CmD3D11HLSLParamParser.cpp 11 KB

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  1. #include "CmD3D11HLSLParamParser.h"
  2. #include "CmD3D11Mappings.h"
  3. #include "CmGpuParamDesc.h"
  4. #include "CmException.h"
  5. #include "CmDebug.h"
  6. namespace CamelotFramework
  7. {
  8. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, VertexDeclarationPtr& inputParams)
  9. {
  10. const char* commentString = nullptr;
  11. ID3DBlob* pIDisassembly = nullptr;
  12. char* pDisassembly = nullptr;
  13. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  14. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  15. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  16. if (FAILED(hr))
  17. CM_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  18. ID3D11ShaderReflection* shaderReflection;
  19. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  20. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  21. if (FAILED(hr))
  22. CM_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  23. D3D11_SHADER_DESC shaderDesc;
  24. hr = shaderReflection->GetDesc(&shaderDesc);
  25. if (FAILED(hr))
  26. CM_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  27. if(inputParams != nullptr)
  28. {
  29. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  30. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  31. {
  32. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  33. if (FAILED(hr))
  34. CM_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  35. inputParams->addElement(inputParamDesc.Stream, inputParamDesc.Register,
  36. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex);
  37. }
  38. }
  39. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  40. {
  41. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  42. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  43. if (FAILED(hr))
  44. CM_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  45. parseResource(bindingDesc, desc);
  46. }
  47. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  48. {
  49. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  50. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  51. parseBuffer(shaderReflectionConstantBuffer, desc);
  52. }
  53. // TODO - Parse:
  54. // - Tex arrays, RW tex arrays and MS textures
  55. // - UINT8, UINT and double values
  56. shaderReflection->Release();
  57. }
  58. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
  59. {
  60. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  61. {
  62. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  63. {
  64. GpuParamBlockDesc blockDesc;
  65. blockDesc.name = resourceDesc.Name;
  66. blockDesc.slot = resourceDesc.BindPoint + i;
  67. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  68. if(resourceDesc.Name == "$Global" || resourceDesc.Name == "$Param") // Special buffers, as defined by DX11 docs
  69. blockDesc.isShareable = false;
  70. else
  71. blockDesc.isShareable = true;
  72. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  73. }
  74. else
  75. {
  76. GpuParamObjectDesc memberDesc;
  77. memberDesc.name = resourceDesc.Name;
  78. memberDesc.slot = resourceDesc.BindPoint + i;
  79. memberDesc.type = GPOT_UNKNOWN;
  80. switch(resourceDesc.Type)
  81. {
  82. case D3D_SIT_SAMPLER:
  83. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  84. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  85. break;
  86. case D3D_SIT_TEXTURE:
  87. switch(resourceDesc.Dimension)
  88. {
  89. case D3D_SRV_DIMENSION_TEXTURE1D:
  90. memberDesc.type = GPOT_TEXTURE1D;
  91. break;
  92. case D3D_SRV_DIMENSION_TEXTURE2D:
  93. memberDesc.type = GPOT_TEXTURE2D;
  94. break;
  95. case D3D_SRV_DIMENSION_TEXTURE3D:
  96. memberDesc.type = GPOT_TEXTURE3D;
  97. break;
  98. case D3D_SRV_DIMENSION_TEXTURECUBE:
  99. memberDesc.type = GPOT_TEXTURECUBE;
  100. break;
  101. default:
  102. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  103. }
  104. if(memberDesc.type != GPOT_UNKNOWN)
  105. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  106. break;
  107. case D3D_SIT_STRUCTURED:
  108. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  109. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  110. break;
  111. case D3D_SIT_BYTEADDRESS:
  112. memberDesc.type = GPOT_BYTE_BUFFER;
  113. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  114. break;
  115. case D3D11_SIT_UAV_RWTYPED:
  116. memberDesc.type = GPOT_RWTYPED_BUFFER;
  117. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  118. break;
  119. case D3D11_SIT_UAV_RWSTRUCTURED:
  120. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  121. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  122. break;
  123. case D3D11_SIT_UAV_RWBYTEADDRESS:
  124. memberDesc.type = GPOT_RWBYTE_BUFFER;
  125. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  126. break;
  127. case D3D_SIT_UAV_APPEND_STRUCTURED:
  128. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  129. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  130. break;
  131. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  132. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  133. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  134. break;
  135. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  136. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  137. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  138. break;
  139. default:
  140. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  141. }
  142. }
  143. }
  144. }
  145. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
  146. {
  147. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  148. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  149. if (FAILED(hr))
  150. CM_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  151. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  152. {
  153. LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
  154. return;
  155. }
  156. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  157. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  158. {
  159. ID3D11ShaderReflectionVariable* varRef;
  160. varRef = bufferReflection->GetVariableByIndex(j);
  161. D3D11_SHADER_VARIABLE_DESC varDesc;
  162. HRESULT hr = varRef->GetDesc(&varDesc);
  163. if (FAILED(hr))
  164. CM_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  165. ID3D11ShaderReflectionType* varRefType;
  166. varRefType = varRef->GetType();
  167. D3D11_SHADER_TYPE_DESC varTypeDesc;
  168. varRefType->GetDesc(&varTypeDesc);
  169. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  170. }
  171. blockDesc.blockSize = constantBufferDesc.Size / 4;
  172. }
  173. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  174. {
  175. GpuParamDataDesc memberDesc;
  176. memberDesc.name = varDesc.Name;
  177. memberDesc.paramBlockSlot = paramBlock.slot;
  178. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  179. memberDesc.gpuMemOffset = varDesc.StartOffset / 4;
  180. memberDesc.cpuMemOffset = varDesc.StartOffset / 4;
  181. // Determine individual element size in the array
  182. if(memberDesc.arraySize > 1)
  183. {
  184. // Find array element size (reported size is total size of array, minus unused register slots)
  185. int totalArraySize = (varDesc.Size / 4);
  186. int totalSlotsUsedByArray = (totalArraySize / 4 + 1) * 4;
  187. int unusedSlotsInArray = totalSlotsUsedByArray - totalArraySize;
  188. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  189. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  190. }
  191. else
  192. {
  193. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  194. memberDesc.arrayElementStride = memberDesc.elementSize;
  195. }
  196. switch(varTypeDesc.Class)
  197. {
  198. case D3D_SVC_SCALAR:
  199. {
  200. switch(varTypeDesc.Type)
  201. {
  202. case D3D_SVT_BOOL:
  203. memberDesc.type = GPDT_BOOL;
  204. break;
  205. case D3D_SVT_INT:
  206. memberDesc.type = GPDT_INT1;
  207. break;
  208. case D3D_SVT_FLOAT:
  209. memberDesc.type = GPDT_FLOAT1;
  210. break;
  211. default:
  212. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  213. }
  214. }
  215. break;
  216. case D3D_SVC_VECTOR:
  217. {
  218. switch(varTypeDesc.Type)
  219. {
  220. case D3D_SVT_INT:
  221. {
  222. switch(varTypeDesc.Columns)
  223. {
  224. case 1:
  225. memberDesc.type = GPDT_INT1;
  226. break;
  227. case 2:
  228. memberDesc.type = GPDT_INT2;
  229. break;
  230. case 3:
  231. memberDesc.type = GPDT_INT3;
  232. break;
  233. case 4:
  234. memberDesc.type = GPDT_INT4;
  235. break;
  236. }
  237. }
  238. break;
  239. case D3D_SVT_FLOAT:
  240. {
  241. switch(varTypeDesc.Columns)
  242. {
  243. case 1:
  244. memberDesc.type = GPDT_FLOAT1;
  245. break;
  246. case 2:
  247. memberDesc.type = GPDT_FLOAT2;
  248. break;
  249. case 3:
  250. memberDesc.type = GPDT_FLOAT3;
  251. break;
  252. case 4:
  253. memberDesc.type = GPDT_FLOAT4;
  254. break;
  255. }
  256. }
  257. break;
  258. }
  259. }
  260. break;
  261. case D3D_SVC_MATRIX_COLUMNS:
  262. case D3D_SVC_MATRIX_ROWS:
  263. switch(varTypeDesc.Rows)
  264. {
  265. case 2:
  266. switch(varTypeDesc.Columns)
  267. {
  268. case 2:
  269. memberDesc.type = GPDT_MATRIX_2X2;
  270. break;
  271. case 3:
  272. memberDesc.type = GPDT_MATRIX_2X3;
  273. break;
  274. case 4:
  275. memberDesc.type = GPDT_MATRIX_2X4;
  276. break;
  277. }
  278. break;
  279. case 3:
  280. switch(varTypeDesc.Columns)
  281. {
  282. case 2:
  283. memberDesc.type = GPDT_MATRIX_3X2;
  284. break;
  285. case 3:
  286. memberDesc.type = GPDT_MATRIX_3X3;
  287. break;
  288. case 4:
  289. memberDesc.type = GPDT_MATRIX_3X4;
  290. break;
  291. }
  292. break;
  293. case 4:
  294. switch(varTypeDesc.Columns)
  295. {
  296. case 2:
  297. memberDesc.type = GPDT_MATRIX_4X2;
  298. break;
  299. case 3:
  300. memberDesc.type = GPDT_MATRIX_4X3;
  301. break;
  302. case 4:
  303. memberDesc.type = GPDT_MATRIX_4X4;
  304. break;
  305. }
  306. break;
  307. }
  308. break;
  309. case D3D_SVC_STRUCT:
  310. memberDesc.type = GPDT_STRUCT;
  311. break;
  312. default:
  313. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  314. }
  315. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  316. }
  317. }