BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 gadi atpakaļ
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanCommandBuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 gadi atpakaļ
BsVulkanCommandBufferManager.h 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 gadi atpakaļ
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanFramebuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 gadi atpakaļ
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 gadi atpakaļ
BsVulkanGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments 9 gadi atpakaļ
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection 9 gadi atpakaļ
BsVulkanHardwareBuffer.h ff0accfe92 Vulkan texture direct mapping 9 gadi atpakaļ
BsVulkanHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 gadi atpakaļ
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 gadi atpakaļ
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanSwapChain.h 896a17335d Vulkan framebuffer now provides access to individual image resources 9 gadi atpakaļ
BsVulkanTexture.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 gadi atpakaļ
BsVulkanTextureManager.h 81c38aea72 Vulkan render texture implementation 9 gadi atpakaļ
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ
BsVulkanVertexInputManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 gadi atpakaļ