CmMaterialRTTI.cpp 11 KB

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  1. #include "CmMaterialRTTI.h"
  2. #include "CmMaterialManager.h"
  3. #include "CmGpuParamDesc.h"
  4. namespace BansheeEngine
  5. {
  6. RTTITypeBase* MaterialFloatParam::getRTTIStatic() { return MaterialFloatParamRTTI::instance(); }
  7. RTTITypeBase* MaterialFloatParam::getRTTI() const { return MaterialFloatParam::getRTTIStatic(); }
  8. RTTITypeBase* MaterialVec2Param::getRTTIStatic() { return MaterialVec2ParamRTTI::instance(); }
  9. RTTITypeBase* MaterialVec2Param::getRTTI() const { return MaterialVec2Param::getRTTIStatic(); }
  10. RTTITypeBase* MaterialVec3Param::getRTTIStatic() { return MaterialVec3ParamRTTI::instance(); }
  11. RTTITypeBase* MaterialVec3Param::getRTTI() const { return MaterialVec3Param::getRTTIStatic(); }
  12. RTTITypeBase* MaterialVec4Param::getRTTIStatic() { return MaterialVec4ParamRTTI::instance(); }
  13. RTTITypeBase* MaterialVec4Param::getRTTI() const { return MaterialVec4Param::getRTTIStatic(); }
  14. RTTITypeBase* MaterialMat3Param::getRTTIStatic() { return MaterialMat3ParamRTTI::instance(); }
  15. RTTITypeBase* MaterialMat3Param::getRTTI() const { return MaterialMat3Param::getRTTIStatic(); }
  16. RTTITypeBase* MaterialMat4Param::getRTTIStatic() { return MaterialMat4ParamRTTI::instance(); }
  17. RTTITypeBase* MaterialMat4Param::getRTTI() const { return MaterialMat4Param::getRTTIStatic(); }
  18. RTTITypeBase* MaterialStructParam::getRTTIStatic() { return MaterialStructParamRTTI::instance(); }
  19. RTTITypeBase* MaterialStructParam::getRTTI() const { return MaterialStructParam::getRTTIStatic(); }
  20. RTTITypeBase* MaterialTextureParam::getRTTIStatic() { return MaterialTextureParamRTTI::instance(); }
  21. RTTITypeBase* MaterialTextureParam::getRTTI() const { return MaterialTextureParam::getRTTIStatic(); }
  22. RTTITypeBase* MaterialSamplerStateParam::getRTTIStatic() { return MaterialSamplerStateParamRTTI::instance(); }
  23. RTTITypeBase* MaterialSamplerStateParam::getRTTI() const { return MaterialSamplerStateParam::getRTTIStatic(); }
  24. RTTITypeBase* MaterialParams::getRTTIStatic() { return MaterialParamsRTTI::instance(); }
  25. RTTITypeBase* MaterialParams::getRTTI() const { return MaterialParams::getRTTIStatic(); }
  26. void MaterialRTTI::onSerializationStarted(IReflectable* obj)
  27. {
  28. Material* material = static_cast<Material*>(obj);
  29. std::shared_ptr<MaterialParams> params = cm_shared_ptr<MaterialParams, ScratchAlloc>();
  30. ShaderPtr shader = material->getShader();
  31. if(shader != nullptr)
  32. {
  33. const Map<String, String>& validParamNames = material->getValidParamNames();
  34. for(auto iter = validParamNames.begin(); iter != validParamNames.end(); ++iter)
  35. {
  36. GpuParamType type = shader->getParamType(iter->first);
  37. if(type == GPT_DATA)
  38. {
  39. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->first);
  40. switch(paramDesc.type)
  41. {
  42. case GPDT_FLOAT1:
  43. {
  44. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  45. {
  46. MaterialFloatParam param;
  47. param.name = iter->first;
  48. param.value = material->getFloat(iter->first, i);
  49. param.arrayIdx = i;
  50. params->floatParams.push_back(param);
  51. }
  52. }
  53. break;
  54. case GPDT_FLOAT2:
  55. {
  56. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  57. {
  58. MaterialVec2Param param;
  59. param.name = iter->first;
  60. param.value = material->getVec2(iter->first, i);
  61. param.arrayIdx = i;
  62. params->vec2Params.push_back(param);
  63. }
  64. }
  65. break;
  66. case GPDT_FLOAT3:
  67. {
  68. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  69. {
  70. MaterialVec3Param param;
  71. param.name = iter->first;
  72. param.value = material->getVec3(iter->first, i);
  73. param.arrayIdx = i;
  74. params->vec3Params.push_back(param);
  75. }
  76. }
  77. break;
  78. case GPDT_FLOAT4:
  79. {
  80. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  81. {
  82. MaterialVec4Param param;
  83. param.name = iter->first;
  84. param.value = material->getVec4(iter->first, i);
  85. param.arrayIdx = i;
  86. params->vec4Params.push_back(param);
  87. }
  88. }
  89. break;
  90. case GPDT_MATRIX_3X3:
  91. {
  92. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  93. {
  94. MaterialMat3Param param;
  95. param.name = iter->first;
  96. param.value = material->getMat3(iter->first, i);
  97. param.arrayIdx = i;
  98. params->mat3Params.push_back(param);
  99. }
  100. }
  101. break;
  102. case GPDT_MATRIX_4X4:
  103. {
  104. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  105. {
  106. MaterialMat4Param param;
  107. param.name = iter->first;
  108. param.value = material->getMat4(iter->first, i);
  109. param.arrayIdx = i;
  110. params->mat4Params.push_back(param);
  111. }
  112. }
  113. break;
  114. case GPDT_STRUCT:
  115. {
  116. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  117. {
  118. MaterialStructParam param;
  119. param.name = iter->first;
  120. param.value = material->getStructData(iter->first, i);
  121. param.arrayIdx = i;
  122. param.elementSize = paramDesc.elementSize;
  123. params->structParams.push_back(param);
  124. }
  125. }
  126. break;
  127. default:
  128. CM_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
  129. }
  130. }
  131. else if(type == GPT_OBJECT)
  132. {
  133. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->first);
  134. if(Shader::isSampler(paramDesc.type))
  135. {
  136. MaterialSamplerStateParam param;
  137. param.name = iter->first;
  138. param.value = material->getSamplerState(iter->first);
  139. params->samplerStateParams.push_back(param);
  140. }
  141. else if(Shader::isTexture(paramDesc.type))
  142. {
  143. MaterialTextureParam param;
  144. param.name = iter->first;
  145. param.value = material->getTexture(iter->first);
  146. params->textureParams.push_back(param);
  147. }
  148. else if(Shader::isBuffer(paramDesc.type))
  149. {
  150. CM_EXCEPT(NotImplementedException, "Buffers can't be serialized yet."); // TODO
  151. }
  152. else
  153. {
  154. CM_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
  155. }
  156. }
  157. else
  158. CM_EXCEPT(InternalErrorException, "Invalid parameter type.");
  159. }
  160. }
  161. material->mRTTIData = params;
  162. }
  163. void MaterialRTTI::onSerializationEnded(IReflectable* obj)
  164. {
  165. Material* material = static_cast<Material*>(obj);
  166. material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
  167. }
  168. void MaterialRTTI::onDeserializationStarted(IReflectable* obj)
  169. {
  170. // Do nothing
  171. }
  172. void MaterialRTTI::onDeserializationEnded(IReflectable* obj)
  173. {
  174. Material* material = static_cast<Material*>(obj);
  175. if(material->mRTTIData.empty())
  176. return;
  177. material->initBestTechnique();
  178. std::shared_ptr<MaterialParams> params = any_cast<std::shared_ptr<MaterialParams>>(material->mRTTIData);
  179. ShaderPtr shader = material->getShader();
  180. if(shader != nullptr)
  181. {
  182. for(auto iter = params->floatParams.begin(); iter != params->floatParams.end(); ++iter)
  183. {
  184. if(!shader->hasDataParam(iter->name))
  185. continue;
  186. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  187. if(paramDesc.type != GPDT_FLOAT1 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  188. continue;
  189. material->setFloat(iter->name, iter->value, iter->arrayIdx);
  190. }
  191. for(auto iter = params->vec2Params.begin(); iter != params->vec2Params.end(); ++iter)
  192. {
  193. if(!shader->hasDataParam(iter->name))
  194. continue;
  195. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  196. if(paramDesc.type != GPDT_FLOAT2 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  197. continue;
  198. material->setVec2(iter->name, iter->value, iter->arrayIdx);
  199. }
  200. for(auto iter = params->vec3Params.begin(); iter != params->vec3Params.end(); ++iter)
  201. {
  202. if(!shader->hasDataParam(iter->name))
  203. continue;
  204. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  205. if(paramDesc.type != GPDT_FLOAT3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  206. continue;
  207. material->setVec3(iter->name, iter->value, iter->arrayIdx);
  208. }
  209. for(auto iter = params->vec4Params.begin(); iter != params->vec4Params.end(); ++iter)
  210. {
  211. if(!shader->hasDataParam(iter->name))
  212. continue;
  213. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  214. if(paramDesc.type != GPDT_FLOAT4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  215. continue;
  216. material->setVec4(iter->name, iter->value, iter->arrayIdx);
  217. }
  218. for(auto iter = params->mat3Params.begin(); iter != params->mat3Params.end(); ++iter)
  219. {
  220. if(!shader->hasDataParam(iter->name))
  221. continue;
  222. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  223. if(paramDesc.type != GPDT_MATRIX_3X3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  224. continue;
  225. material->setMat3(iter->name, iter->value, iter->arrayIdx);
  226. }
  227. for(auto iter = params->mat4Params.begin(); iter != params->mat4Params.end(); ++iter)
  228. {
  229. if(!shader->hasDataParam(iter->name))
  230. continue;
  231. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  232. if(paramDesc.type != GPDT_MATRIX_4X4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  233. continue;
  234. material->setMat4(iter->name, iter->value, iter->arrayIdx);
  235. }
  236. for(auto iter = params->structParams.begin(); iter != params->structParams.end(); ++iter)
  237. {
  238. if(!shader->hasDataParam(iter->name))
  239. continue;
  240. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  241. if(paramDesc.type != GPDT_STRUCT || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize || iter->elementSize != paramDesc.elementSize)
  242. continue;
  243. material->setStructData(iter->name, iter->value.data.get(), iter->value.size, iter->arrayIdx);
  244. }
  245. for(auto iter = params->samplerStateParams.begin(); iter != params->samplerStateParams.end(); ++iter)
  246. {
  247. if(!shader->hasObjectParam(iter->name))
  248. continue;
  249. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->name);
  250. if(!Shader::isSampler(paramDesc.type))
  251. continue;
  252. material->setSamplerState(iter->name, iter->value);
  253. }
  254. for(auto iter = params->textureParams.begin(); iter != params->textureParams.end(); ++iter)
  255. {
  256. if(!shader->hasObjectParam(iter->name))
  257. continue;
  258. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->name);
  259. if(!Shader::isTexture(paramDesc.type))
  260. continue;
  261. material->setTexture(iter->name, iter->value);
  262. }
  263. }
  264. material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
  265. }
  266. std::shared_ptr<IReflectable> MaterialRTTI::newRTTIObject()
  267. {
  268. return MaterialManager::instance().create();
  269. }
  270. }