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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptCollider.h"
- #include "BsScriptJoint.h"
- #include "BsD6Joint.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- struct ScriptD6JointData;
- /** Interop class between C++ & CLR for D6Joint. */
- class BS_SCR_BE_EXPORT ScriptD6Joint : public TScriptJoint<ScriptD6Joint>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeD6Joint")
- private:
- ScriptD6Joint(MonoObject* instance, const SPtr<Joint>& joint);
- /** Returns the native D6 joint wrapped by this object. */
- D6Joint* getD6Joint() const;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptD6JointData* data);
- static void internal_SetMotion(ScriptD6Joint* thisPtr, D6Joint::Axis axis, D6Joint::Motion motion);
- static float internal_GetTwist(ScriptD6Joint* thisPtr);
- static float internal_GetSwingY(ScriptD6Joint* thisPtr);
- static float internal_GetSwingZ(ScriptD6Joint* thisPtr);
- static void internal_SetLimitLinear(ScriptD6Joint* thisPtr, MonoObject* limit);
- static void internal_SetLimitTwist(ScriptD6Joint* thisPtr, MonoObject* limit);
- static void internal_SetLimitSwing(ScriptD6Joint* thisPtr, MonoObject* limit);
- static void internal_SetDrive(ScriptD6Joint* thisPtr, D6Joint::DriveType type, MonoObject* drive);
- static void internal_SetDrivePosition(ScriptD6Joint* thisPtr, Vector3* position);
- static void internal_SetDriveRotation(ScriptD6Joint* thisPtr, Quaternion* rotation);
- static void internal_SetDriveLinearVelocity(ScriptD6Joint* thisPtr, Vector3* velocity);
- static void internal_SetDriveAngularVelocity(ScriptD6Joint* thisPtr, Vector3* velocity);
- };
- /** Used for passing common Joint initialization data between native and managed code. */
- struct ScriptD6JointData // Note: Must match C# struct ScriptD6JointData
- {
- MonoObject* linearLimit;
- MonoObject* twistLimit;
- MonoObject* swingLimit;
- MonoArray* motion;
- MonoArray* drives;
- Vector3 drivePosition;
- Quaternion driveRotation;
- Vector3 driveLinearVelocity;
- Vector3 driveAngularVelocity;
- /** Converts this structure into a descriptor used for initializing a joint. */
- void toDesc(D6_JOINT_DESC& desc) const;
- };
- /** @} */
- }
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