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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __D3D9GpuProgram_H_
- #define __D3D9GpuProgram_H_
- // Precompiler options
- #include "CmD3D9Prerequisites.h"
- #include "CmGpuProgram.h"
- #include "CmD3D9Resource.h"
- namespace CamelotFramework {
- /** Direct3D implementation of a few things common to low-level vertex & fragment programs. */
- class CM_D3D9_EXPORT D3D9GpuProgram : public GpuProgram, public D3D9Resource
- {
- public:
- ~D3D9GpuProgram();
- /** Sets whether matrix packing in column-major order. */
- void setColumnMajorMatrices(bool columnMajor) { mColumnMajorMatrices = columnMajor; }
- /** Gets whether matrix packed in column-major order. */
- bool getColumnMajorMatrices(void) const { return mColumnMajorMatrices; }
- /** Tells the program to load from some externally created microcode instead of a file or source.
- */
- void setExternalMicrocode(const void* pMicrocode, UINT32 size);
- /** Tells the program to load from some externally created microcode instead of a file or source.
- @remarks
- add ref count to pMicrocode when setting
- */
- void setExternalMicrocode(ID3DXBuffer* pMicrocode);
- /** Gets the external microcode buffer, if any. */
- LPD3DXBUFFER getExternalMicrocode(void);
- protected:
- friend class D3D9GpuProgramManager;
- D3D9GpuProgram(const String& source, const String& entryPoint, const String& language,
- GpuProgramType gptype, GpuProgramProfile profile);
- void createInternalResources(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc GpuProgram::initialize_internal().
- */
- void initialize_internal();
- /**
- * @copydoc GpuProgram::destroy_internal().
- */
- void destroy_internal();
-
- /** Loads this program from microcode, must be overridden by subclasses. */
- virtual void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode) = 0;
- /** Creates a new parameters object compatible with this program definition.
- @remarks
- It is recommended that you use this method of creating parameters objects
- rather than going direct to GpuProgramManager, because this method will
- populate any implementation-specific extras (like named parameters) where
- they are appropriate.
- */
- virtual GpuParamsPtr createParameters();
- protected:
- bool mColumnMajorMatrices;
- ID3DXBuffer* mpExternalMicrocode;
- };
- /** Direct3D implementation of low-level vertex programs. */
- class CM_D3D9_EXPORT D3D9GpuVertexProgram : public D3D9GpuProgram
- {
- public:
- ~D3D9GpuVertexProgram();
-
- /// Gets the vertex shader
- IDirect3DVertexShader9* getVertexShader(void);
- // Called immediately after the Direct3D device has been created.
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
- // Called before the Direct3D device is going to be destroyed.
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
- protected:
- friend class D3D9GpuProgramManager;
- D3D9GpuVertexProgram(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile);
- /**
- * @copydoc D3D9GpuProgram::destroy_internal.
- */
- void destroy_internal();
- void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode);
- protected:
- typedef Map<IDirect3DDevice9*, IDirect3DVertexShader9*>::type DeviceToVertexShaderMap;
- typedef DeviceToVertexShaderMap::iterator DeviceToVertexShaderIterator;
-
- DeviceToVertexShaderMap mMapDeviceToVertexShader;
- };
- /** Direct3D implementation of low-level fragment programs. */
- class CM_D3D9_EXPORT D3D9GpuFragmentProgram : public D3D9GpuProgram
- {
- public:
- ~D3D9GpuFragmentProgram();
- /// Gets the pixel shader
- IDirect3DPixelShader9* getPixelShader(void);
- // Called immediately after the Direct3D device has been created.
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
- // Called before the Direct3D device is going to be destroyed.
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
- protected:
- friend class D3D9GpuProgramManager;
- D3D9GpuFragmentProgram(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile);
- /**
- * @copydoc D3D9GpuProgram::destroy_internal.
- */
- void destroy_internal();
- void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode);
- protected:
- typedef Map<IDirect3DDevice9*, IDirect3DPixelShader9*>::type DeviceToPixelShaderMap;
- typedef DeviceToPixelShaderMap::iterator DeviceToPixelShaderIterator;
- DeviceToPixelShaderMap mMapDeviceToPixelShader;
- };
- typedef std::shared_ptr<D3D9GpuProgram> D3D9GpuProgramPtr;
- }
- #endif
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