CmD3D11Mappings.cpp 22 KB

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  1. #include "CmD3D11Mappings.h"
  2. #include "CmDebug.h"
  3. #include "CmException.h"
  4. namespace CamelotFramework
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  7. {
  8. switch( tam )
  9. {
  10. case TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(BlendFactor sbf)
  22. {
  23. switch( sbf )
  24. {
  25. case BF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case BF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case BF_DEST_COLOR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case BF_SOURCE_COLOR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case BF_INV_DEST_COLOR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case BF_INV_SOURCE_COLOR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case BF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case BF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case BF_INV_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case BF_INV_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. return D3D11_BLEND_ZERO;
  47. }
  48. D3D11_BLEND_OP D3D11Mappings::get(BlendOperation sbo)
  49. {
  50. switch( sbo )
  51. {
  52. case BO_ADD:
  53. return D3D11_BLEND_OP_ADD;
  54. case BO_SUBTRACT:
  55. return D3D11_BLEND_OP_SUBTRACT;
  56. case BO_REVERSE_SUBTRACT:
  57. return D3D11_BLEND_OP_REV_SUBTRACT;
  58. case BO_MIN:
  59. return D3D11_BLEND_OP_MIN;
  60. case BO_MAX:
  61. return D3D11_BLEND_OP_MAX;
  62. }
  63. return D3D11_BLEND_OP_ADD;
  64. }
  65. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  66. {
  67. switch( cf )
  68. {
  69. case CMPF_ALWAYS_FAIL:
  70. return D3D11_COMPARISON_NEVER;
  71. case CMPF_ALWAYS_PASS:
  72. return D3D11_COMPARISON_ALWAYS;
  73. case CMPF_LESS:
  74. return D3D11_COMPARISON_LESS;
  75. case CMPF_LESS_EQUAL:
  76. return D3D11_COMPARISON_LESS_EQUAL;
  77. case CMPF_EQUAL:
  78. return D3D11_COMPARISON_EQUAL;
  79. case CMPF_NOT_EQUAL:
  80. return D3D11_COMPARISON_NOT_EQUAL;
  81. case CMPF_GREATER_EQUAL:
  82. return D3D11_COMPARISON_GREATER_EQUAL;
  83. case CMPF_GREATER:
  84. return D3D11_COMPARISON_GREATER;
  85. };
  86. return D3D11_COMPARISON_ALWAYS;
  87. }
  88. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
  89. {
  90. switch( cm )
  91. {
  92. case CULL_NONE:
  93. return D3D11_CULL_NONE;
  94. case CULL_CLOCKWISE:
  95. return D3D11_CULL_FRONT;
  96. case CULL_COUNTERCLOCKWISE:
  97. return D3D11_CULL_BACK;
  98. }
  99. return D3D11_CULL_NONE;
  100. }
  101. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode level)
  102. {
  103. switch(level)
  104. {
  105. case PM_WIREFRAME:
  106. return D3D11_FILL_WIREFRAME;
  107. case PM_SOLID:
  108. return D3D11_FILL_SOLID;
  109. }
  110. return D3D11_FILL_SOLID;
  111. }
  112. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  113. {
  114. switch(op)
  115. {
  116. case SOP_KEEP:
  117. return D3D11_STENCIL_OP_KEEP;
  118. case SOP_ZERO:
  119. return D3D11_STENCIL_OP_ZERO;
  120. case SOP_REPLACE:
  121. return D3D11_STENCIL_OP_REPLACE;
  122. case SOP_INCREMENT:
  123. return invert? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  124. case SOP_DECREMENT:
  125. return invert? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  126. case SOP_INCREMENT_WRAP:
  127. return invert? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  128. case SOP_DECREMENT_WRAP:
  129. return invert? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  130. case SOP_INVERT:
  131. return D3D11_STENCIL_OP_INVERT;
  132. }
  133. return D3D11_STENCIL_OP_KEEP;
  134. }
  135. DWORD D3D11Mappings::get(FilterType ft)
  136. {
  137. switch (ft)
  138. {
  139. case FT_MIN:
  140. return D3D11_MIN_FILTER_SHIFT;
  141. break;
  142. case FT_MAG:
  143. return D3D11_MAG_FILTER_SHIFT;
  144. break;
  145. case FT_MIP:
  146. return D3D11_MIP_FILTER_SHIFT;
  147. break;
  148. }
  149. // to keep compiler happy
  150. return D3D11_MIP_FILTER_SHIFT;
  151. }
  152. //---------------------------------------------------------------------
  153. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  154. {
  155. D3D11_FILTER res;
  156. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  157. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  158. {
  159. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  160. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  161. break;
  162. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  163. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  164. break;
  165. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  166. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  167. break;
  168. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  169. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  170. break;
  171. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  172. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  173. break;
  174. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  175. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  176. break;
  177. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  178. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  179. break;
  180. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  181. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  182. break;
  183. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  184. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  185. break;
  186. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  187. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  188. break;
  189. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  190. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  191. break;
  192. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  193. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  194. break;
  195. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  196. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  197. break;
  198. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  199. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  200. break;
  201. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  202. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  203. break;
  204. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  205. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  206. break;
  207. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  208. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  209. break;
  210. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  211. res = D3D11_FILTER_ANISOTROPIC;
  212. break;
  213. default:
  214. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  215. }
  216. #undef MERGE_FOR_SWITCH
  217. return res;
  218. }
  219. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  220. {
  221. DWORD ret = D3D11_USAGE_DEFAULT;
  222. if (usage & GBU_DYNAMIC)
  223. {
  224. ret = D3D11_USAGE_DYNAMIC;
  225. }
  226. return ret;
  227. }
  228. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  229. {
  230. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  231. if (options == GBL_WRITE_ONLY_DISCARD)
  232. {
  233. // D3D doesn't like discard on non-dynamic buffers
  234. if (usage & GBU_DYNAMIC)
  235. ret = D3D11_MAP_WRITE_DISCARD;
  236. else
  237. ret = D3D11_MAP_WRITE;
  238. }
  239. else if (options == GBL_READ_ONLY)
  240. {
  241. ret = D3D11_MAP_READ;
  242. }
  243. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  244. {
  245. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  246. }
  247. return ret;
  248. }
  249. UINT D3D11Mappings::getByteWidth(IndexBuffer::IndexType itype)
  250. {
  251. if (itype == IndexBuffer::IT_32BIT)
  252. {
  253. return sizeof(UINT32);
  254. }
  255. else
  256. {
  257. return sizeof(UINT16);
  258. }
  259. }
  260. DXGI_FORMAT D3D11Mappings::get(VertexElementType vType)
  261. {
  262. switch (vType)
  263. {
  264. case VET_COLOR:
  265. case VET_COLOR_ABGR:
  266. case VET_COLOR_ARGB:
  267. return DXGI_FORMAT_R8G8B8A8_UNORM;
  268. break;
  269. case VET_FLOAT1:
  270. return DXGI_FORMAT_R32_FLOAT;
  271. break;
  272. case VET_FLOAT2:
  273. return DXGI_FORMAT_R32G32_FLOAT;
  274. break;
  275. case VET_FLOAT3:
  276. return DXGI_FORMAT_R32G32B32_FLOAT;
  277. break;
  278. case VET_FLOAT4:
  279. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  280. break;
  281. case VET_SHORT2:
  282. return DXGI_FORMAT_R16G16_SINT;
  283. break;
  284. case VET_SHORT4:
  285. return DXGI_FORMAT_R16G16B16A16_SINT;
  286. break;
  287. case VET_UBYTE4:
  288. return DXGI_FORMAT_R8G8B8A8_UINT;
  289. break;
  290. case VET_UINT4:
  291. return DXGI_FORMAT_R32G32B32A32_UINT;
  292. break;
  293. case VET_SINT4:
  294. return DXGI_FORMAT_R32G32B32A32_SINT;
  295. break;
  296. }
  297. // to keep compiler happy
  298. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  299. }
  300. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  301. {
  302. // todo - add to ogre - POSITIONT and PSIZE ("Transformed vertex position" and "Point size")
  303. if( strcmp(sem, "BLENDINDICES") == 0 )
  304. return VES_BLEND_INDICES;
  305. if( strcmp(sem, "BLENDWEIGHT") == 0 )
  306. return VES_BLEND_WEIGHTS;
  307. if( strcmp(sem, "COLOR") == 0 )
  308. return VES_COLOR;
  309. if( strcmp(sem, "NORMAL") == 0 )
  310. return VES_NORMAL;
  311. if( strcmp(sem, "POSITION") == 0 )
  312. return VES_POSITION;
  313. if( strcmp(sem, "TEXCOORD") == 0 )
  314. return VES_TEXCOORD;
  315. if( strcmp(sem, "BINORMAL") == 0 )
  316. return VES_BITANGENT;
  317. if( strcmp(sem, "TANGENT") == 0 )
  318. return VES_TANGENT;
  319. if( strcmp(sem, "POSITIONT") == 0 )
  320. return VES_POSITIONT;
  321. if( strcmp(sem, "PSIZE") == 0 )
  322. return VES_PSIZE;
  323. CM_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  324. // to keep compiler happy
  325. return VES_POSITION;
  326. }
  327. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  328. {
  329. switch (sem)
  330. {
  331. case VES_BLEND_INDICES:
  332. return "BLENDINDICES";
  333. break;
  334. case VES_BLEND_WEIGHTS:
  335. return "BLENDWEIGHT";
  336. break;
  337. case VES_COLOR:
  338. return "COLOR"; // NB index will differentiate
  339. break;
  340. case VES_SPECULAR:
  341. return "COLOR"; // NB index will differentiate
  342. break;
  343. case VES_NORMAL:
  344. return "NORMAL";
  345. break;
  346. case VES_POSITION:
  347. return "POSITION";
  348. break;
  349. case VES_TEXCOORD:
  350. return "TEXCOORD";
  351. break;
  352. case VES_BITANGENT:
  353. return "BINORMAL";
  354. break;
  355. case VES_TANGENT:
  356. return "TANGENT";
  357. break;
  358. case VES_POSITIONT:
  359. return "POSITIONT";
  360. break;
  361. case VES_PSIZE:
  362. return "PSIZE";
  363. break;
  364. }
  365. // to keep compiler happy
  366. return "";
  367. }
  368. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  369. {
  370. switch(type)
  371. {
  372. case D3D_REGISTER_COMPONENT_FLOAT32:
  373. return VET_FLOAT4;
  374. case D3D_REGISTER_COMPONENT_SINT32:
  375. return VET_SINT4;
  376. case D3D_REGISTER_COMPONENT_UINT32:
  377. return VET_UINT4;
  378. default:
  379. return VET_FLOAT4;
  380. }
  381. }
  382. void D3D11Mappings::get(const Color& inColour, float * outColour )
  383. {
  384. outColour[0] = inColour.r;
  385. outColour[1] = inColour.g;
  386. outColour[2] = inColour.b;
  387. outColour[3] = inColour.a;
  388. }
  389. D3D11_BOX D3D11Mappings::toDx11Box(const PixelVolume &inBox)
  390. {
  391. D3D11_BOX res;
  392. res.left = static_cast<UINT>(inBox.left);
  393. res.top = static_cast<UINT>(inBox.top);
  394. res.front = static_cast<UINT>(inBox.front);
  395. res.right = static_cast<UINT>(inBox.right);
  396. res.bottom = static_cast<UINT>(inBox.bottom);
  397. res.back = static_cast<UINT>(inBox.back);
  398. return res;
  399. }
  400. PixelFormat D3D11Mappings::_getPF(DXGI_FORMAT d3dPF)
  401. {
  402. switch(d3dPF)
  403. {
  404. case DXGI_FORMAT_UNKNOWN :
  405. return PF_UNKNOWN;
  406. case DXGI_FORMAT_R32G32B32A32_TYPELESS :
  407. return PF_UNKNOWN;
  408. case DXGI_FORMAT_R32G32B32A32_FLOAT :
  409. return PF_FLOAT32_RGBA;
  410. case DXGI_FORMAT_R32G32B32A32_UINT :
  411. return PF_UNKNOWN;
  412. case DXGI_FORMAT_R32G32B32A32_SINT :
  413. return PF_UNKNOWN;
  414. case DXGI_FORMAT_R32G32B32_TYPELESS :
  415. return PF_UNKNOWN;
  416. case DXGI_FORMAT_R32G32B32_FLOAT :
  417. return PF_FLOAT32_RGB;
  418. case DXGI_FORMAT_R32G32B32_UINT :
  419. return PF_UNKNOWN;
  420. case DXGI_FORMAT_R32G32B32_SINT :
  421. return PF_UNKNOWN;
  422. case DXGI_FORMAT_R16G16B16A16_TYPELESS :
  423. return PF_UNKNOWN;
  424. case DXGI_FORMAT_R16G16B16A16_FLOAT :
  425. return PF_FLOAT16_RGBA;
  426. case DXGI_FORMAT_R16G16B16A16_UNORM :
  427. return PF_UNKNOWN;
  428. case DXGI_FORMAT_R16G16B16A16_UINT :
  429. return PF_UNKNOWN;
  430. case DXGI_FORMAT_R16G16B16A16_SNORM :
  431. return PF_UNKNOWN;
  432. case DXGI_FORMAT_R16G16B16A16_SINT :
  433. return PF_UNKNOWN;
  434. case DXGI_FORMAT_R32G32_TYPELESS :
  435. return PF_UNKNOWN;
  436. case DXGI_FORMAT_R32G32_FLOAT :
  437. return PF_FLOAT32_RG;
  438. case DXGI_FORMAT_R32G32_UINT :
  439. return PF_UNKNOWN;
  440. case DXGI_FORMAT_R32G32_SINT :
  441. return PF_UNKNOWN;
  442. case DXGI_FORMAT_R32G8X24_TYPELESS :
  443. return PF_UNKNOWN;
  444. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
  445. return PF_D32_S8X24;
  446. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
  447. return PF_UNKNOWN;
  448. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
  449. return PF_UNKNOWN;
  450. case DXGI_FORMAT_R10G10B10A2_TYPELESS :
  451. return PF_UNKNOWN;
  452. case DXGI_FORMAT_R10G10B10A2_UNORM :
  453. return PF_UNKNOWN;
  454. case DXGI_FORMAT_R10G10B10A2_UINT :
  455. return PF_UNKNOWN;
  456. case DXGI_FORMAT_R11G11B10_FLOAT :
  457. return PF_UNKNOWN;
  458. case DXGI_FORMAT_R8G8B8A8_TYPELESS :
  459. return PF_UNKNOWN;
  460. case DXGI_FORMAT_R8G8B8A8_UNORM :
  461. return PF_R8G8B8A8;
  462. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
  463. return PF_UNKNOWN;
  464. case DXGI_FORMAT_R8G8B8A8_UINT :
  465. return PF_UNKNOWN;
  466. case DXGI_FORMAT_R8G8B8A8_SNORM :
  467. return PF_UNKNOWN;
  468. case DXGI_FORMAT_R8G8B8A8_SINT :
  469. return PF_UNKNOWN;
  470. case DXGI_FORMAT_R16G16_TYPELESS :
  471. return PF_UNKNOWN;
  472. case DXGI_FORMAT_R16G16_FLOAT :
  473. return PF_FLOAT16_RG;
  474. case DXGI_FORMAT_R16G16_UNORM :
  475. return PF_UNKNOWN;
  476. case DXGI_FORMAT_R16G16_UINT :
  477. return PF_UNKNOWN;
  478. case DXGI_FORMAT_R16G16_SNORM :
  479. return PF_UNKNOWN;
  480. case DXGI_FORMAT_R16G16_SINT :
  481. return PF_UNKNOWN;
  482. case DXGI_FORMAT_R32_TYPELESS :
  483. return PF_UNKNOWN;
  484. case DXGI_FORMAT_D32_FLOAT :
  485. return PF_D32;
  486. case DXGI_FORMAT_R32_FLOAT :
  487. return PF_FLOAT32_R;
  488. case DXGI_FORMAT_R32_UINT :
  489. return PF_UNKNOWN;
  490. case DXGI_FORMAT_R32_SINT :
  491. return PF_UNKNOWN;
  492. case DXGI_FORMAT_R24G8_TYPELESS :
  493. return PF_UNKNOWN;
  494. case DXGI_FORMAT_D24_UNORM_S8_UINT :
  495. return PF_D24S8;
  496. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
  497. return PF_UNKNOWN;
  498. case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
  499. return PF_UNKNOWN;
  500. case DXGI_FORMAT_R8G8_TYPELESS :
  501. return PF_UNKNOWN;
  502. case DXGI_FORMAT_R8G8_UNORM :
  503. return PF_R8G8;
  504. case DXGI_FORMAT_R8G8_UINT :
  505. return PF_UNKNOWN;
  506. case DXGI_FORMAT_R8G8_SNORM :
  507. return PF_UNKNOWN;
  508. case DXGI_FORMAT_R8G8_SINT :
  509. return PF_UNKNOWN;
  510. case DXGI_FORMAT_R16_TYPELESS :
  511. return PF_UNKNOWN;
  512. case DXGI_FORMAT_R16_FLOAT :
  513. return PF_FLOAT16_R;
  514. case DXGI_FORMAT_D16_UNORM :
  515. return PF_D16;
  516. case DXGI_FORMAT_R16_UNORM :
  517. return PF_UNKNOWN;
  518. case DXGI_FORMAT_R16_UINT :
  519. return PF_UNKNOWN;
  520. case DXGI_FORMAT_R16_SNORM :
  521. return PF_UNKNOWN;
  522. case DXGI_FORMAT_R16_SINT :
  523. return PF_UNKNOWN;
  524. case DXGI_FORMAT_R8_TYPELESS :
  525. return PF_UNKNOWN;
  526. case DXGI_FORMAT_R8_UNORM :
  527. return PF_R8;
  528. case DXGI_FORMAT_R8_UINT :
  529. return PF_UNKNOWN;
  530. case DXGI_FORMAT_R8_SNORM :
  531. return PF_UNKNOWN;
  532. case DXGI_FORMAT_R8_SINT :
  533. return PF_UNKNOWN;
  534. case DXGI_FORMAT_A8_UNORM :
  535. return PF_UNKNOWN;
  536. case DXGI_FORMAT_R1_UNORM :
  537. return PF_UNKNOWN;
  538. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP :
  539. return PF_UNKNOWN;
  540. case DXGI_FORMAT_R8G8_B8G8_UNORM :
  541. return PF_UNKNOWN;
  542. case DXGI_FORMAT_G8R8_G8B8_UNORM :
  543. return PF_UNKNOWN;
  544. case DXGI_FORMAT_BC1_TYPELESS :
  545. return PF_UNKNOWN;
  546. case DXGI_FORMAT_BC1_UNORM :
  547. return PF_DXT1;
  548. case DXGI_FORMAT_BC1_UNORM_SRGB :
  549. return PF_DXT1;
  550. case DXGI_FORMAT_BC2_TYPELESS :
  551. return PF_DXT2;
  552. case DXGI_FORMAT_BC2_UNORM :
  553. return PF_DXT2;
  554. case DXGI_FORMAT_BC2_UNORM_SRGB :
  555. return PF_DXT2;
  556. case DXGI_FORMAT_BC3_TYPELESS :
  557. return PF_DXT3;
  558. case DXGI_FORMAT_BC3_UNORM :
  559. return PF_DXT3;
  560. case DXGI_FORMAT_BC3_UNORM_SRGB :
  561. return PF_DXT3;
  562. case DXGI_FORMAT_BC4_TYPELESS :
  563. return PF_DXT4;
  564. case DXGI_FORMAT_BC4_UNORM :
  565. return PF_DXT4;
  566. case DXGI_FORMAT_BC4_SNORM :
  567. return PF_DXT4;
  568. case DXGI_FORMAT_BC5_TYPELESS :
  569. return PF_DXT5;
  570. case DXGI_FORMAT_BC5_UNORM :
  571. return PF_DXT5;
  572. case DXGI_FORMAT_BC5_SNORM :
  573. return PF_DXT5;
  574. case DXGI_FORMAT_B5G6R5_UNORM :
  575. return PF_UNKNOWN;
  576. case DXGI_FORMAT_B5G5R5A1_UNORM :
  577. return PF_UNKNOWN;
  578. case DXGI_FORMAT_B8G8R8A8_UNORM :
  579. return PF_B8G8R8A8;
  580. case DXGI_FORMAT_B8G8R8X8_UNORM :
  581. return PF_B8G8R8X8;
  582. default:
  583. return PF_UNKNOWN;
  584. }
  585. }
  586. DXGI_FORMAT D3D11Mappings::_getPF(PixelFormat enginePF)
  587. {
  588. switch(enginePF)
  589. {
  590. case PF_R8:
  591. return DXGI_FORMAT_R8_UNORM;
  592. case PF_R8G8:
  593. return DXGI_FORMAT_R8G8_UNORM;
  594. case PF_R8G8B8:
  595. return DXGI_FORMAT_UNKNOWN;
  596. case PF_A8R8G8B8:
  597. return DXGI_FORMAT_UNKNOWN;
  598. case PF_A8B8G8R8:
  599. return DXGI_FORMAT_UNKNOWN;
  600. case PF_X8R8G8B8:
  601. return DXGI_FORMAT_UNKNOWN;
  602. case PF_X8B8G8R8:
  603. return DXGI_FORMAT_UNKNOWN;
  604. case PF_R8G8B8A8:
  605. return DXGI_FORMAT_R8G8B8A8_UNORM;
  606. case PF_B8G8R8A8:
  607. return DXGI_FORMAT_B8G8R8A8_UNORM;
  608. case PF_B8G8R8X8:
  609. return DXGI_FORMAT_B8G8R8X8_UNORM;
  610. case PF_FLOAT16_R:
  611. return DXGI_FORMAT_R16_FLOAT;
  612. case PF_FLOAT16_RG:
  613. return DXGI_FORMAT_R16G16_FLOAT;
  614. case PF_FLOAT16_RGB:
  615. return DXGI_FORMAT_UNKNOWN;
  616. case PF_FLOAT16_RGBA:
  617. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  618. case PF_FLOAT32_R:
  619. return DXGI_FORMAT_R32_FLOAT;
  620. case PF_FLOAT32_RG:
  621. return DXGI_FORMAT_R32G32_FLOAT;
  622. case PF_FLOAT32_RGB:
  623. return DXGI_FORMAT_R32G32B32_FLOAT;
  624. case PF_FLOAT32_RGBA:
  625. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  626. case PF_DXT1:
  627. return DXGI_FORMAT_BC1_UNORM;
  628. case PF_DXT2:
  629. return DXGI_FORMAT_BC2_UNORM;
  630. case PF_DXT3:
  631. return DXGI_FORMAT_BC3_UNORM;
  632. case PF_DXT4:
  633. return DXGI_FORMAT_BC4_UNORM;
  634. case PF_DXT5:
  635. return DXGI_FORMAT_BC5_UNORM;
  636. case PF_D32_S8X24:
  637. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  638. case PF_D24S8:
  639. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  640. case PF_D32:
  641. return DXGI_FORMAT_D32_FLOAT;
  642. case PF_D16:
  643. return DXGI_FORMAT_D16_UNORM;
  644. case PF_UNKNOWN:
  645. default:
  646. return DXGI_FORMAT_UNKNOWN;
  647. }
  648. }
  649. PixelFormat D3D11Mappings::_getClosestSupportedPF(PixelFormat enginePF)
  650. {
  651. if (_getPF(enginePF) != DXGI_FORMAT_UNKNOWN)
  652. {
  653. return enginePF;
  654. }
  655. switch(enginePF)
  656. {
  657. case PF_FLOAT16_RGB:
  658. return PF_FLOAT16_RGBA;
  659. case PF_R8G8B8:
  660. return PF_R8G8B8A8;
  661. case PF_B8G8R8:
  662. return PF_R8G8B8A8;
  663. case PF_A8R8G8B8:
  664. return PF_R8G8B8A8;
  665. case PF_A8B8G8R8:
  666. return PF_B8G8R8A8;
  667. case PF_X8R8G8B8:
  668. return PF_R8G8B8A8;
  669. case PF_X8B8G8R8:
  670. return PF_B8G8R8X8;
  671. case PF_R8G8B8X8:
  672. return PF_B8G8R8X8;
  673. case PF_UNKNOWN:
  674. default:
  675. return PF_R8G8B8A8;
  676. }
  677. }
  678. D3D11_USAGE D3D11Mappings::_getUsage(GpuBufferUsage mUsage)
  679. {
  680. if (_isDynamic(mUsage))
  681. {
  682. return D3D11_USAGE_DYNAMIC;
  683. }
  684. else
  685. {
  686. return D3D11_USAGE_DEFAULT;
  687. }
  688. }
  689. bool D3D11Mappings::_isDynamic(GpuBufferUsage mUsage)
  690. {
  691. switch ( mUsage)
  692. {
  693. case GBU_DYNAMIC:
  694. return true;
  695. }
  696. return false;
  697. }
  698. bool D3D11Mappings::_isDynamic(int mUsage)
  699. {
  700. return _isDynamic(static_cast<GpuBufferUsage>(mUsage));
  701. }
  702. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  703. {
  704. if(map == D3D11_MAP_READ)
  705. return false;
  706. return true;
  707. }
  708. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  709. {
  710. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  711. return true;
  712. return false;
  713. }
  714. D3D11_USAGE D3D11Mappings::_getUsage(int mUsage)
  715. {
  716. return _getUsage(static_cast<GpuBufferUsage>(mUsage));
  717. }
  718. UINT D3D11Mappings::_getAccessFlags(int mUsage)
  719. {
  720. return _getAccessFlags(static_cast<GpuBufferUsage>(mUsage));
  721. }
  722. UINT D3D11Mappings::_getAccessFlags(GpuBufferUsage mUsage)
  723. {
  724. if(_isDynamic(mUsage))
  725. return D3D11_CPU_ACCESS_WRITE;
  726. else
  727. return 0;
  728. }
  729. TextureType D3D11Mappings::_getTexType(D3D11_SRV_DIMENSION type)
  730. {
  731. switch(type)
  732. {
  733. case D3D_SRV_DIMENSION_TEXTURE1D:
  734. return TEX_TYPE_1D;
  735. case D3D_SRV_DIMENSION_TEXTURE2D:
  736. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  737. return TEX_TYPE_2D;
  738. case D3D_SRV_DIMENSION_TEXTURE3D:
  739. return TEX_TYPE_3D;
  740. case D3D_SRV_DIMENSION_TEXTURECUBE:
  741. return TEX_TYPE_CUBE_MAP;
  742. default:
  743. // unknown
  744. return static_cast<TextureType>(0);
  745. }
  746. }
  747. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  748. {
  749. switch(type)
  750. {
  751. case DOT_POINT_LIST:
  752. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  753. case DOT_LINE_LIST:
  754. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  755. case DOT_LINE_STRIP:
  756. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  757. case DOT_TRIANGLE_LIST:
  758. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  759. case DOT_TRIANGLE_STRIP:
  760. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  761. case DOT_TRIANGLE_FAN:
  762. CM_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  763. }
  764. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  765. }
  766. //---------------------------------------------------------------------
  767. UINT32 D3D11Mappings::_getSizeInBytes(PixelFormat pf, UINT32 xcount, UINT32 ycount)
  768. {
  769. if(xcount == 0 || ycount == 0)
  770. return 0;
  771. if(PixelUtil::isCompressed(pf))
  772. {
  773. // D3D wants the width of one row of cells in bytes
  774. if (pf == PF_DXT1)
  775. {
  776. // 64 bits (8 bytes) per 4x4 block
  777. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 8;
  778. }
  779. else
  780. {
  781. // 128 bits (16 bytes) per 4x4 block
  782. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 16;
  783. }
  784. }
  785. else
  786. {
  787. return xcount * ycount * PixelUtil::getNumElemBytes(pf);
  788. }
  789. }
  790. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  791. {
  792. switch(lockOptions)
  793. {
  794. case GBL_WRITE_ONLY_NO_OVERWRITE:
  795. return D3D11_MAP_WRITE_NO_OVERWRITE;
  796. break;
  797. case GBL_READ_WRITE:
  798. return D3D11_MAP_READ_WRITE;
  799. break;
  800. case GBL_WRITE_ONLY_DISCARD:
  801. return D3D11_MAP_WRITE_DISCARD;
  802. break;
  803. case GBL_READ_ONLY:
  804. return D3D11_MAP_READ;
  805. break;
  806. case GBL_WRITE_ONLY:
  807. return D3D11_MAP_WRITE;
  808. break;
  809. default:
  810. break;
  811. };
  812. CM_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  813. }
  814. }