BsSceneEditorWidget.cpp 6.4 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. #include "BsInput.h"
  22. #include "BsGUILayoutUtility.h"
  23. #include "BsScenePicking.h"
  24. // DEBUG ONLY
  25. #include "BsTime.h"
  26. #include "BsResources.h"
  27. #include "BsPath.h"
  28. #include "BsGUITexture.h"
  29. #include "BsSpriteTexture.h"
  30. #include "BsFileSystem.h"
  31. using namespace std::placeholders;
  32. namespace BansheeEngine
  33. {
  34. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  35. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  36. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr)
  37. {
  38. SceneViewLocator::_provide(this);
  39. updateRenderTexture(getWidth(), getHeight());
  40. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  41. mSceneGrid = bs_new<SceneGrid>();
  42. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  43. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  44. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  45. determineParentWindow();
  46. }
  47. SceneEditorWidget::~SceneEditorWidget()
  48. {
  49. bs_delete(mSceneGrid);
  50. mRenderCallback.disconnect();
  51. mOnPointerMovedConn.disconnect();
  52. mOnPointerPressedConn.disconnect();
  53. mOnPointerReleasedConn.disconnect();
  54. SceneViewLocator::_provide(nullptr);
  55. }
  56. void SceneEditorWidget::_update()
  57. {
  58. if (mCameraController)
  59. {
  60. mCameraController->update();
  61. }
  62. //// DEBUG ONLY
  63. //if (gTime().getCurrentFrameNumber() == 100)
  64. //{
  65. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  66. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  67. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  68. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  69. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  70. // GUILayout& layout = mContent->getLayout();
  71. // layout.addElement(GUITexture::create(spriteTex));
  72. //}
  73. }
  74. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  75. {
  76. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  77. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  78. if (renderTextureBounds.contains(windowPos))
  79. {
  80. scenePos.x = windowPos.x - renderTextureBounds.x;
  81. scenePos.y = windowPos.y - renderTextureBounds.y;
  82. return true;
  83. }
  84. return false;
  85. }
  86. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  87. {
  88. }
  89. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  90. {
  91. }
  92. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  93. {
  94. Vector2I scenePos;
  95. if (!toSceneViewPos(event.screenPos, scenePos))
  96. return;
  97. HSceneObject pickedObject = ScenePicking::instance().pickClosestSceneObject(mCamera, scenePos, Vector2I(1, 1));
  98. if (pickedObject)
  99. {
  100. LOGDBG("PICKED OBJECT: " + pickedObject->getName());
  101. }
  102. else
  103. {
  104. LOGDBG("PICKED NO OBJECT!");
  105. }
  106. }
  107. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  108. {
  109. EditorWidget::doOnResized(width, height);
  110. updateRenderTexture(width, height);
  111. }
  112. void SceneEditorWidget::doOnParentChanged()
  113. {
  114. determineParentWindow();
  115. }
  116. void SceneEditorWidget::determineParentWindow()
  117. {
  118. mParentWindow = nullptr;
  119. if (mParent == nullptr)
  120. return;
  121. GUIWidget& parentWidget = getParentWidget();
  122. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  123. if (!parentTarget->getProperties().isWindow())
  124. {
  125. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  126. return;
  127. }
  128. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  129. }
  130. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  131. {
  132. if (mCamera == nullptr)
  133. return;
  134. if (mCamera->getViewport().get() != viewport)
  135. return;
  136. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  137. }
  138. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  139. {
  140. width = std::max(20U, width);
  141. height = std::max(20U, height);
  142. if (mSceneRenderTarget != nullptr)
  143. mSceneRenderTarget->destroy();
  144. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  145. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  146. if (mCamera == nullptr)
  147. {
  148. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  149. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  150. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  151. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  152. mCamera->setPriority(1);
  153. mCamera->setNearClipDistance(0.005f);
  154. mCamera->setFarClipDistance(1000.0f);
  155. mCameraController = sceneCameraSO->addComponent<SceneCameraController>();
  156. GUILayout& layout = mContent->getLayout();
  157. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  158. layout.addElement(mGUIRenderTexture);
  159. }
  160. else
  161. {
  162. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  163. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  164. }
  165. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  166. // render target destroy/create cycle for every little pixel.
  167. mCamera->setAspectRatio(width / (float)height);
  168. }
  169. SceneEditorWidget* SceneEditorWidget::instance()
  170. {
  171. return Instance;
  172. }
  173. SceneEditorWidget* SceneEditorWidget::open()
  174. {
  175. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  176. }
  177. void SceneEditorWidget::close()
  178. {
  179. if (Instance != nullptr)
  180. EditorWidgetManager::instance().close(Instance);
  181. Instance = nullptr;
  182. }
  183. const String& SceneEditorWidget::getTypeName()
  184. {
  185. static String name = "SceneEditorWidget";
  186. return name;
  187. }
  188. }