BearishSun fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs il y a 9 ans
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanCommandBuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs il y a 9 ans
BsVulkanCommandBufferManager.h 9e1b7aea56 Vulkan texture locking/unlocking WIP il y a 9 ans
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanFramebuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs il y a 9 ans
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound il y a 9 ans
BsVulkanGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments il y a 9 ans
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection il y a 9 ans
BsVulkanHardwareBuffer.h ff0accfe92 Vulkan texture direct mapping il y a 9 ans
BsVulkanHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer il y a 9 ans
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation il y a 9 ans
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanSwapChain.h 896a17335d Vulkan framebuffer now provides access to individual image resources il y a 9 ans
BsVulkanTexture.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs il y a 9 ans
BsVulkanTextureManager.h 81c38aea72 Vulkan render texture implementation il y a 9 ans
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVulkanVertexInputManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans