CmMaterial.cpp 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736
  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmHardwareBufferManager.h"
  9. #include "CmGpuProgram.h"
  10. #include "CmGpuParamBlockBuffer.h"
  11. #include "CmGpuParamDesc.h"
  12. #include "CmMaterialRTTI.h"
  13. #include "CmMaterialManager.h"
  14. #include "CmDebug.h"
  15. #include "CmResources.h"
  16. namespace BansheeEngine
  17. {
  18. Material::Material()
  19. :Resource(false), mRenderQueue(0)
  20. {
  21. }
  22. Material::~Material()
  23. {
  24. }
  25. void Material::setShader(ShaderPtr shader)
  26. {
  27. mShader = shader;
  28. initBestTechnique();
  29. }
  30. void Material::initBestTechnique()
  31. {
  32. mBestTechnique = nullptr;
  33. mParametersPerPass.clear();
  34. freeParamBuffers();
  35. if(mShader)
  36. {
  37. mBestTechnique = mShader->getBestTechnique();
  38. if(mBestTechnique == nullptr)
  39. return;
  40. mValidShareableParamBlocks.clear();
  41. mValidParams.clear();
  42. Vector<const GpuParamDesc*> allParamDescs;
  43. // Make sure all gpu programs are fully loaded
  44. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  45. {
  46. PassPtr curPass = mBestTechnique->getPass(i);
  47. HGpuProgram vertProgram = curPass->getVertexProgram();
  48. if(vertProgram)
  49. {
  50. vertProgram.synchronize();
  51. allParamDescs.push_back(&vertProgram->getParamDesc());
  52. }
  53. HGpuProgram fragProgram = curPass->getFragmentProgram();
  54. if(fragProgram)
  55. {
  56. fragProgram.synchronize();
  57. allParamDescs.push_back(&fragProgram->getParamDesc());
  58. }
  59. HGpuProgram geomProgram = curPass->getGeometryProgram();
  60. if(geomProgram)
  61. {
  62. geomProgram.synchronize();
  63. allParamDescs.push_back(&geomProgram->getParamDesc());
  64. }
  65. HGpuProgram hullProgram = curPass->getHullProgram();
  66. if(hullProgram)
  67. {
  68. hullProgram.synchronize();
  69. allParamDescs.push_back(&hullProgram->getParamDesc());
  70. }
  71. HGpuProgram domainProgram = curPass->getDomainProgram();
  72. if(domainProgram)
  73. {
  74. domainProgram.synchronize();
  75. allParamDescs.push_back(&domainProgram->getParamDesc());
  76. }
  77. HGpuProgram computeProgram = curPass->getComputeProgram();
  78. if(computeProgram)
  79. {
  80. computeProgram.synchronize();
  81. allParamDescs.push_back(&computeProgram->getParamDesc());
  82. }
  83. }
  84. // Fill out various helper structures
  85. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(allParamDescs);
  86. Set<String> validObjectParameters = determineValidObjectParameters(allParamDescs);
  87. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  88. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  89. Map<String, GpuParamBlockBufferPtr> paramBlockBuffers;
  90. // Create param blocks
  91. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc = mShader->_getParamBlocks();
  92. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  93. {
  94. bool isShared = false;
  95. GpuParamBlockUsage usage = GPBU_STATIC;
  96. auto iterFind = shaderDesc.find(*iter);
  97. if(iterFind != shaderDesc.end())
  98. {
  99. isShared = iterFind->second.shared;
  100. usage = iterFind->second.usage;
  101. }
  102. GpuParamBlockDesc blockDesc;
  103. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  104. {
  105. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  106. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  107. {
  108. blockDesc = findParamBlockDesc->second;
  109. break;
  110. }
  111. }
  112. GpuParamBlockBufferPtr newParamBlockBuffer;
  113. if(!isShared)
  114. {
  115. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
  116. mParamBuffers.push_back(newParamBlockBuffer);
  117. }
  118. paramBlockBuffers[*iter] = newParamBlockBuffer;
  119. mValidShareableParamBlocks.insert(*iter);
  120. }
  121. // Create data param mappings
  122. const Map<String, SHADER_DATA_PARAM_DESC>& dataParamDesc = mShader->_getDataParams();
  123. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  124. {
  125. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  126. // Not valid so we skip it
  127. if(findIter == validDataParameters.end())
  128. continue;
  129. if(findIter->second->type != iter->second.type)
  130. {
  131. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  132. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  133. continue;
  134. }
  135. if(findIter->second->arraySize != iter->second.arraySize)
  136. {
  137. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  138. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  139. continue;
  140. }
  141. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  142. if(findBlockIter == paramToParamBlockMap.end())
  143. CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  144. String& paramBlockName = findBlockIter->second;
  145. mValidParams[iter->first] = iter->second.gpuVariableName;
  146. }
  147. // Create object param mappings
  148. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParamDesc = mShader->_getObjectParams();
  149. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  150. {
  151. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  152. // Not valid so we skip it
  153. if(findIter == validObjectParameters.end())
  154. continue;
  155. mValidParams[iter->first] = iter->second.gpuVariableName;
  156. }
  157. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  158. {
  159. PassPtr curPass = mBestTechnique->getPass(i);
  160. PassParametersPtr params = PassParametersPtr(new PassParameters());
  161. HGpuProgram vertProgram = curPass->getVertexProgram();
  162. if(vertProgram)
  163. params->mVertParams = vertProgram->createParameters();
  164. HGpuProgram fragProgram = curPass->getFragmentProgram();
  165. if(fragProgram)
  166. params->mFragParams = fragProgram->createParameters();
  167. HGpuProgram geomProgram = curPass->getGeometryProgram();
  168. if(geomProgram)
  169. params->mGeomParams = geomProgram->createParameters();
  170. HGpuProgram hullProgram = curPass->getHullProgram();
  171. if(hullProgram)
  172. params->mHullParams = hullProgram->createParameters();
  173. HGpuProgram domainProgram = curPass->getDomainProgram();
  174. if(domainProgram)
  175. params->mDomainParams = domainProgram->createParameters();
  176. HGpuProgram computeProgram = curPass->getComputeProgram();
  177. if(computeProgram)
  178. params->mComputeParams = computeProgram->createParameters();
  179. mParametersPerPass.push_back(params);
  180. }
  181. // Assign param block buffers
  182. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  183. {
  184. PassParametersPtr params = *iter;
  185. for(UINT32 i = 0; i < params->getNumParams(); i++)
  186. {
  187. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  188. if(paramPtr)
  189. {
  190. // Assign shareable buffers
  191. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  192. {
  193. const String& paramBlockName = *iterBlock;
  194. if(paramPtr->hasParamBlock(paramBlockName))
  195. {
  196. GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
  197. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  198. }
  199. }
  200. // Create non-shareable ones
  201. const GpuParamDesc& desc = paramPtr->getParamDesc();
  202. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  203. {
  204. if(!iterBlockDesc->second.isShareable)
  205. {
  206. GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
  207. mParamBuffers.push_back(newParamBlockBuffer);
  208. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  209. }
  210. }
  211. }
  212. }
  213. }
  214. }
  215. }
  216. Map<String, const GpuParamDataDesc*> Material::determineValidDataParameters(const Vector<const GpuParamDesc*>& paramDescs) const
  217. {
  218. Map<String, const GpuParamDataDesc*> foundDataParams;
  219. Map<String, bool> validParams;
  220. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  221. {
  222. const GpuParamDesc& curDesc = **iter;
  223. // Check regular data params
  224. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  225. {
  226. bool isParameterValid = true;
  227. const GpuParamDataDesc& curParam = iter2->second;
  228. auto dataFindIter = validParams.find(iter2->first);
  229. if(dataFindIter == validParams.end())
  230. {
  231. validParams[iter2->first] = true;
  232. foundDataParams[iter2->first] = &curParam;
  233. }
  234. else
  235. {
  236. if(validParams[iter2->first])
  237. {
  238. auto dataFindIter2 = foundDataParams.find(iter2->first);
  239. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  240. if(!areParamsEqual(curParam, *otherParam, true))
  241. {
  242. validParams[iter2->first] = false;
  243. foundDataParams.erase(dataFindIter2);
  244. }
  245. }
  246. }
  247. }
  248. }
  249. return foundDataParams;
  250. }
  251. Set<String> Material::determineValidObjectParameters(const Vector<const GpuParamDesc*>& paramDescs) const
  252. {
  253. Set<String> validParams;
  254. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  255. {
  256. const GpuParamDesc& curDesc = **iter;
  257. // Check sampler params
  258. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  259. {
  260. if(validParams.find(iter2->first) == validParams.end())
  261. validParams.insert(iter2->first);
  262. }
  263. // Check texture params
  264. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  265. {
  266. if(validParams.find(iter2->first) == validParams.end())
  267. validParams.insert(iter2->first);
  268. }
  269. // Check buffer params
  270. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  271. {
  272. if(validParams.find(iter2->first) == validParams.end())
  273. validParams.insert(iter2->first);
  274. }
  275. }
  276. return validParams;
  277. }
  278. Set<String> Material::determineValidShareableParamBlocks(const Vector<const GpuParamDesc*>& paramDescs) const
  279. {
  280. // Make sure param blocks with the same name actually are the same
  281. Map<String, std::pair<String, const GpuParamDesc*>> uniqueParamBlocks;
  282. Map<String, bool> validParamBlocks;
  283. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  284. {
  285. const GpuParamDesc& curDesc = **iter;
  286. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  287. {
  288. bool isBlockValid = true;
  289. const GpuParamBlockDesc& curBlock = blockIter->second;
  290. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  291. continue;
  292. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  293. if(iterFind == uniqueParamBlocks.end())
  294. {
  295. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  296. validParamBlocks[blockIter->first] = true;
  297. continue;
  298. }
  299. String otherBlockName = iterFind->second.first;
  300. const GpuParamDesc* otherDesc = iterFind->second.second;
  301. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  302. {
  303. const GpuParamDataDesc& myParam = myParamIter->second;
  304. if(myParam.paramBlockSlot != curBlock.slot)
  305. continue; // Param is in another block, so we will check it when its time for that block
  306. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  307. // Cannot find other param, blocks aren't equal
  308. if(otherParamFind == otherDesc->params.end())
  309. {
  310. isBlockValid = false;
  311. break;
  312. }
  313. const GpuParamDataDesc& otherParam = otherParamFind->second;
  314. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  315. {
  316. isBlockValid = false;
  317. break;
  318. }
  319. }
  320. if(!isBlockValid)
  321. {
  322. if(validParamBlocks[blockIter->first])
  323. {
  324. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  325. validParamBlocks[blockIter->first] = false;
  326. }
  327. }
  328. }
  329. }
  330. Set<String> validParamBlocksReturn;
  331. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  332. {
  333. if(iter->second)
  334. validParamBlocksReturn.insert(iter->first);
  335. }
  336. return validParamBlocksReturn;
  337. }
  338. Map<String, String> Material::determineParameterToBlockMapping(const Vector<const GpuParamDesc*>& paramDescs)
  339. {
  340. Map<String, String> paramToParamBlock;
  341. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  342. {
  343. const GpuParamDesc& curDesc = **iter;
  344. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  345. {
  346. const GpuParamDataDesc& curParam = iter2->second;
  347. auto iterFind = paramToParamBlock.find(curParam.name);
  348. if(iterFind != paramToParamBlock.end())
  349. continue;
  350. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  351. {
  352. if(iterBlock->second.slot == curParam.paramBlockSlot)
  353. {
  354. paramToParamBlock[curParam.name] = iterBlock->second.name;
  355. break;
  356. }
  357. }
  358. }
  359. }
  360. return paramToParamBlock;
  361. }
  362. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  363. {
  364. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  365. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  366. if(!ignoreBufferOffsets)
  367. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  368. return equal;
  369. }
  370. void Material::throwIfNotInitialized() const
  371. {
  372. if(mShader == nullptr)
  373. {
  374. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  375. }
  376. if(mBestTechnique == nullptr)
  377. {
  378. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  379. }
  380. }
  381. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  382. {
  383. return getParamVec4(name).set(Vector4(value.r, value.g, value.b, value.a), arrayIdx);
  384. }
  385. void Material::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  386. {
  387. auto iterFind = mValidShareableParamBlocks.find(name);
  388. if(iterFind == mValidShareableParamBlocks.end())
  389. {
  390. LOGWRN("Material doesn't have a parameter block named " + name);
  391. return;
  392. }
  393. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  394. {
  395. PassParametersPtr params = *iter;
  396. for(UINT32 i = 0; i < params->getNumParams(); i++)
  397. {
  398. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  399. if(paramPtr)
  400. {
  401. if(paramPtr->hasParamBlock(name))
  402. paramPtr->setParamBlockBuffer(name, paramBlockBuffer);
  403. }
  404. }
  405. }
  406. }
  407. UINT32 Material::getNumPasses() const
  408. {
  409. throwIfNotInitialized();
  410. return mShader->getBestTechnique()->getNumPasses();
  411. }
  412. PassPtr Material::getPass(UINT32 passIdx) const
  413. {
  414. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  415. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  416. return mShader->getBestTechnique()->getPass(passIdx);
  417. }
  418. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  419. {
  420. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  421. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  422. PassParametersPtr params = mParametersPerPass[passIdx];
  423. return params;
  424. }
  425. Material::StructData Material::getStructData(const String& name, UINT32 arrayIdx) const
  426. {
  427. GpuParamStruct structParam = getParamStruct(name);
  428. StructData data(structParam.getElementSize());
  429. structParam.get(data.data.get(), structParam.getElementSize(), arrayIdx);
  430. return data;
  431. }
  432. GpuParamFloat Material::getParamFloat(const String& name) const
  433. {
  434. GpuDataParamBase<float> gpuParam;
  435. getParam(name, gpuParam);
  436. return gpuParam;
  437. }
  438. GpuParamVec2 Material::getParamVec2(const String& name) const
  439. {
  440. GpuDataParamBase<Vector2> gpuParam;
  441. getParam(name, gpuParam);
  442. return gpuParam;
  443. }
  444. GpuParamVec3 Material::getParamVec3(const String& name) const
  445. {
  446. GpuDataParamBase<Vector3> gpuParam;
  447. getParam(name, gpuParam);
  448. return gpuParam;
  449. }
  450. GpuParamVec4 Material::getParamVec4(const String& name) const
  451. {
  452. GpuDataParamBase<Vector4> gpuParam;
  453. getParam(name, gpuParam);
  454. return gpuParam;
  455. }
  456. GpuParamMat3 Material::getParamMat3(const String& name) const
  457. {
  458. GpuDataParamBase<Matrix3> gpuParam;
  459. getParam(name, gpuParam);
  460. return gpuParam;
  461. }
  462. GpuParamMat4 Material::getParamMat4(const String& name) const
  463. {
  464. GpuDataParamBase<Matrix4> gpuParam;
  465. getParam(name, gpuParam);
  466. return gpuParam;
  467. }
  468. GpuParamStruct Material::getParamStruct(const String& name) const
  469. {
  470. throwIfNotInitialized();
  471. GpuParamStruct gpuParam;
  472. auto iterFind = mValidParams.find(name);
  473. if(iterFind == mValidParams.end())
  474. {
  475. LOGWRN("Material doesn't have a parameter named " + name);
  476. return gpuParam;
  477. }
  478. const String& gpuVarName = iterFind->second;
  479. GpuParamsPtr params = findParamsWithName(gpuVarName);
  480. params->getStructParam(gpuVarName, gpuParam);
  481. return gpuParam;
  482. }
  483. GpuParamTexture Material::getParamTexture(const String& name) const
  484. {
  485. throwIfNotInitialized();
  486. GpuParamTexture gpuParam;
  487. auto iterFind = mValidParams.find(name);
  488. if(iterFind == mValidParams.end())
  489. {
  490. LOGWRN("Material doesn't have a parameter named " + name);
  491. return gpuParam;
  492. }
  493. const String& gpuVarName = iterFind->second;
  494. GpuParamsPtr params = findTexWithName(gpuVarName);
  495. params->getTextureParam(gpuVarName, gpuParam);
  496. return gpuParam;
  497. }
  498. GpuParamSampState Material::getParamSamplerState(const String& name) const
  499. {
  500. throwIfNotInitialized();
  501. GpuParamSampState gpuParam;
  502. auto iterFind = mValidParams.find(name);
  503. if(iterFind == mValidParams.end())
  504. {
  505. LOGWRN("Material doesn't have a parameter named " + name);
  506. return gpuParam;
  507. }
  508. const String& gpuVarName = iterFind->second;
  509. GpuParamsPtr params = findSamplerStateWithName(gpuVarName);
  510. params->getSamplerStateParam(gpuVarName, gpuParam);
  511. return gpuParam;
  512. }
  513. GpuParamsPtr Material::findParamsWithName(const String& name) const
  514. {
  515. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  516. {
  517. PassParametersPtr params = *iter;
  518. for(UINT32 i = 0; i < params->getNumParams(); i++)
  519. {
  520. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  521. if(paramPtr)
  522. {
  523. if(paramPtr->hasParam(name))
  524. return paramPtr;
  525. }
  526. }
  527. }
  528. CM_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  529. }
  530. GpuParamsPtr Material::findTexWithName(const String& name) const
  531. {
  532. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  533. {
  534. PassParametersPtr params = *iter;
  535. for(UINT32 i = 0; i < params->getNumParams(); i++)
  536. {
  537. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  538. if(paramPtr)
  539. {
  540. if(paramPtr->hasTexture(name))
  541. return paramPtr;
  542. }
  543. }
  544. }
  545. CM_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  546. }
  547. GpuParamsPtr Material::findSamplerStateWithName(const String& name) const
  548. {
  549. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  550. {
  551. PassParametersPtr params = *iter;
  552. for(UINT32 i = 0; i < params->getNumParams(); i++)
  553. {
  554. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  555. if(paramPtr)
  556. {
  557. if(paramPtr->hasSamplerState(name))
  558. return paramPtr;
  559. }
  560. }
  561. }
  562. CM_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  563. }
  564. void Material::destroy_internal()
  565. {
  566. freeParamBuffers();
  567. Resource::destroy_internal();
  568. }
  569. void Material::freeParamBuffers()
  570. {
  571. mParamBuffers.clear();
  572. }
  573. HMaterial Material::create()
  574. {
  575. MaterialPtr materialPtr = MaterialManager::instance().create();
  576. return static_resource_cast<Material>(gResources().createResourceHandle(materialPtr));
  577. }
  578. HMaterial Material::create(ShaderPtr shader)
  579. {
  580. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  581. return static_resource_cast<Material>(gResources().createResourceHandle(materialPtr));
  582. }
  583. RTTITypeBase* Material::getRTTIStatic()
  584. {
  585. return MaterialRTTI::instance();
  586. }
  587. RTTITypeBase* Material::getRTTI() const
  588. {
  589. return Material::getRTTIStatic();
  590. }
  591. }