| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- #include "CmD3D9RenderTexture.h"
- #include "CmD3D9Texture.h"
- #include "CmD3D9PixelBuffer.h"
- #include "CmD3D9RenderSystem.h"
- #include "CmTextureView.h"
- namespace CamelotFramework
- {
- D3D9RenderTexture::D3D9RenderTexture()
- :mDX9ColorSurface(nullptr), mDX9DepthStencilSurface(nullptr), mIsBindableToShader(false)
- {
- }
- D3D9RenderTexture::~D3D9RenderTexture()
- {
- }
- void D3D9RenderTexture::getCustomAttribute(const String& name, void* pData) const
- {
- if(name == "DDBACKBUFFER")
- {
- IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
- *pSurf = mDX9ColorSurface;
- return;
- }
- else if(name == "D3DZBUFFER")
- {
- IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
- *pSurf = mDX9DepthStencilSurface;
- return;
- }
- else if(name == "HWND")
- {
- HWND *pHwnd = (HWND*)pData;
- *pHwnd = NULL;
- return;
- }
- }
- void D3D9RenderTexture::initialize_internal()
- {
- D3D9Texture* d3d9texture = static_cast<D3D9Texture*>(mColorSurface->getTexture().get());
- D3D9PixelBuffer* pixelBuffer = static_cast<D3D9PixelBuffer*>(
- d3d9texture->getBuffer(mColorSurface->getFirstArraySlice(), mColorSurface->getMostDetailedMip()).get());
- mDX9ColorSurface = pixelBuffer->getSurface(D3D9RenderSystem::getActiveD3D9Device());
- D3D9Texture* d3d9DepthStencil = static_cast<D3D9Texture*>(mDepthStencilSurface->getTexture().get());
- D3D9PixelBuffer* depthStencilBuffer = static_cast<D3D9PixelBuffer*>(
- d3d9DepthStencil->getBuffer(mDepthStencilSurface->getFirstArraySlice(), mDepthStencilSurface->getMostDetailedMip()).get());
- mDX9DepthStencilSurface = depthStencilBuffer->getSurface(D3D9RenderSystem::getActiveD3D9Device());
- RenderTexture::initialize_internal();
- }
- }
|