CmRenderOperation.h 297 B

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. #include "CmDrawOps.h"
  4. #include "CmVector3.h"
  5. namespace CamelotFramework
  6. {
  7. struct CM_EXPORT RenderOperation
  8. {
  9. RenderOperation()
  10. { }
  11. MaterialPtr material;
  12. MeshBasePtr mesh;
  13. UINT32 submeshIdx;
  14. Vector3 worldPosition;
  15. };
  16. }