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- #include "CmD3D11Mappings.h"
- #include "CmDebug.h"
- #include "CmException.h"
- namespace CamelotFramework
- {
- D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
- {
- switch( tam )
- {
- case TAM_WRAP:
- return D3D11_TEXTURE_ADDRESS_WRAP;
- case TAM_MIRROR:
- return D3D11_TEXTURE_ADDRESS_MIRROR;
- case TAM_CLAMP:
- return D3D11_TEXTURE_ADDRESS_CLAMP;
- case TAM_BORDER:
- return D3D11_TEXTURE_ADDRESS_BORDER;
- }
- return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
- }
- D3D11_BLEND D3D11Mappings::get(BlendFactor sbf)
- {
- switch( sbf )
- {
- case BF_ONE:
- return D3D11_BLEND_ONE;
- case BF_ZERO:
- return D3D11_BLEND_ZERO;
- case BF_DEST_COLOR:
- return D3D11_BLEND_DEST_COLOR;
- case BF_SOURCE_COLOR:
- return D3D11_BLEND_SRC_COLOR;
- case BF_INV_DEST_COLOR:
- return D3D11_BLEND_INV_DEST_COLOR;
- case BF_INV_SOURCE_COLOR:
- return D3D11_BLEND_INV_SRC_COLOR;
- case BF_DEST_ALPHA:
- return D3D11_BLEND_DEST_ALPHA;
- case BF_SOURCE_ALPHA:
- return D3D11_BLEND_SRC_ALPHA;
- case BF_INV_DEST_ALPHA:
- return D3D11_BLEND_INV_DEST_ALPHA;
- case BF_INV_SOURCE_ALPHA:
- return D3D11_BLEND_INV_SRC_ALPHA;
- }
- return D3D11_BLEND_ZERO;
- }
- D3D11_BLEND_OP D3D11Mappings::get(BlendOperation sbo)
- {
- switch( sbo )
- {
- case BO_ADD:
- return D3D11_BLEND_OP_ADD;
- case BO_SUBTRACT:
- return D3D11_BLEND_OP_SUBTRACT;
- case BO_REVERSE_SUBTRACT:
- return D3D11_BLEND_OP_REV_SUBTRACT;
- case BO_MIN:
- return D3D11_BLEND_OP_MIN;
- case BO_MAX:
- return D3D11_BLEND_OP_MAX;
- }
- return D3D11_BLEND_OP_ADD;
- }
- D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
- {
- switch( cf )
- {
- case CMPF_ALWAYS_FAIL:
- return D3D11_COMPARISON_NEVER;
- case CMPF_ALWAYS_PASS:
- return D3D11_COMPARISON_ALWAYS;
- case CMPF_LESS:
- return D3D11_COMPARISON_LESS;
- case CMPF_LESS_EQUAL:
- return D3D11_COMPARISON_LESS_EQUAL;
- case CMPF_EQUAL:
- return D3D11_COMPARISON_EQUAL;
- case CMPF_NOT_EQUAL:
- return D3D11_COMPARISON_NOT_EQUAL;
- case CMPF_GREATER_EQUAL:
- return D3D11_COMPARISON_GREATER_EQUAL;
- case CMPF_GREATER:
- return D3D11_COMPARISON_GREATER;
- };
- return D3D11_COMPARISON_ALWAYS;
- }
- D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
- {
- switch( cm )
- {
- case CULL_NONE:
- return D3D11_CULL_NONE;
- case CULL_CLOCKWISE:
- return D3D11_CULL_FRONT;
- case CULL_COUNTERCLOCKWISE:
- return D3D11_CULL_BACK;
- }
- return D3D11_CULL_NONE;
- }
- D3D11_FILL_MODE D3D11Mappings::get(PolygonMode level)
- {
- switch(level)
- {
- case PM_WIREFRAME:
- return D3D11_FILL_WIREFRAME;
- case PM_SOLID:
- return D3D11_FILL_SOLID;
- }
- return D3D11_FILL_SOLID;
- }
- D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
- {
- switch(op)
- {
- case SOP_KEEP:
- return D3D11_STENCIL_OP_KEEP;
- case SOP_ZERO:
- return D3D11_STENCIL_OP_ZERO;
- case SOP_REPLACE:
- return D3D11_STENCIL_OP_REPLACE;
- case SOP_INCREMENT:
- return invert? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
- case SOP_DECREMENT:
- return invert? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
- case SOP_INCREMENT_WRAP:
- return invert? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
- case SOP_DECREMENT_WRAP:
- return invert? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
- case SOP_INVERT:
- return D3D11_STENCIL_OP_INVERT;
- }
- return D3D11_STENCIL_OP_KEEP;
- }
- DWORD D3D11Mappings::get(FilterType ft)
- {
- switch (ft)
- {
- case FT_MIN:
- return D3D11_MIN_FILTER_SHIFT;
- break;
- case FT_MAG:
- return D3D11_MAG_FILTER_SHIFT;
- break;
- case FT_MIP:
- return D3D11_MIP_FILTER_SHIFT;
- break;
- }
- // to keep compiler happy
- return D3D11_MIP_FILTER_SHIFT;
- }
- //---------------------------------------------------------------------
- D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
- {
- D3D11_FILTER res;
- #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
- switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
- {
- case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
- res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
- break;
- case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
- res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
- break;
- case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
- res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
- break;
- case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
- res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
- break;
- case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
- res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
- break;
- case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
- res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
- break;
- case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
- res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
- break;
- case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
- res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
- break;
- case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
- res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
- break;
- case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
- res = D3D11_FILTER_MIN_MAG_MIP_POINT;
- break;
- case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
- res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
- break;
- case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
- res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
- break;
- case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
- res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
- break;
- case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
- res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
- break;
- case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
- res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
- break;
- case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
- res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
- break;
- case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
- res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- break;
- case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
- res = D3D11_FILTER_ANISOTROPIC;
- break;
- default:
- res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- }
- #undef MERGE_FOR_SWITCH
-
- return res;
- }
- DWORD D3D11Mappings::get(GpuBufferUsage usage)
- {
- DWORD ret = D3D11_USAGE_DEFAULT;
- if (usage & GBU_DYNAMIC)
- {
- ret = D3D11_USAGE_DYNAMIC;
- }
- return ret;
- }
- D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
- {
- D3D11_MAP ret = D3D11_MAP_READ_WRITE;
- if (options == GBL_WRITE_ONLY_DISCARD)
- {
- // D3D doesn't like discard on non-dynamic buffers
- if (usage & GBU_DYNAMIC)
- ret = D3D11_MAP_WRITE_DISCARD;
- else
- ret = D3D11_MAP_WRITE;
- }
- else if (options == GBL_READ_ONLY)
- {
- ret = D3D11_MAP_READ;
- }
- else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
- {
- ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
- }
- return ret;
- }
- UINT D3D11Mappings::getByteWidth(IndexBuffer::IndexType itype)
- {
- if (itype == IndexBuffer::IT_32BIT)
- {
- return sizeof(UINT32);
- }
- else
- {
- return sizeof(UINT16);
- }
- }
- DXGI_FORMAT D3D11Mappings::get(VertexElementType vType)
- {
- switch (vType)
- {
- case VET_COLOR:
- case VET_COLOR_ABGR:
- case VET_COLOR_ARGB:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- break;
- case VET_FLOAT1:
- return DXGI_FORMAT_R32_FLOAT;
- break;
- case VET_FLOAT2:
- return DXGI_FORMAT_R32G32_FLOAT;
- break;
- case VET_FLOAT3:
- return DXGI_FORMAT_R32G32B32_FLOAT;
- break;
- case VET_FLOAT4:
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- break;
- case VET_SHORT2:
- return DXGI_FORMAT_R16G16_SINT;
- break;
- case VET_SHORT4:
- return DXGI_FORMAT_R16G16B16A16_SINT;
- break;
- case VET_UBYTE4:
- return DXGI_FORMAT_R8G8B8A8_UINT;
- break;
- case VET_UINT4:
- return DXGI_FORMAT_R32G32B32A32_UINT;
- break;
- case VET_SINT4:
- return DXGI_FORMAT_R32G32B32A32_SINT;
- break;
- }
- // to keep compiler happy
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- }
- VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
- {
- // todo - add to ogre - POSITIONT and PSIZE ("Transformed vertex position" and "Point size")
- if( strcmp(sem, "BLENDINDICES") == 0 )
- return VES_BLEND_INDICES;
- if( strcmp(sem, "BLENDWEIGHT") == 0 )
- return VES_BLEND_WEIGHTS;
- if( strcmp(sem, "COLOR") == 0 )
- return VES_COLOR;
- if( strcmp(sem, "NORMAL") == 0 )
- return VES_NORMAL;
- if( strcmp(sem, "POSITION") == 0 )
- return VES_POSITION;
- if( strcmp(sem, "TEXCOORD") == 0 )
- return VES_TEXCOORD;
- if( strcmp(sem, "BINORMAL") == 0 )
- return VES_BITANGENT;
- if( strcmp(sem, "TANGENT") == 0 )
- return VES_TANGENT;
- if( strcmp(sem, "POSITIONT") == 0 )
- return VES_POSITIONT;
- if( strcmp(sem, "PSIZE") == 0 )
- return VES_PSIZE;
- CM_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
- // to keep compiler happy
- return VES_POSITION;
- }
- LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
- {
- switch (sem)
- {
- case VES_BLEND_INDICES:
- return "BLENDINDICES";
- break;
- case VES_BLEND_WEIGHTS:
- return "BLENDWEIGHT";
- break;
- case VES_COLOR:
- return "COLOR"; // NB index will differentiate
- break;
- case VES_SPECULAR:
- return "COLOR"; // NB index will differentiate
- break;
- case VES_NORMAL:
- return "NORMAL";
- break;
- case VES_POSITION:
- return "POSITION";
- break;
- case VES_TEXCOORD:
- return "TEXCOORD";
- break;
- case VES_BITANGENT:
- return "BINORMAL";
- break;
- case VES_TANGENT:
- return "TANGENT";
- break;
- case VES_POSITIONT:
- return "POSITIONT";
- break;
- case VES_PSIZE:
- return "PSIZE";
- break;
- }
- // to keep compiler happy
- return "";
- }
- VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
- {
- switch(type)
- {
- case D3D_REGISTER_COMPONENT_FLOAT32:
- return VET_FLOAT4;
- case D3D_REGISTER_COMPONENT_SINT32:
- return VET_SINT4;
- case D3D_REGISTER_COMPONENT_UINT32:
- return VET_UINT4;
- default:
- return VET_FLOAT4;
- }
- }
- void D3D11Mappings::get(const Color& inColour, float * outColour )
- {
- outColour[0] = inColour.r;
- outColour[1] = inColour.g;
- outColour[2] = inColour.b;
- outColour[3] = inColour.a;
- }
- D3D11_BOX D3D11Mappings::toDx11Box(const PixelVolume &inBox)
- {
- D3D11_BOX res;
- res.left = static_cast<UINT>(inBox.left);
- res.top = static_cast<UINT>(inBox.top);
- res.front = static_cast<UINT>(inBox.front);
- res.right = static_cast<UINT>(inBox.right);
- res.bottom = static_cast<UINT>(inBox.bottom);
- res.back = static_cast<UINT>(inBox.back);
- return res;
- }
- PixelFormat D3D11Mappings::_getPF(DXGI_FORMAT d3dPF)
- {
- switch(d3dPF)
- {
- case DXGI_FORMAT_UNKNOWN :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32B32A32_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32B32A32_FLOAT :
- return PF_FLOAT32_RGBA;
- case DXGI_FORMAT_R32G32B32A32_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32B32A32_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32B32_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32B32_FLOAT :
- return PF_FLOAT32_RGB;
- case DXGI_FORMAT_R32G32B32_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32B32_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16B16A16_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16B16A16_FLOAT :
- return PF_FLOAT16_RGBA;
- case DXGI_FORMAT_R16G16B16A16_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16B16A16_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16B16A16_SNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16B16A16_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32_FLOAT :
- return PF_FLOAT32_RG;
- case DXGI_FORMAT_R32G32_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G32_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32G8X24_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
- return PF_D32_S8X24;
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R10G10B10A2_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R10G10B10A2_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R10G10B10A2_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R11G11B10_FLOAT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8B8A8_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8B8A8_UNORM :
- return PF_R8G8B8A8;
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8B8A8_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8B8A8_SNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8B8A8_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16_FLOAT :
- return PF_FLOAT16_RG;
- case DXGI_FORMAT_R16G16_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16_SNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16G16_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_D32_FLOAT :
- return PF_D32;
- case DXGI_FORMAT_R32_FLOAT :
- return PF_FLOAT32_R;
- case DXGI_FORMAT_R32_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R32_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R24G8_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_D24_UNORM_S8_UINT :
- return PF_D24S8;
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8_UNORM :
- return PF_R8G8;
- case DXGI_FORMAT_R8G8_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8_SNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16_FLOAT :
- return PF_FLOAT16_R;
- case DXGI_FORMAT_D16_UNORM :
- return PF_D16;
- case DXGI_FORMAT_R16_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16_SNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R16_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8_UNORM :
- return PF_R8;
- case DXGI_FORMAT_R8_UINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8_SNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8_SINT :
- return PF_UNKNOWN;
- case DXGI_FORMAT_A8_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R1_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP :
- return PF_UNKNOWN;
- case DXGI_FORMAT_R8G8_B8G8_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_G8R8_G8B8_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_BC1_TYPELESS :
- return PF_UNKNOWN;
- case DXGI_FORMAT_BC1_UNORM :
- return PF_DXT1;
- case DXGI_FORMAT_BC1_UNORM_SRGB :
- return PF_DXT1;
- case DXGI_FORMAT_BC2_TYPELESS :
- return PF_DXT2;
- case DXGI_FORMAT_BC2_UNORM :
- return PF_DXT2;
- case DXGI_FORMAT_BC2_UNORM_SRGB :
- return PF_DXT2;
- case DXGI_FORMAT_BC3_TYPELESS :
- return PF_DXT3;
- case DXGI_FORMAT_BC3_UNORM :
- return PF_DXT3;
- case DXGI_FORMAT_BC3_UNORM_SRGB :
- return PF_DXT3;
- case DXGI_FORMAT_BC4_TYPELESS :
- return PF_DXT4;
- case DXGI_FORMAT_BC4_UNORM :
- return PF_DXT4;
- case DXGI_FORMAT_BC4_SNORM :
- return PF_DXT4;
- case DXGI_FORMAT_BC5_TYPELESS :
- return PF_DXT5;
- case DXGI_FORMAT_BC5_UNORM :
- return PF_DXT5;
- case DXGI_FORMAT_BC5_SNORM :
- return PF_DXT5;
- case DXGI_FORMAT_B5G6R5_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_B5G5R5A1_UNORM :
- return PF_UNKNOWN;
- case DXGI_FORMAT_B8G8R8A8_UNORM :
- return PF_B8G8R8A8;
- case DXGI_FORMAT_B8G8R8X8_UNORM :
- return PF_B8G8R8X8;
- default:
- return PF_UNKNOWN;
- }
- }
- DXGI_FORMAT D3D11Mappings::_getPF(PixelFormat enginePF)
- {
- switch(enginePF)
- {
- case PF_R8:
- return DXGI_FORMAT_R8_UNORM;
- case PF_R8G8:
- return DXGI_FORMAT_R8G8_UNORM;
- case PF_R8G8B8:
- return DXGI_FORMAT_UNKNOWN;
- case PF_A8R8G8B8:
- return DXGI_FORMAT_UNKNOWN;
- case PF_A8B8G8R8:
- return DXGI_FORMAT_UNKNOWN;
- case PF_X8R8G8B8:
- return DXGI_FORMAT_UNKNOWN;
- case PF_X8B8G8R8:
- return DXGI_FORMAT_UNKNOWN;
- case PF_R8G8B8A8:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case PF_B8G8R8A8:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case PF_B8G8R8X8:
- return DXGI_FORMAT_B8G8R8X8_UNORM;
- case PF_FLOAT16_R:
- return DXGI_FORMAT_R16_FLOAT;
- case PF_FLOAT16_RG:
- return DXGI_FORMAT_R16G16_FLOAT;
- case PF_FLOAT16_RGB:
- return DXGI_FORMAT_UNKNOWN;
- case PF_FLOAT16_RGBA:
- return DXGI_FORMAT_R16G16B16A16_FLOAT;
- case PF_FLOAT32_R:
- return DXGI_FORMAT_R32_FLOAT;
- case PF_FLOAT32_RG:
- return DXGI_FORMAT_R32G32_FLOAT;
- case PF_FLOAT32_RGB:
- return DXGI_FORMAT_R32G32B32_FLOAT;
- case PF_FLOAT32_RGBA:
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case PF_DXT1:
- return DXGI_FORMAT_BC1_UNORM;
- case PF_DXT2:
- return DXGI_FORMAT_BC2_UNORM;
- case PF_DXT3:
- return DXGI_FORMAT_BC3_UNORM;
- case PF_DXT4:
- return DXGI_FORMAT_BC4_UNORM;
- case PF_DXT5:
- return DXGI_FORMAT_BC5_UNORM;
- case PF_D32_S8X24:
- return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
- case PF_D24S8:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- case PF_D32:
- return DXGI_FORMAT_D32_FLOAT;
- case PF_D16:
- return DXGI_FORMAT_D16_UNORM;
- case PF_UNKNOWN:
- default:
- return DXGI_FORMAT_UNKNOWN;
- }
- }
- PixelFormat D3D11Mappings::_getClosestSupportedPF(PixelFormat enginePF)
- {
- if (_getPF(enginePF) != DXGI_FORMAT_UNKNOWN)
- {
- return enginePF;
- }
- switch(enginePF)
- {
- case PF_FLOAT16_RGB:
- return PF_FLOAT16_RGBA;
- case PF_R8G8B8:
- return PF_R8G8B8A8;
- case PF_B8G8R8:
- return PF_R8G8B8A8;
- case PF_A8R8G8B8:
- return PF_R8G8B8A8;
- case PF_A8B8G8R8:
- return PF_B8G8R8A8;
- case PF_X8R8G8B8:
- return PF_R8G8B8A8;
- case PF_X8B8G8R8:
- return PF_B8G8R8X8;
- case PF_R8G8B8X8:
- return PF_B8G8R8X8;
- case PF_UNKNOWN:
- default:
- return PF_R8G8B8A8;
- }
- }
- D3D11_USAGE D3D11Mappings::_getUsage(GpuBufferUsage mUsage)
- {
- if (_isDynamic(mUsage))
- {
- return D3D11_USAGE_DYNAMIC;
- }
- else
- {
- return D3D11_USAGE_DEFAULT;
- }
- }
- bool D3D11Mappings::_isDynamic(GpuBufferUsage mUsage)
- {
- switch ( mUsage)
- {
- case GBU_DYNAMIC:
- return true;
- }
- return false;
- }
- bool D3D11Mappings::_isDynamic(int mUsage)
- {
- return _isDynamic(static_cast<GpuBufferUsage>(mUsage));
- }
- bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
- {
- if(map == D3D11_MAP_READ)
- return false;
- return true;
- }
- bool D3D11Mappings::isMappingRead(D3D11_MAP map)
- {
- if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
- return true;
- return false;
- }
- D3D11_USAGE D3D11Mappings::_getUsage(int mUsage)
- {
- return _getUsage(static_cast<GpuBufferUsage>(mUsage));
- }
- UINT D3D11Mappings::_getAccessFlags(int mUsage)
- {
- return _getAccessFlags(static_cast<GpuBufferUsage>(mUsage));
- }
- UINT D3D11Mappings::_getAccessFlags(GpuBufferUsage mUsage)
- {
- if(_isDynamic(mUsage))
- return D3D11_CPU_ACCESS_WRITE;
- else
- return 0;
- }
- TextureType D3D11Mappings::_getTexType(D3D11_SRV_DIMENSION type)
- {
- switch(type)
- {
- case D3D_SRV_DIMENSION_TEXTURE1D:
- return TEX_TYPE_1D;
- case D3D_SRV_DIMENSION_TEXTURE2D:
- case D3D_SRV_DIMENSION_TEXTURE2DMS:
- return TEX_TYPE_2D;
- case D3D_SRV_DIMENSION_TEXTURE3D:
- return TEX_TYPE_3D;
- case D3D_SRV_DIMENSION_TEXTURECUBE:
- return TEX_TYPE_CUBE_MAP;
- default:
- // unknown
- return static_cast<TextureType>(0);
- }
- }
- D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
- {
- switch(type)
- {
- case DOT_POINT_LIST:
- return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
- case DOT_LINE_LIST:
- return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
- case DOT_LINE_STRIP:
- return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
- case DOT_TRIANGLE_LIST:
- return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
- case DOT_TRIANGLE_STRIP:
- return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
- case DOT_TRIANGLE_FAN:
- CM_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
- }
- return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
- }
- //---------------------------------------------------------------------
- UINT32 D3D11Mappings::_getSizeInBytes(PixelFormat pf, UINT32 xcount, UINT32 ycount)
- {
- if(xcount == 0 || ycount == 0)
- return 0;
- if(PixelUtil::isCompressed(pf))
- {
- // D3D wants the width of one row of cells in bytes
- if (pf == PF_DXT1)
- {
- // 64 bits (8 bytes) per 4x4 block
- return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 8;
- }
- else
- {
- // 128 bits (16 bytes) per 4x4 block
- return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 16;
- }
- }
- else
- {
- return xcount * ycount * PixelUtil::getNumElemBytes(pf);
- }
- }
- D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
- {
- switch(lockOptions)
- {
- case GBL_WRITE_ONLY_NO_OVERWRITE:
- return D3D11_MAP_WRITE_NO_OVERWRITE;
- break;
- case GBL_READ_WRITE:
- return D3D11_MAP_READ_WRITE;
- break;
- case GBL_WRITE_ONLY_DISCARD:
- return D3D11_MAP_WRITE_DISCARD;
- break;
- case GBL_READ_ONLY:
- return D3D11_MAP_READ;
- break;
- case GBL_WRITE_ONLY:
- return D3D11_MAP_WRITE;
- break;
- default:
- break;
- };
- CM_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
- }
- }
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