CmVertexBuffer.h 2.7 KB

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  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org/
  6. Copyright (c) 2000-2011 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #ifndef __HardwareVertexBuffer__
  25. #define __HardwareVertexBuffer__
  26. // Precompiler options
  27. #include "CmPrerequisites.h"
  28. #include "CmHardwareBuffer.h"
  29. #include "CmCoreObject.h"
  30. #include "CmColor.h"
  31. namespace CamelotFramework
  32. {
  33. /** \addtogroup Core
  34. * @{
  35. */
  36. /** \addtogroup RenderSystem
  37. * @{
  38. */
  39. /** Specialisation of HardwareBuffer for a vertex buffer. */
  40. class CM_EXPORT VertexBuffer : public HardwareBuffer, public CoreObject
  41. {
  42. public:
  43. ~VertexBuffer();
  44. /// Return the manager of this buffer, if any
  45. HardwareBufferManager* getManager() const { return mMgr; }
  46. /// Gets the size in bytes of a single vertex in this buffer
  47. UINT32 getVertexSize(void) const { return mVertexSize; }
  48. /// Get the number of vertices in this buffer
  49. UINT32 getNumVertices(void) const { return mNumVertices; }
  50. /**
  51. * @brief Some render systems expect vertex color bits in an order different than
  52. * RGBA, in which case override this to flip the RGB order.
  53. */
  54. virtual bool vertexColorReqRGBFlip() { return false; }
  55. static const int MAX_SEMANTIC_IDX = 8;
  56. protected:
  57. HardwareBufferManager* mMgr;
  58. UINT32 mNumVertices;
  59. UINT32 mVertexSize;
  60. VertexBuffer(HardwareBufferManager* mgr, UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool useSystemMemory);
  61. };
  62. }
  63. #endif