BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 лет назад
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
GBufferInput.bslinc f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 лет назад
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
ImageBasedLighting.bslinc 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 лет назад
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
LightingCommon.bslinc 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range 8 лет назад
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 лет назад
PPBase.bslinc f888d7c751 Inital work on HBAO 8 лет назад
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 лет назад
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PerCameraData.bslinc f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 лет назад
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 лет назад
RayMarch.bslinc f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 лет назад
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SHCommon.bslinc 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 лет назад
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 лет назад
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 лет назад
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SurfaceData.bslinc 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise 8 лет назад
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 лет назад