Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect há 12 anos atrás
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CmD3D9Device.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9DeviceManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9Driver.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D9DriverList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9EventQuery.h 7214304ace Added Timer queries há 12 anos atrás
CmD3D9GpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D9GpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9GpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D9HLSLParamParser.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D9HLSLProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9HLSLProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9HLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D9HardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
CmD3D9IndexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D9Mappings.h e704f32e6c DX9 working fine with new way of texture initialization há 12 anos atrás
CmD3D9MultiRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9OcclusionQuery.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9PixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect há 12 anos atrás
CmD3D9Prerequisites.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D9QueryManager.h 04132bc6d9 Queries WIP há 12 anos atrás
CmD3D9RenderSystem.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect há 12 anos atrás
CmD3D9RenderSystemFactory.h ea7362503f Added wide strings há 12 anos atrás
CmD3D9RenderTexture.h 41845e2059 Bindable RenderTexture working for DX9 há 12 anos atrás
CmD3D9RenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect há 12 anos atrás
CmD3D9RenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D9Resource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D9ResourceManager.h 8384594143 Renamed all instances of render thread to core thread há 12 anos atrás
CmD3D9Texture.h d8d41821ad Improved performance of static Texture write updates há 12 anos atrás
CmD3D9TextureManager.h 8737226e5f Added a dummy texture and a dummy mesh há 12 anos atrás
CmD3D9TimerQuery.h 7214304ace Added Timer queries há 12 anos atrás
CmD3D9VertexBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers há 12 anos atrás
CmD3D9VertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás
CmD3D9VideoMode.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
CmD3D9VideoModeList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes há 12 anos atrás