| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 |
- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #pragma once
- #include "CmD3D9Prerequisites.h"
- #include "CmRenderWindow.h"
- #include "CmD3D9Device.h"
- namespace CamelotFramework
- {
- class CM_D3D9_EXPORT D3D9RenderWindow : public RenderWindow
- {
- public:
- ~D3D9RenderWindow();
-
- /**
- * @copydoc RenderWindow::setFullscreen
- */
- void setFullscreen(bool fullScreen, UINT32 width, UINT32 height);
- /**
- * @copydoc RenderWindow::setHidden
- */
- void setHidden(bool hidden);
- /**
- * @copydoc RenderWindow::isActive
- */
- bool isActive() const;
- /**
- * @copydoc RenderWindow::isVisible
- */
- bool isVisible() const;
- /**
- * @copydoc RenderWindow::isClosed
- */
- bool isClosed() const { return mClosed; }
- /**
- * @copydoc RenderWindow::isVSync
- */
- bool isVSync() const { return mVSync; }
- /**
- * @copydoc RenderWindow::reposition
- */
- void move(INT32 left, INT32 top);
- /**
- * @copydoc RenderWindow::resize
- */
- void resize(UINT32 width, UINT32 height);
- /**
- * @copydoc RenderWindow::getCustomAttribute
- */
- void getCustomAttribute(const String& name, void* pData) const;
- /**
- * @copydoc RenderWindow::copyContentsToMemory
- */
- void copyToMemory(const PixelData &dst, FrameBuffer buffer);
- /**
- * @copydoc RenderWindow::requiresTextureFlipping
- */
- bool requiresTextureFlipping() const { return false; }
- /**
- * @copydoc RenderWindow::swapBuffers
- */
- void swapBuffers();
- /**
- * @copydoc RenderWindow::screenToWindowPos
- */
- Vector2I screenToWindowPos(const Vector2I& screenPos) const;
- /**
- * @copydoc RenderWindow::windowToScreenPos
- */
- Vector2I windowToScreenPos(const Vector2I& windowPos) const;
- /**
- * @copydoc RenderWindow::_windowMovedOrResized
- */
- void _windowMovedOrResized ();
- HWND _getWindowHandle () const { return mHWnd; }
- IDirect3DDevice9* _getD3D9Device () const;
- D3D9Device* _getDevice () const;
- void _setDevice (D3D9Device* device);
- /**
- * @brief Build the presentation parameters used with this window.
- */
- void _buildPresentParameters (D3DPRESENT_PARAMETERS* presentParams) const;
- /**
- * @brief Accessor for render surface.
- */
- IDirect3DSurface9* _getRenderSurface() const;
- /**
- * @brief Are we in the middle of switching between fullscreen and windowed.
- */
- bool _getSwitchingFullscreen() const;
- /**
- * @brief Indicate that fullscreen / windowed switching has finished.
- */
- void _finishSwitchingFullscreen();
-
- /**
- * @brief Returns true if this window use depth buffer.
- */
- bool _isDepthBuffered() const;
- /**
- * @brief Validate the device for this window.
- */
- bool _validateDevice();
- void _adjustWindow(unsigned int clientWidth, unsigned int clientHeight,
- DWORD style, unsigned int* winWidth, unsigned int* winHeight);
- protected:
- friend class D3D9RenderWindowManager;
- D3D9RenderWindow (const RENDER_WINDOW_DESC& desc, HINSTANCE instance);
- void updateWindowRect();
- /**
- * @copydoc RenderWindow::initialize_internal().
- */
- void initialize_internal();
- /**
- * @copydoc RenderWindow::destroy_internal().
- */
- void destroy_internal();
- protected:
- HINSTANCE mInstance; // Process instance
- D3D9Device* mDevice; // D3D9 device wrapper class.
- bool mDeviceValid; // Device was validation succeeded.
- HWND mHWnd; // Win32 Window handle
- bool mIsExternal; // window not created by Ogre
- bool mClosed; // Is this window destroyed.
- bool mSwitchingFullscreen; // Are we switching from fullscreen to windowed or vice versa
- D3DMULTISAMPLE_TYPE mFSAAType; // AA type.
- DWORD mFSAAQuality; // AA quality.
- UINT mDisplayFrequency; // Display frequency.
- bool mVSync; // Use vertical sync or not.
- unsigned int mVSyncInterval;
- DWORD mStyle; // Window style currently used for this window.
- bool mIsDepthBuffered;
- // Desired width / height after resizing
- unsigned int mDesiredWidth;
- unsigned int mDesiredHeight;
- };
- }
|