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CmD3D9Device.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9DeviceManager.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9Driver.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |
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CmD3D9DriverList.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9EventQuery.h
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7214304ace
Added Timer queries
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há 12 anos atrás |
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CmD3D9GpuBuffer.h
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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há 12 anos atrás |
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CmD3D9GpuProgram.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9GpuProgramManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |
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CmD3D9HLSLParamParser.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |
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CmD3D9HLSLProgram.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9HLSLProgramFactory.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9HLSLProgramRTTI.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |
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CmD3D9HardwareBufferManager.h
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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há 12 anos atrás |
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CmD3D9IndexBuffer.h
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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há 12 anos atrás |
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CmD3D9Mappings.h
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e704f32e6c
DX9 working fine with new way of texture initialization
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há 12 anos atrás |
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CmD3D9MultiRenderTexture.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9OcclusionQuery.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9PixelBuffer.h
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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há 12 anos atrás |
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CmD3D9Prerequisites.h
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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há 12 anos atrás |
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CmD3D9QueryManager.h
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04132bc6d9
Queries WIP
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há 12 anos atrás |
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CmD3D9RenderSystem.h
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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há 12 anos atrás |
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CmD3D9RenderSystemFactory.h
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ea7362503f
Added wide strings
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há 12 anos atrás |
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CmD3D9RenderTexture.h
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41845e2059
Bindable RenderTexture working for DX9
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há 12 anos atrás |
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CmD3D9RenderWindow.h
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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há 12 anos atrás |
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CmD3D9RenderWindowManager.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |
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CmD3D9Resource.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |
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CmD3D9ResourceManager.h
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8384594143
Renamed all instances of render thread to core thread
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há 12 anos atrás |
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CmD3D9Texture.h
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d8d41821ad
Improved performance of static Texture write updates
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há 12 anos atrás |
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CmD3D9TextureManager.h
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8737226e5f
Added a dummy texture and a dummy mesh
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há 12 anos atrás |
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CmD3D9TimerQuery.h
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7214304ace
Added Timer queries
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há 12 anos atrás |
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CmD3D9VertexBuffer.h
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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há 12 anos atrás |
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CmD3D9VertexDeclaration.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |
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CmD3D9VideoMode.h
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |
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CmD3D9VideoModeList.h
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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há 12 anos atrás |