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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmMeshBase.h"
- #include "CmMeshData.h"
- #include "CmVertexData.h"
- #include "CmIndexData.h"
- #include "CmDrawOps.h"
- #include "CmSubMesh.h"
- namespace CamelotFramework
- {
- class CM_EXPORT Mesh : public MeshBase
- {
- public:
- virtual ~Mesh();
- /**
- * @copydoc GpuResource::writeSubresource
- */
- virtual void writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer);
- /**
- * @copydoc GpuResource::readSubresource
- */
- virtual void readSubresource(UINT32 subresourceIdx, GpuResourceData& data);
- /**
- * @brief Allocates a buffer you may use for storage when reading a subresource. You
- * need to allocate such a buffer if you are calling "readSubresource".
- *
- * @note This method is thread safe.
- */
- MeshDataPtr allocateSubresourceBuffer(UINT32 subresourceIdx) const;
- /**
- * @brief TODO - Currently does nothing. But normally it should provide a way to map subresource index to
- * a specific submesh or buffer stream. Right now you can only work with entire mesh at once, not its subsets.
- */
- void mapFromSubresourceIdx(UINT32 subresourceIdx) const {}
- /**
- * @brief TODO - Currently does nothing. But normally it should provide a way to map submesh or stream index to
- * a specific subresource index. Right now you can only work with entire mesh at once, not its subsets.
- */
- UINT32 mapToSubresourceIdx() const { return 0; }
- const AABox& getBounds() const;
- const AABox& getBounds(UINT32 submeshIdx) const;
- /**
- * @copydoc MeshBase::getVertexData
- */
- virtual std::shared_ptr<VertexData> getVertexData() const;
- /**
- * @copydoc MeshBase::getIndexData
- */
- virtual std::shared_ptr<IndexData> getIndexData() const;
- /**
- * @brief Returns a dummy mesh, containing just one triangle. Don't modify the returned mesh.
- */
- static HMesh dummy();
- protected:
- friend class MeshManager;
- Mesh(UINT32 numVertices, UINT32 numIndices,
- const VertexDataDescPtr& vertexDesc, MeshBufferType bufferType = MeshBufferType::Static,
- DrawOperationType drawOp = DOT_TRIANGLE_LIST, IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT);
- Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc, const MeshDataPtr& initialMeshData,
- MeshBufferType bufferType = MeshBufferType::Static, DrawOperationType drawOp = DOT_TRIANGLE_LIST,
- IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT);
- Mesh(const MeshDataPtr& initialMeshData,
- MeshBufferType bufferType = MeshBufferType::Static, DrawOperationType drawOp = DOT_TRIANGLE_LIST);
- std::shared_ptr<VertexData> mVertexData; // Core thread
- std::shared_ptr<IndexData> mIndexData; // Core thread
- VertexDataDescPtr mVertexDesc; // Immutable
- MeshBufferType mBufferType; // Immutable
- IndexBuffer::IndexType mIndexType; // Immutable
- MeshDataPtr mTempInitialMeshData; // Immutable
- /**
- * @copydoc Resource::initialize_internal()
- */
- virtual void initialize_internal();
- /**
- * @copydoc Resource::destroy_internal()
- */
- virtual void destroy_internal();
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- private:
- Mesh(); // Serialization only
- public:
- friend class MeshRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- /************************************************************************/
- /* STATICS */
- /************************************************************************/
-
- public:
- static HMesh create(UINT32 numVertices, UINT32 numIndices,
- const VertexDataDescPtr& vertexDesc, MeshBufferType bufferType = MeshBufferType::Static,
- DrawOperationType drawOp = DOT_TRIANGLE_LIST, IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT);
- static HMesh create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc, const MeshDataPtr& initialMeshData,
- MeshBufferType bufferType = MeshBufferType::Static, DrawOperationType drawOp = DOT_TRIANGLE_LIST,
- IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT);
- static HMesh create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType = MeshBufferType::Static,
- DrawOperationType drawOp = DOT_TRIANGLE_LIST);
- };
- }
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