Marko Pintera f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 år sedan
Win32 54d787cc56 Some cursor management methods 13 år sedan
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 år sedan
CmApplication.h b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 år sedan
CmBlendState.h a7e57abdbf Fixed a bunch of DX11 bugs 13 år sedan
CmBlendStateRTTI.h aeed45563e Render systems now use blend states 13 år sedan
CmCamera.h f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 år sedan
CmCgProgram.h 01243d6be4 Removed some useless cg stuff 13 år sedan
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 år sedan
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 år sedan
CmCommandQueue.h 36c37b43ff DX11 renderer works 13 år sedan
CmCommonEnums.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 år sedan
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 år sedan
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 år sedan
CmDeferredRenderContext.h a7e57abdbf Fixed a bunch of DX11 bugs 13 år sedan
CmDepthStencilState.h a7e57abdbf Fixed a bunch of DX11 bugs 13 år sedan
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state 13 år sedan
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 år sedan
CmGpuBuffer.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmGpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmGpuParamBlock.h 6d8e1b9520 Uniform buffer actually work 13 år sedan
CmGpuParamDesc.h 96bb17b5ef A lot more work on DX 11 renderer 13 år sedan
CmGpuParams.h 35f528e399 New shader param system actually works with DX9 13 år sedan
CmGpuProgram.h 01243d6be4 Removed some useless cg stuff 13 år sedan
CmGpuProgramManager.h 284bb02672 Removed most of the old parameter system 13 år sedan
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 år sedan
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 år sedan
CmHardwareBuffer.h dc14ccc440 Refactored some enums and started work on generic buffers 13 år sedan
CmHardwareBufferManager.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmHighLevelGpuProgram.h 01243d6be4 Removed some useless cg stuff 13 år sedan
CmHighLevelGpuProgramManager.h 01243d6be4 Removed some useless cg stuff 13 år sedan
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 år sedan
CmIndexBuffer.h 74796b8bb9 Removed vertex binding 13 år sedan
CmIndexData.h f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CmInput.h 3a33dcbc18 OIS set up but not working 13 år sedan
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 år sedan
CmMaterial.h 2f72100575 Removed some unused param stuff 13 år sedan
CmMaterialRTTI.h 35f528e399 New shader param system actually works with DX9 13 år sedan
CmMesh.h f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CmMeshData.h 656d3e7b07 Renamed all of the hardware buffers 13 år sedan
CmMeshDataRTTI.h caf40bae61 Added GLGpuParamBlock 13 år sedan
CmMultiRenderTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmOSCursor.h 54d787cc56 Some cursor management methods 13 år sedan
CmOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers 13 år sedan
CmPass.h 45d26f8845 A bunch of DX11 render system implementation 13 år sedan
CmPassRTTI.h 2f668d6cbe Added depth stencil state 13 år sedan
CmPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 år sedan
CmPrerequisites.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmRasterizerState.h a7e57abdbf Fixed a bunch of DX11 bugs 13 år sedan
CmRasterizerStateRTTI.h 3424578403 Rasterizer state 13 år sedan
CmRenderOperation.h f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CmRenderStateManager.h 2f668d6cbe Added depth stencil state 13 år sedan
CmRenderSystem.h a7e57abdbf Fixed a bunch of DX11 bugs 13 år sedan
CmRenderSystemCapabilities.h 74796b8bb9 Removed vertex binding 13 år sedan
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module 13 år sedan
CmRenderSystemManager.h dfb8b81ded Removed remainining referenced to RenderSystemManager 13 år sedan
CmRenderTarget.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmRenderTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmRenderWindow.h d64b1452e1 Slight changes in DX11 window creation 13 år sedan
CmRenderWindowManager.h afc811967c Modified window creation parameters so they're more intuitive 13 år sedan
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 år sedan
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 år sedan
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 år sedan
CmRendererFactory.h 7f49bdd956 Forward renderer 13 år sedan
CmRendererManager.h 7f49bdd956 Forward renderer 13 år sedan
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 år sedan
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material 13 år sedan
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 år sedan
CmResourceRTTI.h 288f2f37e7 Resource references 13 år sedan
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 år sedan
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 år sedan
CmSamplerState.h a7e57abdbf Fixed a bunch of DX11 bugs 13 år sedan
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 år sedan
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 år sedan
CmShader.h 43d1b87b50 Ported Renderer to x64 13 år sedan
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 13 år sedan
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 år sedan
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 år sedan
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 år sedan
CmTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmTextureManager.h 0168ffa28f DX11 works with new depth stencil approach 13 år sedan
CmTextureRTTI.h 03b6ace987 Reverted previous revision and only removed certain render texture references 13 år sedan
CmTextureView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CmVertexBuffer.h 74796b8bb9 Removed vertex binding 13 år sedan
CmVertexData.h f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CmVertexDeclaration.h 36c37b43ff DX11 renderer works 13 år sedan
CmVertexDeclarationRTTI.h 656d3e7b07 Renamed all of the hardware buffers 13 år sedan
CmViewport.h e3e5d96d67 Refactored viewport 13 år sedan
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 år sedan
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 år sedan
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 år sedan