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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #pragma once
- #include "CmPrerequisites.h"
- #include "CmString.h"
- #include "CmPixelUtil.h"
- #include "CmViewport.h"
- #include "CmCoreObject.h"
- #include "boost/signal.hpp"
- namespace CamelotFramework
- {
- struct CM_EXPORT RENDER_SURFACE_DESC
- {
- TexturePtr texture;
- UINT32 face;
- UINT32 numFaces;
- UINT32 mipLevel;
- };
- class CM_EXPORT RenderTarget : public CoreObject
- {
- public:
- enum FrameBuffer
- {
- FB_FRONT,
- FB_BACK,
- FB_AUTO
- };
- virtual ~RenderTarget();
- const String& getName() const { return mName; }
- UINT32 getWidth() const { return mWidth; }
- UINT32 getHeight() const { return mHeight; }
- UINT32 getColorDepth() const { return mColorDepth; }
- UINT32 getFSAA() const { return mFSAA; }
- const String& getFSAAHint() const { return mFSAAHint; }
- /**
- * @brief Returns true if the render target will wait for vertical sync before swapping buffers.
- */
- bool getVSync() const { return mVSync; }
- virtual void getCustomAttribute(const String& name, void* pData) const;
- /**
- * @brief Returns true if the render target is a render window.
- */
- virtual bool isWindow() const = 0;
- bool isActive() const { return mActive; }
- bool isHwGammaEnabled() const { return mHwGamma; }
- virtual void setActive(bool state) { mActive = state; }
- INT32 getPriority() const { return mPriority; }
- /**
- * @brief Sets a priority that determines in which orders the render targets the processed.
- *
- * @param priority The priority. Higher value means the target will be rendered to sooner.
- */
- void setPriority(INT32 priority) { mPriority = priority; }
- /**
- * @brief Swaps the frame buffers to display the next frame.
- *
- * @note Core thread only.
- */
- virtual void swapBuffers() {};
- virtual void copyToMemory(const PixelData &dst, FrameBuffer buffer = FB_AUTO) = 0;
- virtual bool requiresTextureFlipping() const = 0;
- mutable boost::signal<void()> onResized;
- protected:
- RenderTarget();
- String mName;
- UINT32 mWidth;
- UINT32 mHeight;
- UINT32 mColorDepth;
-
- INT32 mPriority;
- bool mActive;
- bool mHwGamma;
- bool mVSync;
- UINT32 mFSAA;
- String mFSAAHint;
- };
- }
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