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Win32
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1c17be6581
Moved everything to VS 2015
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10 лет назад |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 лет назад |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 лет назад |
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BsCoreApplication.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 лет назад |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 лет назад |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 лет назад |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 лет назад |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 лет назад |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 лет назад |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 лет назад |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 лет назад |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 лет назад |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 лет назад |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 лет назад |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 лет назад |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 лет назад |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 лет назад |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 лет назад |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 лет назад |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 лет назад |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 лет назад |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 лет назад |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 лет назад |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 лет назад |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 лет назад |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 лет назад |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMaterial.cpp
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8d0343988b
Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin
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10 лет назад |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMaterialParam.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 лет назад |
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BsMaterialRTTI.cpp
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8d0343988b
Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin
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10 лет назад |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 лет назад |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 лет назад |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 лет назад |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 лет назад |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 лет назад |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 лет назад |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 лет назад |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 лет назад |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 лет назад |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 лет назад |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 лет назад |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 лет назад |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 лет назад |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 лет назад |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 лет назад |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 лет назад |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 лет назад |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 лет назад |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 лет назад |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 лет назад |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 лет назад |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 лет назад |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 лет назад |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 лет назад |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 лет назад |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 лет назад |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 лет назад |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 лет назад |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 лет назад |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 лет назад |
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BsResources.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 лет назад |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 лет назад |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 лет назад |
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BsSceneObject.cpp
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00d78189f3
More work on Play in editor
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10 лет назад |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 лет назад |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 лет назад |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 лет назад |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 лет назад |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 лет назад |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 лет назад |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 лет назад |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 лет назад |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 лет назад |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 лет назад |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 лет назад |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 лет назад |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 лет назад |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 лет назад |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 лет назад |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 лет назад |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 лет назад |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 лет назад |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 лет назад |