EQUAL:
  82. return D3D11_COMPARISON_GREATER_EQUAL;
  83. case CMPF_GREATER:
  84. return D3D11_COMPARISON_GREATER;
  85. };
  86. return D3D11_COMPARISON_ALWAYS;
  87. }
  88. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm, bool flip)
  89. {
  90. switch( cm )
  91. {
  92. case CULL_NONE:
  93. return D3D11_CULL_NONE;
  94. case CULL_CLOCKWISE:
  95. if( flip )
  96. return D3D11_CULL_FRONT;
  97. else
  98. return D3D11_CULL_BACK;
  99. case CULL_ANTICLOCKWISE:
  100. if( flip )
  101. return D3D11_CULL_BACK;
  102. else
  103. return D3D11_CULL_FRONT;
  104. }
  105. return D3D11_CULL_NONE;
  106. }
  107. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode level)
  108. {
  109. switch(level)
  110. {
  111. case PM_POINTS:
  112. LOGWRN("Point rendering not supported in DX11. You must utilize custom geometry shader for that feature");
  113. return D3D11_FILL_SOLID;
  114. case PM_WIREFRAME:
  115. return D3D11_FILL_WIREFRAME;
  116. case PM_SOLID:
  117. return D3D11_FILL_SOLID;
  118. }
  119. return D3D11_FILL_SOLID;
  120. }
  121. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  122. {
  123. switch(op)
  124. {
  125. case SOP_KEEP:
  126. return D3D11_STENCIL_OP_KEEP;
  127. case SOP_ZERO:
  128. return D3D11_STENCIL_OP_ZERO;
  129. case SOP_REPLACE:
  130. return D3D11_STENCIL_OP_REPLACE;
  131. case SOP_INCREMENT:
  132. return invert? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  133. case SOP_DECREMENT:
  134. return invert? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  135. case SOP_INCREMENT_WRAP:
  136. return invert? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  137. case SOP_DECREMENT_WRAP:
  138. return invert? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  139. case SOP_INVERT:
  140. return D3D11_STENCIL_OP_INVERT;
  141. }
  142. return D3D11_STENCIL_OP_KEEP;
  143. }
  144. DWORD D3D11Mappings::get(FilterType ft)
  145. {
  146. switch (ft)
  147. {
  148. case FT_MIN:
  149. return D3D11_MIN_FILTER_SHIFT;
  150. break;
  151. case FT_MAG:
  152. return D3D11_MAG_FILTER_SHIFT;
  153. break;
  154. case FT_MIP:
  155. return D3D11_MIP_FILTER_SHIFT;
  156. break;
  157. }
  158. // to keep compiler happy
  159. return D3D11_MIP_FILTER_SHIFT;
  160. }
  161. //---------------------------------------------------------------------
  162. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  163. {
  164. D3D11_FILTER res;
  165. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  166. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  167. {
  168. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  169. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  170. break;
  171. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  172. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  173. break;
  174. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  175. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  176. break;
  177. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  178. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  179. break;
  180. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  181. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  182. break;
  183. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  184. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  185. break;
  186. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  187. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  188. break;
  189. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  190. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  191. break;
  192. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  193. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  194. break;
  195. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  196. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  197. break;
  198. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  199. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  200. break;
  201. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  202. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  203. break;
  204. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  205. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  206. break;
  207. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  208. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  209. break;
  210. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  211. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  212. break;
  213. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  214. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  215. break;
  216. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  217. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  218. break;
  219. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  220. res = D3D11_FILTER_ANISOTROPIC;
  221. break;
  222. default:
  223. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  224. }
  225. #undef MERGE_FOR_SWITCH
  226. return res;
  227. }
  228. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  229. {
  230. DWORD ret = D3D11_USAGE_DEFAULT;
  231. if (usage & GBU_DYNAMIC)
  232. {
  233. ret = D3D11_USAGE_DYNAMIC;
  234. }
  235. return ret;
  236. }
  237. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  238. {
  239. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  240. if (options == GBL_WRITE_ONLY_DISCARD)
  241. {
  242. // D3D doesn't like discard on non-dynamic buffers
  243. if (usage & GBU_DYNAMIC)
  244. ret = D3D11_MAP_WRITE_DISCARD;
  245. else
  246. ret = D3D11_MAP_WRITE;
  247. }
  248. else if (options == GBL_READ_ONLY)
  249. {
  250. ret = D3D11_MAP_READ;
  251. }
  252. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  253. {
  254. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  255. }
  256. return ret;
  257. }
  258. UINT D3D11Mappings::getByteWidth(IndexBuffer::IndexType itype)
  259. {
  260. if (itype == IndexBuffer::IT_32BIT)
  261. {
  262. return sizeof(UINT32);
  263. }
  264. else
  265. {
  266. return sizeof(UINT16);
  267. }
  268. }
  269. DXGI_FORMAT D3D11Mappings::get(VertexElementType vType)
  270. {
  271. switch (vType)
  272. {
  273. case VET_COLOR:
  274. case VET_COLOR_ABGR:
  275. case VET_COLOR_ARGB:
  276. return DXGI_FORMAT_R8G8B8A8_UNORM;
  277. break;
  278. case VET_FLOAT1:
  279. return DXGI_FORMAT_R32_FLOAT;
  280. break;
  281. case VET_FLOAT2:
  282. return DXGI_FORMAT_R32G32_FLOAT;
  283. break;
  284. case VET_FLOAT3:
  285. return DXGI_FORMAT_R32G32B32_FLOAT;
  286. break;
  287. case VET_FLOAT4:
  288. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  289. break;
  290. case VET_SHORT2:
  291. return DXGI_FORMAT_R16G16_SINT;
  292. break;
  293. case VET_SHORT4:
  294. return DXGI_FORMAT_R16G16B16A16_SINT;
  295. break;
  296. case VET_UBYTE4:
  297. return DXGI_FORMAT_R8G8B8A8_UINT;
  298. break;
  299. case VET_UINT4:
  300. return DXGI_FORMAT_R32G32B32A32_UINT;
  301. break;
  302. case VET_SINT4:
  303. return DXGI_FORMAT_R32G32B32A32_SINT;
  304. break;
  305. }
  306. // to keep compiler happy
  307. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  308. }
  309. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  310. {
  311. // todo - add to ogre - POSITIONT and PSIZE ("Transformed vertex position" and "Point size")
  312. if( strcmp(sem, "BLENDINDICES") == 0 )
  313. return VES_BLEND_INDICES;
  314. if( strcmp(sem, "BLENDWEIGHT") == 0 )
  315. return VES_BLEND_WEIGHTS;
  316. if( strcmp(sem, "COLOR") == 0 )
  317. return VES_COLOR;
  318. if( strcmp(sem, "NORMAL") == 0 )
  319. return VES_NORMAL;
  320. if( strcmp(sem, "POSITION") == 0 )
  321. return VES_POSITION;
  322. if( strcmp(sem, "TEXCOORD") == 0 )
  323. return VES_TEXCOORD;
  324. if( strcmp(sem, "BINORMAL") == 0 )
  325. return VES_BITANGENT;
  326. if( strcmp(sem, "TANGENT") == 0 )
  327. return VES_TANGENT;
  328. if( strcmp(sem, "POSITIONT") == 0 )
  329. return VES_POSITIONT;
  330. if( strcmp(sem, "PSIZE") == 0 )
  331. return VES_PSIZE;
  332. CM_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  333. // to keep compiler happy
  334. return VES_POSITION;
  335. }
  336. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  337. {
  338. switch (sem)
  339. {
  340. case VES_BLEND_INDICES:
  341. return "BLENDINDICES";
  342. break;
  343. case VES_BLEND_WEIGHTS:
  344. return "BLENDWEIGHT";
  345. break;
  346. case VES_COLOR:
  347. return "COLOR"; // NB index will differentiate
  348. break;
  349. case VES_SPECULAR:
  350. return "COLOR"; // NB index will differentiate
  351. break;
  352. case VES_NORMAL:
  353. return "NORMAL";
  354. break;
  355. case VES_POSITION:
  356. return "POSITION";
  357. break;
  358. case VES_TEXCOORD:
  359. return "TEXCOORD";
  360. break;
  361. case VES_BITANGENT:
  362. return "BINORMAL";
  363. break;
  364. case VES_TANGENT:
  365. return "TANGENT";
  366. break;
  367. case VES_POSITIONT:
  368. return "POSITIONT";
  369. break;
  370. case VES_PSIZE:
  371. return "PSIZE";
  372. break;
  373. }
  374. // to keep compiler happy
  375. return "";
  376. }
  377. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  378. {
  379. switch(type)
  380. {
  381. case D3D_REGISTER_COMPONENT_FLOAT32:
  382. return VET_FLOAT4;
  383. case D3D_REGISTER_COMPONENT_SINT32:
  384. return VET_SINT4;
  385. case D3D_REGISTER_COMPONENT_UINT32:
  386. return VET_UINT4;
  387. default:
  388. return VET_FLOAT4;
  389. }
  390. }
  391. void D3D11Mappings::get(const Color& inColour, float * outColour )
  392. {
  393. outColour[0] = inColour.r;
  394. outColour[1] = inColour.g;
  395. outColour[2] = inColour.b;
  396. outColour[3] = inColour.a;
  397. }
  398. D3D11_BOX D3D11Mappings::toDx11Box(const Box &inBox)
  399. {
  400. D3D11_BOX res;
  401. res.left = static_cast<UINT>(inBox.left);
  402. res.top = static_cast<UINT>(inBox.top);
  403. res.front = static_cast<UINT>(inBox.front);
  404. res.right = static_cast<UINT>(inBox.right);
  405. res.bottom = static_cast<UINT>(inBox.bottom);
  406. res.back = static_cast<UINT>(inBox.back);
  407. return res;
  408. }
  409. PixelFormat D3D11Mappings::_getPF(DXGI_FORMAT d3dPF)
  410. {
  411. switch(d3dPF)
  412. {
  413. case DXGI_FORMAT_UNKNOWN :
  414. return PF_UNKNOWN;
  415. case DXGI_FORMAT_R32G32B32A32_TYPELESS :
  416. return PF_FLOAT32_RGBA;
  417. case DXGI_FORMAT_R32G32B32A32_FLOAT :
  418. return PF_FLOAT32_RGBA;
  419. case DXGI_FORMAT_R32G32B32A32_UINT :
  420. return PF_UNKNOWN;
  421. case DXGI_FORMAT_R32G32B32A32_SINT :
  422. return PF_UNKNOWN;
  423. case DXGI_FORMAT_R32G32B32_TYPELESS :
  424. return PF_UNKNOWN;
  425. case DXGI_FORMAT_R32G32B32_FLOAT :
  426. return PF_FLOAT32_RGB;
  427. case DXGI_FORMAT_R32G32B32_UINT :
  428. return PF_UNKNOWN;
  429. case DXGI_FORMAT_R32G32B32_SINT :
  430. return PF_UNKNOWN;
  431. case DXGI_FORMAT_R16G16B16A16_TYPELESS :
  432. return PF_FLOAT16_RGBA;
  433. case DXGI_FORMAT_R16G16B16A16_FLOAT :
  434. return PF_UNKNOWN;
  435. case DXGI_FORMAT_R16G16B16A16_UNORM :
  436. return PF_UNKNOWN;
  437. case DXGI_FORMAT_R16G16B16A16_UINT :
  438. return PF_UNKNOWN;
  439. case DXGI_FORMAT_R16G16B16A16_SNORM :
  440. return PF_UNKNOWN;
  441. case DXGI_FORMAT_R16G16B16A16_SINT :
  442. return PF_UNKNOWN;
  443. case DXGI_FORMAT_R32G32_TYPELESS :
  444. return PF_UNKNOWN;
  445. case DXGI_FORMAT_R32G32_FLOAT :
  446. return PF_UNKNOWN;
  447. case DXGI_FORMAT_R32G32_UINT :
  448. return PF_UNKNOWN;
  449. case DXGI_FORMAT_R32G32_SINT :
  450. return PF_UNKNOWN;
  451. case DXGI_FORMAT_R32G8X24_TYPELESS :
  452. return PF_UNKNOWN;
  453. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
  454. return PF_UNKNOWN;
  455. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
  456. return PF_UNKNOWN;
  457. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
  458. return PF_UNKNOWN;
  459. case DXGI_FORMAT_R10G10B10A2_TYPELESS :
  460. return PF_UNKNOWN;
  461. case DXGI_FORMAT_R10G10B10A2_UNORM :
  462. return PF_UNKNOWN;
  463. case DXGI_FORMAT_R10G10B10A2_UINT :
  464. return PF_UNKNOWN;
  465. case DXGI_FORMAT_R11G11B10_FLOAT :
  466. return PF_UNKNOWN;
  467. case DXGI_FORMAT_R8G8B8A8_TYPELESS :
  468. return PF_R8G8B8A8;
  469. case DXGI_FORMAT_R8G8B8A8_UNORM :
  470. return PF_R8G8B8A8;
  471. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
  472. return PF_UNKNOWN;
  473. case DXGI_FORMAT_R8G8B8A8_UINT :
  474. return PF_UNKNOWN;
  475. case DXGI_FORMAT_R8G8B8A8_SNORM :
  476. return PF_UNKNOWN;
  477. case DXGI_FORMAT_R8G8B8A8_SINT :
  478. return PF_UNKNOWN;
  479. case DXGI_FORMAT_R16G16_TYPELESS :
  480. return PF_UNKNOWN;
  481. case DXGI_FORMAT_R16G16_FLOAT :
  482. return PF_UNKNOWN;
  483. case DXGI_FORMAT_R16G16_UNORM :
  484. return PF_UNKNOWN;
  485. case DXGI_FORMAT_R16G16_UINT :
  486. return PF_UNKNOWN;
  487. case DXGI_FORMAT_R16G16_SNORM :
  488. return PF_UNKNOWN;
  489. case DXGI_FORMAT_R16G16_SINT :
  490. return PF_UNKNOWN;
  491. case DXGI_FORMAT_R32_TYPELESS :
  492. return PF_UNKNOWN;
  493. case DXGI_FORMAT_D32_FLOAT :
  494. return PF_UNKNOWN;
  495. case DXGI_FORMAT_R32_FLOAT :
  496. return PF_UNKNOWN;
  497. case DXGI_FORMAT_R32_UINT :
  498. return PF_UNKNOWN;
  499. case DXGI_FORMAT_R32_SINT :
  500. return PF_UNKNOWN;
  501. case DXGI_FORMAT_R24G8_TYPELESS :
  502. return PF_UNKNOWN;
  503. case DXGI_FORMAT_D24_UNORM_S8_UINT :
  504. return PF_UNKNOWN;
  505. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
  506. return PF_UNKNOWN;
  507. case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
  508. return PF_UNKNOWN;
  509. case DXGI_FORMAT_R8G8_TYPELESS :
  510. return PF_UNKNOWN;
  511. case DXGI_FORMAT_R8G8_UNORM :
  512. return PF_UNKNOWN;
  513. case DXGI_FORMAT_R8G8_UINT :
  514. return PF_UNKNOWN;
  515. case DXGI_FORMAT_R8G8_SNORM :
  516. return PF_UNKNOWN;
  517. case DXGI_FORMAT_R8G8_SINT :
  518. return PF_UNKNOWN;
  519. case DXGI_FORMAT_R16_TYPELESS :
  520. return PF_UNKNOWN;
  521. case DXGI_FORMAT_R16_FLOAT :
  522. return PF_UNKNOWN;
  523. case DXGI_FORMAT_D16_UNORM :
  524. return PF_UNKNOWN;
  525. case DXGI_FORMAT_R16_UNORM :
  526. return PF_UNKNOWN;
  527. case DXGI_FORMAT_R16_UINT :
  528. return PF_UNKNOWN;
  529. case DXGI_FORMAT_R16_SNORM :
  530. return PF_UNKNOWN;
  531. case DXGI_FORMAT_R16_SINT :
  532. return PF_UNKNOWN;
  533. case DXGI_FORMAT_R8_TYPELESS :
  534. return PF_UNKNOWN;
  535. case DXGI_FORMAT_R8_UNORM :
  536. return PF_UNKNOWN;
  537. case DXGI_FORMAT_R8_UINT :
  538. return PF_UNKNOWN;
  539. case DXGI_FORMAT_R8_SNORM :
  540. return PF_UNKNOWN;
  541. case DXGI_FORMAT_R8_SINT :
  542. return PF_UNKNOWN;
  543. case DXGI_FORMAT_A8_UNORM :
  544. return PF_UNKNOWN;
  545. case DXGI_FORMAT_R1_UNORM :
  546. return PF_UNKNOWN;
  547. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP :
  548. return PF_UNKNOWN;
  549. case DXGI_FORMAT_R8G8_B8G8_UNORM :
  550. return PF_UNKNOWN;
  551. case DXGI_FORMAT_G8R8_G8B8_UNORM :
  552. return PF_UNKNOWN;
  553. case DXGI_FORMAT_BC1_TYPELESS :
  554. return PF_UNKNOWN;
  555. case DXGI_FORMAT_BC1_UNORM :
  556. return PF_DXT1;
  557. case DXGI_FORMAT_BC1_UNORM_SRGB :
  558. return PF_DXT1;
  559. case DXGI_FORMAT_BC2_TYPELESS :
  560. return PF_DXT2;
  561. case DXGI_FORMAT_BC2_UNORM :
  562. return PF_DXT2;
  563. case DXGI_FORMAT_BC2_UNORM_SRGB :
  564. return PF_DXT2;
  565. case DXGI_FORMAT_BC3_TYPELESS :
  566. return PF_DXT3;
  567. case DXGI_FORMAT_BC3_UNORM :
  568. return PF_DXT3;
  569. case DXGI_FORMAT_BC3_UNORM_SRGB :
  570. return PF_DXT3;
  571. case DXGI_FORMAT_BC4_TYPELESS :
  572. return PF_DXT4;
  573. case DXGI_FORMAT_BC4_UNORM :
  574. return PF_DXT4;
  575. case DXGI_FORMAT_BC4_SNORM :
  576. return PF_DXT4;
  577. case DXGI_FORMAT_BC5_TYPELESS :
  578. return PF_DXT5;
  579. case DXGI_FORMAT_BC5_UNORM :
  580. return PF_DXT5;
  581. case DXGI_FORMAT_BC5_SNORM :
  582. return PF_DXT5;
  583. case DXGI_FORMAT_B5G6R5_UNORM :
  584. return PF_DXT5;
  585. case DXGI_FORMAT_B5G5R5A1_UNORM :
  586. return PF_UNKNOWN;
  587. case DXGI_FORMAT_B8G8R8A8_UNORM :
  588. return PF_UNKNOWN;
  589. case DXGI_FORMAT_B8G8R8X8_UNORM :
  590. return PF_UNKNOWN;
  591. default:
  592. return PF_UNKNOWN;
  593. }
  594. }
  595. DXGI_FORMAT D3D11Mappings::_getPF(PixelFormat enginePF)
  596. {
  597. switch(enginePF)
  598. {
  599. case PF_L8:
  600. return DXGI_FORMAT_R8_UNORM;
  601. case PF_L16:
  602. return DXGI_FORMAT_R16_UNORM;
  603. case PF_A8:
  604. return DXGI_FORMAT_UNKNOWN;
  605. case PF_A4L4:
  606. return DXGI_FORMAT_UNKNOWN;
  607. case PF_BYTE_LA:
  608. return DXGI_FORMAT_UNKNOWN;
  609. case PF_R3G3B2:
  610. return DXGI_FORMAT_UNKNOWN;
  611. case PF_A1R5G5B5:
  612. return DXGI_FORMAT_UNKNOWN;
  613. case PF_R5G6B5:
  614. return DXGI_FORMAT_UNKNOWN;
  615. case PF_A4R4G4B4:
  616. return DXGI_FORMAT_UNKNOWN;
  617. case PF_R8G8B8:
  618. return DXGI_FORMAT_UNKNOWN;
  619. case PF_A8R8G8B8:
  620. return DXGI_FORMAT_UNKNOWN;
  621. case PF_A8B8G8R8:
  622. return DXGI_FORMAT_R8G8B8A8_UNORM;
  623. case PF_X8R8G8B8:
  624. return DXGI_FORMAT_UNKNOWN;
  625. case PF_X8B8G8R8:
  626. return DXGI_FORMAT_UNKNOWN;
  627. case PF_A2B10G10R10:
  628. return DXGI_FORMAT_R10G10B10A2_TYPELESS;
  629. case PF_A2R10G10B10:
  630. return DXGI_FORMAT_UNKNOWN;
  631. case PF_FLOAT16_R:
  632. return DXGI_FORMAT_R16_FLOAT;
  633. case PF_FLOAT16_RGBA:
  634. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  635. case PF_FLOAT32_R:
  636. return DXGI_FORMAT_R32_FLOAT;
  637. case PF_FLOAT32_RGBA:
  638. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  639. case PF_SHORT_RGBA:
  640. return DXGI_FORMAT_R16G16B16A16_UNORM;
  641. case PF_DXT1:
  642. return DXGI_FORMAT_BC1_UNORM;
  643. case PF_DXT2:
  644. return DXGI_FORMAT_BC2_UNORM;
  645. case PF_DXT3:
  646. return DXGI_FORMAT_BC3_UNORM;
  647. case PF_DXT4:
  648. return DXGI_FORMAT_BC4_UNORM;
  649. case PF_DXT5:
  650. return DXGI_FORMAT_BC5_UNORM;
  651. case PF_D32_S8X24:
  652. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  653. case PF_D24S8:
  654. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  655. case PF_D32:
  656. return DXGI_FORMAT_D32_FLOAT;
  657. case PF_D16:
  658. return DXGI_FORMAT_D16_UNORM;
  659. case PF_UNKNOWN:
  660. default:
  661. return DXGI_FORMAT_UNKNOWN;
  662. }
  663. }
  664. PixelFormat D3D11Mappings::_getClosestSupportedPF(PixelFormat enginePF)
  665. {
  666. if (_getPF(enginePF) != DXGI_FORMAT_UNKNOWN)
  667. {
  668. return enginePF;
  669. }
  670. switch(enginePF)
  671. {
  672. case PF_FLOAT16_RGB:
  673. return PF_FLOAT16_RGBA;
  674. case PF_FLOAT32_RGB:
  675. return PF_FLOAT32_RGBA;
  676. case PF_UNKNOWN:
  677. default:
  678. return PF_A8B8G8R8;
  679. }
  680. }
  681. D3D11_USAGE D3D11Mappings::_getUsage(GpuBufferUsage mUsage)
  682. {
  683. if (_isDynamic(mUsage))
  684. {
  685. return D3D11_USAGE_DYNAMIC;
  686. }
  687. else
  688. {
  689. return D3D11_USAGE_DEFAULT;
  690. }
  691. }
  692. bool D3D11Mappings::_isDynamic(GpuBufferUsage mUsage)
  693. {
  694. switch ( mUsage)
  695. {
  696. case GBU_DYNAMIC:
  697. return true;
  698. }
  699. return false;
  700. }
  701. bool D3D11Mappings::_isDynamic(int mUsage)
  702. {
  703. return _isDynamic(static_cast<GpuBufferUsage>(mUsage));
  704. }
  705. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  706. {
  707. if(map == D3D11_MAP_READ)
  708. return false;
  709. return true;
  710. }
  711. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  712. {
  713. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  714. return true;
  715. return false;
  716. }
  717. D3D11_USAGE D3D11Mappings::_getUsage(int mUsage)
  718. {
  719. return _getUsage(static_cast<GpuBufferUsage>(mUsage));
  720. }
  721. UINT D3D11Mappings::_getAccessFlags(int mUsage)
  722. {
  723. return _getAccessFlags(static_cast<GpuBufferUsage>(mUsage));
  724. }
  725. UINT D3D11Mappings::_getAccessFlags(GpuBufferUsage mUsage)
  726. {
  727. if(_isDynamic(mUsage))
  728. return D3D11_CPU_ACCESS_WRITE;
  729. else
  730. return 0;
  731. }
  732. TextureType D3D11Mappings::_getTexType(D3D11_SRV_DIMENSION type)
  733. {
  734. switch(type)
  735. {
  736. case D3D_SRV_DIMENSION_TEXTURE1D:
  737. return TEX_TYPE_1D;
  738. case D3D_SRV_DIMENSION_TEXTURE2D:
  739. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  740. return TEX_TYPE_2D;
  741. case D3D_SRV_DIMENSION_TEXTURE3D:
  742. return TEX_TYPE_3D;
  743. case D3D_SRV_DIMENSION_TEXTURECUBE:
  744. return TEX_TYPE_CUBE_MAP;
  745. default:
  746. // unknown
  747. return static_cast<TextureType>(0);
  748. }
  749. }
  750. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  751. {
  752. switch(type)
  753. {
  754. case DOT_POINT_LIST:
  755. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  756. case DOT_LINE_LIST:
  757. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  758. case DOT_LINE_STRIP:
  759. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  760. case DOT_TRIANGLE_LIST:
  761. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  762. case DOT_TRIANGLE_STRIP:
  763. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  764. case DOT_TRIANGLE_FAN:
  765. CM_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  766. }
  767. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  768. }
  769. //---------------------------------------------------------------------
  770. UINT32 D3D11Mappings::_getSizeInBytes(PixelFormat pf, UINT32 xcount, UINT32 ycount)
  771. {
  772. if(xcount == 0 || ycount == 0)
  773. return 0;
  774. if(PixelUtil::isCompressed(pf))
  775. {
  776. // D3D wants the width of one row of cells in bytes
  777. if (pf == PF_DXT1)
  778. {
  779. // 64 bits (8 bytes) per 4x4 block
  780. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 8;
  781. }
  782. else
  783. {
  784. // 128 bits (16 bytes) per 4x4 block
  785. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 16;
  786. }
  787. }
  788. else
  789. {
  790. return xcount * ycount * PixelUtil::getNumElemBytes(pf);
  791. }
  792. }
  793. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  794. {
  795. switch(lockOptions)
  796. {
  797. case GBL_WRITE_ONLY_NO_OVERWRITE:
  798. return D3D11_MAP_WRITE_NO_OVERWRITE;
  799. break;
  800. case GBL_READ_WRITE:
  801. return D3D11_MAP_READ_WRITE;
  802. break;
  803. case GBL_WRITE_ONLY_DISCARD:
  804. return D3D11_MAP_WRITE_DISCARD;
  805. break;
  806. case GBL_READ_ONLY:
  807. return D3D11_MAP_READ;
  808. break;
  809. case GBL_WRITE_ONLY:
  810. return D3D11_MAP_WRITE;
  811. break;
  812. default:
  813. break;
  814. };
  815. CM_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  816. }
  817. }