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Win32
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a2124e6be1
Default code editor is hooked up at editor startup
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10 년 전 |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 년 전 |
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BsBuiltinEditorResources.cpp
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db251a52df
Re-creating builtin meshes and GUI skins now persists their UUIDs
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10 년 전 |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 년 전 |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 년 전 |
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BsCmdDeleteSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 년 전 |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 년 전 |
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BsCmdRecordSO.cpp
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1c17be6581
Moved everything to VS 2015
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10 년 전 |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 년 전 |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 년 전 |
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BsCodeEditor.cpp
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a2124e6be1
Default code editor is hooked up at editor startup
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10 년 전 |
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BsDockManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 년 전 |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 년 전 |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 년 전 |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 년 전 |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 년 전 |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 년 전 |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 년 전 |
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BsEditorTestSuite.cpp
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1c17be6581
Moved everything to VS 2015
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10 년 전 |
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BsEditorUtility.cpp
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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10 년 전 |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 년 전 |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 년 전 |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 년 전 |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 년 전 |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 년 전 |
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BsEditorWindowBase.cpp
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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10 년 전 |
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BsEditorWindowManager.cpp
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09ea24b888
C# DialogBox class ready to use
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10 년 전 |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 년 전 |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 년 전 |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 년 전 |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 년 전 |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 년 전 |
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BsGUIFloatField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 년 전 |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 년 전 |
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BsGUIIntField.cpp
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1c17be6581
Moved everything to VS 2015
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10 년 전 |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 년 전 |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 년 전 |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 년 전 |
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BsGUISceneTreeView.cpp
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370a2188b5
Selection from Hierarchy window now properly works after assembly refresh
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10 년 전 |
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BsGUISliderField.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 년 전 |
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BsGUIStatusBar.cpp
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839ae0f784
Better icons for the console window
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10 년 전 |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 년 전 |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 년 전 |
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BsGUITextField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 년 전 |
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BsGUIToggleField.cpp
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edd6cd973e
Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size
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10 년 전 |
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BsGUITreeView.cpp
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e55e173aed
Fixed infinite loop when deleting multiple meshes
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10 년 전 |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 년 전 |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 년 전 |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 년 전 |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 년 전 |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 년 전 |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 년 전 |
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BsGizmoManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 년 전 |
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BsHandleDrawManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 년 전 |
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BsHandleManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 년 전 |
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BsHandleSlider.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 년 전 |
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BsHandleSliderDisc.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 년 전 |
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BsHandleSliderLine.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 년 전 |
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BsHandleSliderManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 년 전 |
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BsHandleSliderPlane.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 년 전 |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 년 전 |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 년 전 |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 년 전 |
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BsProjectLibrary.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 년 전 |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 년 전 |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 년 전 |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 년 전 |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 년 전 |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 년 전 |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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10 년 전 |
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BsScenePicking.cpp
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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10 년 전 |
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BsSceneViewHandler.cpp
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a68f21b818
Additively selecting scene elements now works
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10 년 전 |
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BsSelection.cpp
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bae75227c1
Project library:
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10 년 전 |
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BsSelectionRenderer.cpp
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fdb3896efc
Fixed crash that occurred when deleting a light from the scene
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10 년 전 |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 년 전 |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 년 전 |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 년 전 |