Marko Pintera 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs пре 11 година
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BsManagedComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsManagedResource.cpp bf970d8436 Render states refactored to comply with new CoreObject design пре 11 година
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly пре 11 година
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management пре 11 година
BsManagedSerializableArray.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs пре 11 година
BsManagedSerializableDictionary.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step пре 11 година
BsManagedSerializableField.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsManagedSerializableList.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step пре 11 година
BsManagedSerializableObject.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step пре 11 година
BsManagedSerializableObjectInfo.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step пре 11 година
BsRuntimeScriptObjects.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step пре 11 година
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method пре 11 година
BsScriptCameraHandler.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsScriptColor.cpp d5d2171319 Added C# PixelData пре 11 година
BsScriptComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsScriptCursor.cpp d5d2171319 Added C# PixelData пре 11 година
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsScriptEnginePlugin.cpp 24f99ac96e Various fixes in order to get handles operational пре 11 година
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary пре 11 година
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) пре 11 година
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it пре 11 година
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way пре 11 година
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding пре 11 година
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way пре 11 година
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way пре 11 година
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping пре 11 година
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) пре 11 година
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsScriptGUIRenderTexture.cpp e9e4405246 Added C# GUIRenderTexture пре 11 година
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader пре 11 година
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) пре 11 година
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsScriptGameObjectManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsScriptInput.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsScriptInputConfiguration.cpp d61a7ecffd A lot more work on C# scene window пре 11 година
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly пре 11 година
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it пре 11 година
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D пре 11 година
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility пре 11 година
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget пре 11 година
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget пре 11 година
BsScriptRenderTexture2D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsScriptResourceManager.cpp e29349d061 Added C# Texture3D and TextureCube пре 11 година
BsScriptSceneObject.cpp d61a7ecffd A lot more work on C# scene window пре 11 година
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types пре 11 година
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially пре 11 година
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types пре 11 година
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially пре 11 година
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types пре 11 година
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding пре 11 година
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it пре 11 година
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsScriptTexture2D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsScriptTexture3D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsScriptTextureCube.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsScriptTime.cpp e8d30fcee1 C# Time and SceneCamera пре 11 година
BsScriptVector2I.cpp 474830fefa C# input and virtual input work пре 11 година
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work пре 11 година
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work пре 11 година