#3d #game-engine #engine #gamedev

Marko Pintera fc478f1322 Project Library save/load (Untested) %!s(int64=11) %!d(string=hai) anos
BansheeEngine f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
BansheeMono 5f3e72c502 C#: Added GUIButton and GUITexture %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CamelotClient fc478f1322 Project Library save/load (Untested) %!s(int64=11) %!d(string=hai) anos
CamelotCore f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer c49a862f37 Made SpriteTexture a resource %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events %!s(int64=12) %!d(string=hai) anos
CamelotUtility fc478f1322 Project Library save/load (Untested) %!s(int64=11) %!d(string=hai) anos
MBansheeEditor edc54dd4aa C#: .main to .layout %!s(int64=12) %!d(string=hai) anos
MBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars %!s(int64=12) %!d(string=hai) anos
SBansheeEditor c6395d1656 Separated editor and engine GUI styles %!s(int64=12) %!d(string=hai) anos
SBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln c22edb2db2 Work on ProjectLibrary %!s(int64=12) %!d(string=hai) anos
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout %!s(int64=12) %!d(string=hai) anos
Dependencies.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
DrawHelper.txt 200d516c80 Added AABox debug draw rendering %!s(int64=12) %!d(string=hai) anos
EditorWindowDock.txt ea13813c80 MouseOut event now properly gets sent before MouseOver %!s(int64=12) %!d(string=hai) anos
GameObjectSerialization.txt e3923518a3 Tree view auto-scroll works %!s(int64=12) %!d(string=hai) anos
MonoIntegrationGuide.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
Notes.txt 5f3e72c502 C#: Added GUIButton and GUITexture %!s(int64=12) %!d(string=hai) anos
Opts.txt 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
ProjectLibrary.txt 0a1c509871 Updated resource manifest so it stores and compares standardized paths %!s(int64=12) %!d(string=hai) anos
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
ResourceBundles.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
SpriteTexture.txt c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
TODO.txt 3ce6e0bc8f Each game object now has an unique instance id %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 47682e394e Work on GUIMenuBar %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=12) %!d(string=hai) anos
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) %!s(int64=12) %!d(string=hai) anos
UndoRedo.txt 88c83017de Started work on undo/redo system %!s(int64=12) %!d(string=hai) anos