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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmModule.h"
- #include "CmMesh.h"
- namespace CamelotFramework
- {
- class CM_EXPORT MeshManager : public Module<MeshManager>
- {
- public:
- MeshManager();
- ~MeshManager();
- MeshPtr create(UINT32 numVertices, UINT32 numIndices,
- const VertexDataDescPtr& vertexDesc, MeshBufferType bufferType = MeshBufferType::Static,
- DrawOperationType drawOp = DOT_TRIANGLE_LIST, IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT);
- MeshPtr create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc, const MeshDataPtr& initialData,
- MeshBufferType bufferType = MeshBufferType::Static, DrawOperationType drawOp = DOT_TRIANGLE_LIST,
- IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT);
- MeshPtr create(const MeshDataPtr& initialData, MeshBufferType bufferType = MeshBufferType::Static,
- DrawOperationType drawOp = DOT_TRIANGLE_LIST);
- MeshPtr createEmpty();
- /**
- * @brief Returns empty mesh data. (Technically it is not empty,
- * as 0 sized buffers will cause problems, so it contains 3 indices
- * and 1 vertex).
- */
- MeshDataPtr getDummyMeshData() const { return mDummyMeshData; }
- HMesh getDummyMesh() const { return mDummyMesh; }
- private:
- MeshDataPtr mDummyMeshData;
- HMesh mDummyMesh;
- protected:
- virtual void onStartUp();
- };
- }
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