| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __HardwareVertexBuffer__
- #define __HardwareVertexBuffer__
- // Precompiler options
- #include "CmPrerequisites.h"
- #include "CmHardwareBuffer.h"
- #include "CmCoreObject.h"
- #include "CmColor.h"
- namespace CamelotFramework
- {
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup RenderSystem
- * @{
- */
- /** Specialisation of HardwareBuffer for a vertex buffer. */
- class CM_EXPORT VertexBuffer : public HardwareBuffer, public CoreObject
- {
- public:
- ~VertexBuffer();
- /// Return the manager of this buffer, if any
- HardwareBufferManager* getManager() const { return mMgr; }
- /// Gets the size in bytes of a single vertex in this buffer
- UINT32 getVertexSize(void) const { return mVertexSize; }
- /// Get the number of vertices in this buffer
- UINT32 getNumVertices(void) const { return mNumVertices; }
- /**
- * @brief Some render systems expect vertex color bits in an order different than
- * RGBA, in which case override this to flip the RGB order.
- */
- virtual bool vertexColorReqRGBFlip() { return false; }
- static const int MAX_SEMANTIC_IDX = 8;
- protected:
- HardwareBufferManager* mMgr;
- UINT32 mNumVertices;
- UINT32 mVertexSize;
- VertexBuffer(HardwareBufferManager* mgr, UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool useSystemMemory);
- };
- }
- #endif
|