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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmModule.h"
- #include "CmWorkQueue.h"
- namespace CamelotFramework
- {
- class CM_EXPORT Resources : public Module<Resources>
- {
- private:
- class CM_EXPORT ResourceRequestHandler : public WorkQueue::RequestHandler
- {
- virtual bool canHandleRequest( const WorkQueue::Request* req, const WorkQueue* srcQ );
- virtual WorkQueue::Response* handleRequest(WorkQueue::Request* req, const WorkQueue* srcQ );
- };
- class CM_EXPORT ResourceResponseHandler : public WorkQueue::ResponseHandler
- {
- virtual bool canHandleResponse( const WorkQueue::Response* res, const WorkQueue* srcQ );
- virtual void handleResponse( const WorkQueue::Response* res, const WorkQueue* srcQ );
- };
- struct CM_EXPORT ResourceLoadRequest
- {
- String filePath;
- HResource resource;
- };
- struct CM_EXPORT ResourceLoadResponse
- {
- ResourcePtr rawResource;
- };
- struct CM_EXPORT ResourceAsyncOp
- {
- HResource resource;
- WorkQueue::RequestID requestID;
- };
- typedef std::shared_ptr<ResourceLoadRequest> ResourceLoadRequestPtr;
- typedef std::shared_ptr<ResourceLoadResponse> ResourceLoadResponsePtr;
- public:
- /**
- * @brief Constructor.
- *
- * @param resMetaPath Folder where the resource meta-data will be stored. If the folder doesn't exist
- * it will be created.
- */
- Resources(const String& metaDataFolder);
- ~Resources();
- /**
- * @brief Loads the resource from a given path. Returns null if resource can't be loaded.
- *
- * @param filePath The path of the file to load. The file is searched for in
- * the AssetDatabase first, and if it cannot be found it is
- * loaded as a temporary resource object. You can't save
- * references to temporary resource objects because they won't
- * persist after application shut-down, but otherwise they act
- * the same as normal resources.
- *
- * @return Loaded resource, or null if it cannot be found.
- */
- HResource load(const String& filePath);
- /**
- * @brief Loads the resource asynchronously. Initially returned resource should not be used
- * until BaseResourceHandle.isLoaded gets set to true.
- *
- * @param filePath Full pathname of the file.
- *
- * @return Resource where the data will eventually be loaded, or null if the file cannot be found.
- */
- HResource loadAsync(const String& filePath);
- /**
- * @brief Loads the resource with the given uuid.
- *
- * @param uuid UUID of the resource to load.
- *
- * @return Loaded resource, or null if it cannot be found.
- */
- HResource loadFromUUID(const String& uuid);
- /**
- * @brief Loads the resource with the given UUID asynchronously. Initially returned resource should not be used
- * until BaseResourceHandle.isLoaded gets set to true.
- *
- * @param uuid UUID of the resource to load.
- *
- * @return Resource where the data will eventually be loaded, or null if the file cannot be found.
- */
- HResource loadFromUUIDAsync(const String& uuid);
- /**
- * @brief Unloads the resource that is referenced by the handle.
- *
- * @param resourceHandle Handle of the resource.
- *
- * @note GPU resources held by the resource will be scheduled to be destroyed on the core thread.
- * Actual resource pointer wont be deleted until all user-held references to it are removed.
- */
- void unload(HResource resource);
- /**
- * @brief Finds all resources that aren't being referenced anywhere and unloads them.
- */
- void unloadAllUnused();
- /**
- * @brief Saves the resource. Resource must be registered using Resources::create beforehand.
- *
- * @param resource The resource.
- */
- void save(HResource resource);
- /**
- * @brief Creates a new resource at the specified location. Throws an exception if resource
- * already exists. Automatically calls Resources::save.
- *
- * @param resource Handle to the resource.
- * @param filePath Full pathname of the file.
- * @param overwrite (optional) If true, any existing resource at the specified location will
- * be overwritten.
- */
- void create(HResource resource, const String& filePath, bool overwrite = false);
- public:
- struct ResourceMetaData : public IReflectable
- {
- String mUUID;
- String mPath;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class ResourceMetaDataRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- };
- private:
- typedef std::shared_ptr<ResourceMetaData> ResourceMetaDataPtr;
- Map<String, ResourceMetaDataPtr>::type mResourceMetaData;
- Map<String, ResourceMetaDataPtr>::type mResourceMetaData_FilePath;
- CM_MUTEX(mInProgressResourcesMutex);
- CM_MUTEX(mLoadedResourceMutex);
- ResourceRequestHandler* mRequestHandler;
- ResourceResponseHandler* mResponseHandler;
- WorkQueue* mWorkQueue;
- UINT16 mWorkQueueChannel;
- UnorderedMap<String, HResource>::type mLoadedResources;
- UnorderedMap<String, ResourceAsyncOp>::type mInProgressResources; // Resources that are being asynchronously loaded
- HResource loadInternal(const String& filePath, bool synchronous);
- ResourcePtr loadFromDiskAndDeserialize(const String& filePath);
- void loadMetaData();
- void saveMetaData(const ResourceMetaDataPtr metaData);
- void createMetaData(const String& uuid, const String& filePath);
- void addMetaData(const String& uuid, const String& filePath);
- void updateMetaData(const String& uuid, const String& newFilePath);
- void removeMetaData(const String& uuid);
- bool metaExists_UUID(const String& uuid) const;
- bool metaExists_Path(const String& path) const;
- const String& getPathFromUUID(const String& uuid) const;
- const String& getUUIDFromPath(const String& path) const;
- void notifyResourceLoadingFinished(HResource& handle);
- void notifyNewResourceLoaded(HResource& handle);
- String mMetaDataFolderPath;
- };
- CM_EXPORT Resources& gResources();
- }
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