BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 年之前
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanCommandBuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 年之前
BsVulkanCommandBufferManager.h 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 年之前
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanFramebuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 年之前
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 年之前
BsVulkanGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments 9 年之前
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection 9 年之前
BsVulkanHardwareBuffer.h ff0accfe92 Vulkan texture direct mapping 9 年之前
BsVulkanHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 年之前
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 年之前
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanSwapChain.h 896a17335d Vulkan framebuffer now provides access to individual image resources 9 年之前
BsVulkanTexture.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 年之前
BsVulkanTextureManager.h 81c38aea72 Vulkan render texture implementation 9 年之前
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVulkanVertexInputManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前