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- #include "CmD3D11VideoMode.h"
- namespace CamelotFramework
- {
- D3D11VideoMode::D3D11VideoMode(DXGI_OUTPUT_DESC d3ddm, DXGI_MODE_DESC modeDesc)
- :mDisplayMode(d3ddm), mModeDesc(modeDesc)
- { }
- D3D11VideoMode::D3D11VideoMode(const D3D11VideoMode &ob)
- :mDisplayMode(ob.mDisplayMode), mModeDesc(ob.mModeDesc)
- { }
- D3D11VideoMode::D3D11VideoMode()
- {
- ZeroMemory(&mDisplayMode, sizeof(DXGI_OUTPUT_DESC));
- ZeroMemory(&mModeDesc, sizeof(DXGI_MODE_DESC));
- }
- D3D11VideoMode::~D3D11VideoMode()
- { }
- String D3D11VideoMode::getDescription() const
- {
- return toString(mModeDesc.Width) + " x " + toString(mModeDesc.Height) + " @ " + toString(getColorDepth()) + "-bit color";
- }
- UINT32 D3D11VideoMode::getColorDepth() const
- {
- UINT32 colourDepth = 16;
- if( mModeDesc.Format == DXGI_FORMAT_R32G32B32A32_TYPELESS ||
- mModeDesc.Format == DXGI_FORMAT_R32G32B32A32_FLOAT ||
- mModeDesc.Format == DXGI_FORMAT_R32G32B32A32_UINT ||
- mModeDesc.Format == DXGI_FORMAT_R32G32B32A32_SINT ||
- mModeDesc.Format == DXGI_FORMAT_R32G32B32_TYPELESS ||
- mModeDesc.Format == DXGI_FORMAT_R32G32B32_FLOAT ||
- mModeDesc.Format == DXGI_FORMAT_R32G32B32_UINT ||
- mModeDesc.Format == DXGI_FORMAT_R32G32B32_SINT
- )
- colourDepth = 32;
- return colourDepth;
- }
- }
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