Marko Pintera b5d74cbb33 TreeView expand now works 12 роки тому
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 роки тому
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 роки тому
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 роки тому
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 роки тому
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 роки тому
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 роки тому
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 роки тому
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 роки тому
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 роки тому
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 роки тому
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmCoreThread.h 99f545b06f Added frame allocator 12 роки тому
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 роки тому
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 роки тому
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 роки тому
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 роки тому
CmEventQuery.h 7214304ace Added Timer queries 12 роки тому
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 роки тому
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 роки тому
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 роки тому
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 роки тому
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 роки тому
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 роки тому
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 роки тому
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmGpuParams.h 99f545b06f Added frame allocator 12 роки тому
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 роки тому
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 роки тому
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 роки тому
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 роки тому
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 роки тому
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 роки тому
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 роки тому
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 роки тому
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 роки тому
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 роки тому
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmInputFwd.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 роки тому
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 роки тому
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 роки тому
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 роки тому
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 роки тому
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 роки тому
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 роки тому
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 роки тому
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 роки тому
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 роки тому
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 роки тому
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmPass.h 538bcedd0c Bit more renames 12 роки тому
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 роки тому
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 роки тому
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 роки тому
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 роки тому
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class 12 роки тому
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 роки тому
CmQueryManager.h 7214304ace Added Timer queries 12 роки тому
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 роки тому
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 роки тому
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 роки тому
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 роки тому
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 роки тому
CmRenderSystemFactory.h ea7362503f Added wide strings 12 роки тому
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 роки тому
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 роки тому
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 роки тому
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 роки тому
CmRendererFactory.h ea7362503f Added wide strings 12 роки тому
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 роки тому
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 роки тому
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmResources.h fde4ac7233 Mono scripting start and first Script class 12 роки тому
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 роки тому
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmSceneObject.h b5d74cbb33 TreeView expand now works 12 роки тому
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 роки тому
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 роки тому
CmTextData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmTexture.h 8fa8ac5145 Added managed GUIContent 12 роки тому
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 роки тому
CmTextureRTTI.h 5fa7bee5a7 Refactored Math 12 роки тому
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmTimerQuery.h 7214304ace Added Timer queries 12 роки тому
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 роки тому
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 роки тому
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 роки тому
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 роки тому
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 роки тому
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 роки тому
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 роки тому
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 роки тому
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 роки тому
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 роки тому