Marko Pintera 05736aad70 Started work on TreeView 12 lat temu
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
CmApplication.cpp 99f545b06f Added frame allocator 12 lat temu
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 lat temu
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 lat temu
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 lat temu
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 lat temu
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 lat temu
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCoreThread.cpp 99f545b06f Added frame allocator 12 lat temu
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 lat temu
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 lat temu
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 lat temu
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 lat temu
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 lat temu
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 lat temu
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 lat temu
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 lat temu
CmGpuParams.cpp 99f545b06f Added frame allocator 12 lat temu
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 lat temu
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 lat temu
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 lat temu
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 lat temu
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 lat temu
CmInput.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 lat temu
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmMesh.cpp e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh 12 lat temu
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 lat temu
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 lat temu
CmMeshHeap.cpp 5fa7bee5a7 Refactored Math 12 lat temu
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes 12 lat temu
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 lat temu
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 lat temu
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmPass.cpp 99f545b06f Added frame allocator 12 lat temu
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 lat temu
CmPlatform.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPlatformWndProc.cpp 956b85758d Making sure mouse up event is triggered once mouse leaves the window 12 lat temu
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 lat temu
CmQueryManager.cpp 7214304ace Added Timer queries 12 lat temu
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 lat temu
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 lat temu
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 lat temu
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 lat temu
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 lat temu
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 lat temu
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 lat temu
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 lat temu
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 lat temu
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmSceneObject.cpp 05736aad70 Started work on TreeView 12 lat temu
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 lat temu
CmTexture.cpp 8fa8ac5145 Added managed GUIContent 12 lat temu
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 lat temu
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 lat temu
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 lat temu
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 lat temu
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 lat temu
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 lat temu
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu