BsVulkanOcclusionQuery.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsOcclusionQuery.h"
  6. namespace bs
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** @copydoc OcclusionQuery */
  12. class VulkanOcclusionQuery : public OcclusionQuery
  13. {
  14. public:
  15. VulkanOcclusionQuery(VulkanDevice& device, bool binary);
  16. ~VulkanOcclusionQuery();
  17. /** @copydoc OcclusionQuery::begin */
  18. void begin(const SPtr<CommandBuffer>& cb = nullptr) override;
  19. /** @copydoc OcclusionQuery::end */
  20. void end(const SPtr<CommandBuffer>& cb = nullptr) override;
  21. /** @copydoc OcclusionQuery::isReady */
  22. bool isReady() const override;
  23. /** @copydoc OcclusionQuery::getNumSamples */
  24. UINT32 getNumSamples() override;
  25. private:
  26. friend class QueryManager;
  27. VulkanDevice& mDevice;
  28. VulkanQuery* mQuery;
  29. UINT64 mNumSamples;
  30. bool mQueryEndCalled : 1;
  31. bool mQueryFinalized : 1;
  32. };
  33. /** @} */
  34. }