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Win32
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanCommandBuffer.h
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fcffdb7a4d
Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs
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9 lat temu |
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BsVulkanCommandBufferManager.h
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9e1b7aea56
Vulkan texture locking/unlocking WIP
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9 lat temu |
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BsVulkanDescriptorLayout.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanDescriptorManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanDescriptorPool.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanDescriptorSet.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanDevice.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanEventQuery.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanFramebuffer.h
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fcffdb7a4d
Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs
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9 lat temu |
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BsVulkanGLSLProgramFactory.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanGpuBuffer.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanGpuParamBlockBuffer.h
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1a47d80872
Flush GPU param block buffers when GPU params are bound
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9 lat temu |
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BsVulkanGpuParams.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanGpuPipelineParamInfo.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanGpuPipelineState.h
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3ca0661c4f
Adding checks to see if a pipeline perform only read operations or color or depth attachments
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9 lat temu |
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BsVulkanGpuProgram.h
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bd78968698
Added Vulkan gpu program initialization and reflection
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9 lat temu |
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BsVulkanHardwareBuffer.h
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ff0accfe92
Vulkan texture direct mapping
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9 lat temu |
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BsVulkanHardwareBufferManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanIndexBuffer.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanMappings.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanOcclusionQuery.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanPrerequisites.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanQueryManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanQueue.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanRenderAPI.h
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6b749fa064
Added a way to create multiple variations of Vulkan framebuffer
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9 lat temu |
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BsVulkanRenderAPIFactory.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanRenderStateManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanRenderTexture.h
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81c38aea72
Vulkan render texture implementation
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9 lat temu |
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BsVulkanRenderWindowManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanResource.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanSamplerState.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanSwapChain.h
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896a17335d
Vulkan framebuffer now provides access to individual image resources
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9 lat temu |
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BsVulkanTexture.h
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fcffdb7a4d
Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs
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9 lat temu |
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BsVulkanTextureManager.h
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81c38aea72
Vulkan render texture implementation
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9 lat temu |
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BsVulkanTimerQuery.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanUtility.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanVertexBuffer.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |
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BsVulkanVertexInputManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 lat temu |