BearishSun fcb7247e94 Added "main" attribute to camera 10 years ago
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GUI 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 years ago
Math 7184765d9d Properly calculate bounds for managed Renderable components 10 years ago
Properties e51cbce52c Started work on scripting 12 years ago
AsyncOp.cs 4df779fdd5 Documentation 10 years ago
Bounds.cs 7466dd0d2f Documentation 10 years ago
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
Camera.cs fcb7247e94 Added "main" attribute to camera 10 years ago
Color.cs bc4501a8f2 Fixing list view: 10 years ago
Component.cs 7184765d9d Properly calculate bounds for managed Renderable components 10 years ago
ContextMenu.cs 7466dd0d2f Documentation 10 years ago
Cursor.cs 7466dd0d2f Documentation 10 years ago
Debug.cs bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 years ago
DirectoryEx.cs 7466dd0d2f Documentation 10 years ago
DontSerializeField.cs df620543a7 Documentation 10 years ago
FileEx.cs df620543a7 Documentation 10 years ago
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
GameObject.cs df620543a7 Documentation 10 years ago
HideInInspector.cs df620543a7 Documentation 10 years ago
Input.cs 4df779fdd5 Documentation 10 years ago
InputConfiguration.cs 0ddc6c09b5 Working on new UI 10 years ago
Layers.cs e99b926919 Added multi-select list boxes (untested) 10 years ago
Light.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 years ago
MBansheeEngine.csproj 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
Material.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
Mesh.cs 0ddc6c09b5 Working on new UI 10 years ago
MeshData.cs 0ddc6c09b5 Working on new UI 10 years ago
MissingComponent.cs 0ddc6c09b5 Working on new UI 10 years ago
NativeCamera.cs fcb7247e94 Added "main" attribute to camera 10 years ago
NativeLight.cs 0ddc6c09b5 Working on new UI 10 years ago
NativeRenderable.cs e4192cbdca Renderable inspector will now properly update renderable material 10 years ago
PathEx.cs 1f31bf9385 Documentation 10 years ago
PixelData.cs 1f31bf9385 Documentation 10 years ago
PixelUtility.cs 1f31bf9385 Documentation 10 years ago
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
Prefab.cs 1f31bf9385 Documentation 10 years ago
ProfilerOverlay.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
ProfilerOverlayInternal.cs 1f31bf9385 Documentation 10 years ago
Program.cs 1f31bf9385 Documentation 10 years ago
Range.cs 5efdd7772b Added Camera inspector 10 years ago
RenderTarget.cs 1f31bf9385 Documentation 10 years ago
RenderTexture.cs 9c07b1508e Documentation 10 years ago
RenderTexture2D.cs 9c07b1508e Documentation 10 years ago
Renderable.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
Resource.cs fcbefc5c89 Added editor's dirty resource management system 10 years ago
Resources.cs 9c07b1508e Documentation 10 years ago
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
Scene.cs fcb7247e94 Added "main" attribute to camera 10 years ago
SceneObject.cs 059d757ac5 Added a way to find scene objects by name 10 years ago
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
ScriptObject.cs d4f4151761 Documentation 10 years ago
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) 10 years ago
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) 10 years ago
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types 10 years ago
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) 10 years ago
SerializableObject.cs 5efdd7772b Added Camera inspector 10 years ago
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 years ago
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) 10 years ago
SerializeField.cs 91148fd66b Documentation 10 years ago
SerializeObject.cs 91148fd66b Documentation 10 years ago
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 years ago
ShaderInclude.cs d3b00942e8 In-editor compilation 10 years ago
ShortcutKey.cs 91148fd66b Documentation 10 years ago
Sphere.cs 91148fd66b Documentation 10 years ago
SpriteTexture.cs 504158d944 C# interface for sprite texture 10 years ago
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
StringTables.cs ee3552b8d8 More work on GUI dictionary fields 10 years ago
Texture.cs 4df779fdd5 Documentation 10 years ago
Texture2D.cs 4df779fdd5 Documentation 10 years ago
Texture3D.cs 4df779fdd5 Documentation 10 years ago
TextureCube.cs 4df779fdd5 Documentation 10 years ago
Time.cs 4df779fdd5 Documentation 10 years ago
VirtualInput.cs 4df779fdd5 Documentation 10 years ago