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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #pragma once
- #include "CmPrerequisites.h"
- #include "CmTexture.h"
- #include "CmRenderTarget.h"
- namespace CamelotFramework
- {
- struct CM_EXPORT RENDER_TEXTURE_DESC
- {
- RENDER_SURFACE_DESC colorSurface;
- RENDER_SURFACE_DESC depthStencilSurface;
- };
- class CM_EXPORT RenderTexture : public RenderTarget
- {
- public:
- virtual ~RenderTexture();
- static RenderTexturePtr create(TextureType textureType, UINT32 width, UINT32 height,
- PixelFormat format = PF_R8G8B8A8, bool hwGamma = false, UINT32 fsaa = 0, const String& fsaaHint = "",
- bool createDepth = true, PixelFormat depthStencilFormat = PF_D24S8);
- void initialize(const RENDER_TEXTURE_DESC& desc);
- /**
- * @copydoc RenderTarget::isWindow.
- */
- bool isWindow() const { return false; }
- /**
- * @copydoc RenderTarget::requiresTextureFlipping.
- */
- bool requiresTextureFlipping() const { return false; }
- const HTexture& getBindableColorTexture() const { return mBindableColorTex; }
- const HTexture& getBindableDepthStencilTexture() const { return mBindableDepthStencilTex; }
- protected:
- TextureViewPtr mColorSurface;
- TextureViewPtr mDepthStencilSurface;
- HTexture mBindableColorTex;
- HTexture mBindableDepthStencilTex;
- RenderTexture();
- /**
- * @copydoc RenderTarget::destroy_internal()
- */
- virtual void destroy_internal();
- private:
- void throwIfBuffersDontMatch() const;
- virtual void copyToMemory(const PixelData &dst, FrameBuffer buffer = FB_AUTO);
- };
- }
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