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Cocoa
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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13 år sedan |
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Win32
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54d787cc56
Some cursor management methods
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13 år sedan |
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X11
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58db262ed7
Linux/Mac OSCursor implementations (untested)
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13 år sedan |
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CmApplication.h
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b2442bedf0
Fixed an issue with simulation running much faster than the render thread and causing massive input lag
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13 år sedan |
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CmBlendState.h
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 år sedan |
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CmBlendStateRTTI.h
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aeed45563e
Render systems now use blend states
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13 år sedan |
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CmCamera.h
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 år sedan |
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CmCameraRTTI.h
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93e2676b37
RenderManager initial work
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13 år sedan |
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CmCgProgram.h
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01243d6be4
Removed some useless cg stuff
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13 år sedan |
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CmCgProgramFactory.h
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655f82b5a4
Removing unused stuff from GpuPrograms
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13 år sedan |
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CmCgProgramRTTI.h
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 år sedan |
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CmCommandQueue.h
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36c37b43ff
DX11 renderer works
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13 år sedan |
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CmCommonEnums.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmComponent.h
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7ef92f594e
Some fixes with camera rotation
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13 år sedan |
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CmComponentRTTI.h
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93e2676b37
RenderManager initial work
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13 år sedan |
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CmConfigOptionMap.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 år sedan |
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CmDeferredRenderContext.h
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 år sedan |
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CmDepthStencilState.h
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 år sedan |
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CmDepthStencilStateRTTI.h
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2f668d6cbe
Added depth stencil state
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13 år sedan |
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CmGameObject.h
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43d1b87b50
Ported Renderer to x64
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13 år sedan |
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CmGpuBuffer.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmGpuBufferView.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmGpuParamBlock.h
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6d8e1b9520
Uniform buffer actually work
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13 år sedan |
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CmGpuParamDesc.h
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96bb17b5ef
A lot more work on DX 11 renderer
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13 år sedan |
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CmGpuParams.h
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35f528e399
New shader param system actually works with DX9
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13 år sedan |
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CmGpuProgram.h
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01243d6be4
Removed some useless cg stuff
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13 år sedan |
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CmGpuProgramManager.h
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284bb02672
Removed most of the old parameter system
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13 år sedan |
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CmGpuProgramParams.h
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 år sedan |
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CmGpuProgramRTTI.h
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 år sedan |
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CmHardwareBuffer.h
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dc14ccc440
Refactored some enums and started work on generic buffers
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13 år sedan |
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CmHardwareBufferManager.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmHighLevelGpuProgram.h
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01243d6be4
Removed some useless cg stuff
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13 år sedan |
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CmHighLevelGpuProgramManager.h
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01243d6be4
Removed some useless cg stuff
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13 år sedan |
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CmImporter.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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13 år sedan |
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CmIndexBuffer.h
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74796b8bb9
Removed vertex binding
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13 år sedan |
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CmIndexData.h
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 år sedan |
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CmInput.h
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3a33dcbc18
OIS set up but not working
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13 år sedan |
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CmInputHandler.h
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3a33dcbc18
OIS set up but not working
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13 år sedan |
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CmMaterial.h
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2f72100575
Removed some unused param stuff
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13 år sedan |
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CmMaterialRTTI.h
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35f528e399
New shader param system actually works with DX9
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13 år sedan |
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CmMesh.h
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 år sedan |
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CmMeshData.h
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656d3e7b07
Renamed all of the hardware buffers
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13 år sedan |
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CmMeshDataRTTI.h
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caf40bae61
Added GLGpuParamBlock
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13 år sedan |
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CmMultiRenderTexture.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmOSCursor.h
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54d787cc56
Some cursor management methods
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13 år sedan |
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CmOcclusionQuery.h
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656d3e7b07
Renamed all of the hardware buffers
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13 år sedan |
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CmPass.h
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45d26f8845
A bunch of DX11 render system implementation
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13 år sedan |
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CmPassRTTI.h
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2f668d6cbe
Added depth stencil state
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13 år sedan |
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CmPixelBuffer.h
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656d3e7b07
Renamed all of the hardware buffers
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13 år sedan |
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CmPrerequisites.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmRasterizerState.h
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 år sedan |
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CmRasterizerStateRTTI.h
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3424578403
Rasterizer state
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13 år sedan |
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CmRenderOperation.h
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 år sedan |
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CmRenderStateManager.h
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2f668d6cbe
Added depth stencil state
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13 år sedan |
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CmRenderSystem.h
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 år sedan |
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CmRenderSystemCapabilities.h
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74796b8bb9
Removed vertex binding
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13 år sedan |
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CmRenderSystemFactory.h
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e94ca6b9d6
RenderSystem is now a module
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13 år sedan |
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CmRenderSystemManager.h
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 år sedan |
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CmRenderTarget.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmRenderTexture.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmRenderWindow.h
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d64b1452e1
Slight changes in DX11 window creation
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13 år sedan |
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CmRenderWindowManager.h
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afc811967c
Modified window creation parameters so they're more intuitive
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13 år sedan |
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CmRenderable.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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13 år sedan |
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CmRenderableRTTI.h
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93e2676b37
RenderManager initial work
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13 år sedan |
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CmRenderer.h
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f4cf3ec60e
Bunch of renames and starting work on deferred render system
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13 år sedan |
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CmRendererFactory.h
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7f49bdd956
Forward renderer
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13 år sedan |
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CmRendererManager.h
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7f49bdd956
Forward renderer
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13 år sedan |
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CmResource.h
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 år sedan |
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CmResourceHandle.h
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c49ed432df
Gpu programs now get loaded properly before initializing material
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13 år sedan |
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CmResourceHandleRTTI.h
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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13 år sedan |
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CmResourceRTTI.h
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288f2f37e7
Resource references
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13 år sedan |
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CmResources.h
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 år sedan |
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CmResourcesRTTI.h
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d0f2212f2a
Resource meta files
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13 år sedan |
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CmSamplerState.h
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 år sedan |
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CmSamplerStateRTTI.h
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 år sedan |
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CmSceneManager.h
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7ef92f594e
Some fixes with camera rotation
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13 år sedan |
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CmShader.h
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43d1b87b50
Ported Renderer to x64
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13 år sedan |
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CmShaderRTTI.h
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43d1b87b50
Ported Renderer to x64
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13 år sedan |
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CmSpecificImporter.h
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 år sedan |
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CmTechnique.h
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43d1b87b50
Ported Renderer to x64
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13 år sedan |
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CmTechniqueRTTI.h
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43d1b87b50
Ported Renderer to x64
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13 år sedan |
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CmTexture.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmTextureManager.h
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0168ffa28f
DX11 works with new depth stencil approach
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13 år sedan |
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CmTextureRTTI.h
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03b6ace987
Reverted previous revision and only removed certain render texture references
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13 år sedan |
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CmTextureView.h
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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13 år sedan |
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CmVertexBuffer.h
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74796b8bb9
Removed vertex binding
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13 år sedan |
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CmVertexData.h
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f964cb4e87
Renamed VertexIndexData into two separate files
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13 år sedan |
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CmVertexDeclaration.h
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36c37b43ff
DX11 renderer works
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13 år sedan |
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CmVertexDeclarationRTTI.h
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656d3e7b07
Renamed all of the hardware buffers
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13 år sedan |
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CmViewport.h
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e3e5d96d67
Refactored viewport
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13 år sedan |
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CmWindowEventUtilities.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 år sedan |
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stdafx.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 år sedan |
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targetver.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 år sedan |