BsForwardRendererFactory.h 360 B

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  1. #pragma once
  2. #include "BsForwardRendererPrerequisites.h"
  3. #include "CmRendererFactory.h"
  4. namespace BansheeEngine
  5. {
  6. const CM::String SystemName = "BansheeForwardRenderer";
  7. class BS_FWDRND_EXPORT ForwardRendererFactory : public CM::RendererFactory
  8. {
  9. public:
  10. virtual CM::RendererPtr create();
  11. virtual const CM::String& name() const;
  12. };
  13. }