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BsEngineScriptLibrary.cpp
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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пре 10 година |
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BsGameResourceManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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пре 10 година |
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BsManagedComponent.cpp
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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пре 10 година |
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BsManagedDiff.cpp
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4474b5f0c1
Encoded managed diffs are now in a format appropriate for querying and modifying game object handles
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пре 10 година |
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BsManagedResource.cpp
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78355169a1
Resource handle refactor (part 4)
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пре 10 година |
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BsManagedResourceManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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пре 10 година |
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BsManagedResourceMetaData.cpp
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a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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пре 11 година |
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BsManagedSerializableArray.cpp
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2c35a0c825
Removed all the unused allocators
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пре 10 година |
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BsManagedSerializableDictionary.cpp
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2c35a0c825
Removed all the unused allocators
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пре 10 година |
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BsManagedSerializableDiff.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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пре 10 година |
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BsManagedSerializableField.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsManagedSerializableList.cpp
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2c35a0c825
Removed all the unused allocators
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пре 10 година |
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BsManagedSerializableObject.cpp
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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пре 10 година |
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BsManagedSerializableObjectInfo.cpp
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d3b00942e8
In-editor compilation
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пре 10 година |
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BsPlayInEditorManager.cpp
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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пре 10 година |
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BsScriptAssemblyManager.cpp
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d3b00942e8
In-editor compilation
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пре 10 година |
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BsScriptAsyncOp.cpp
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4667ba6cc9
Making blockUntilComplete an internal method
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пре 11 година |
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BsScriptBoneWeight.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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пре 10 година |
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BsScriptBuiltin.cpp
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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пре 10 година |
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BsScriptCamera.cpp
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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пре 10 година |
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BsScriptColor.cpp
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d5d2171319
Added C# PixelData
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пре 11 година |
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BsScriptComponent.cpp
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145a44e4ca
Duplicate in scene window now works
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пре 10 година |
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BsScriptContextMenu.cpp
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2c35a0c825
Removed all the unused allocators
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пре 10 година |
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BsScriptCursor.cpp
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d5d2171319
Added C# PixelData
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пре 11 година |
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BsScriptDebug.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptEnginePlugin.cpp
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4dd0fa76ed
Added run in editor manager & attribute so user can pick which components run during play mode and which run always
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пре 10 година |
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BsScriptFont.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptFontBitmap.cpp
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2116ef0d9f
Added a simpler way to specify renderer materials
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пре 10 година |
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BsScriptGUIButton.cpp
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97422accdc
All thunk calls now use MonoUtil::invokeThunk
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пре 10 година |
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BsScriptGUIContent.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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пре 10 година |
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BsScriptGUIContentImages.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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пре 10 година |
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BsScriptGUIElement.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptGUIElementStateStyle.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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пре 10 година |
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BsScriptGUIElementStyle.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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пре 10 година |
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BsScriptGUIFixedSpace.cpp
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d48eac3ca9
Modified how C# GUI element destruction works so it now properly handles elements that go out of scope
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пре 10 година |
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BsScriptGUIFlexibleSpace.cpp
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d48eac3ca9
Modified how C# GUI element destruction works so it now properly handles elements that go out of scope
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пре 10 година |
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BsScriptGUIInputBox.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptGUILabel.cpp
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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пре 10 година |
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BsScriptGUILayout.cpp
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5d37714175
Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window
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пре 10 година |
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BsScriptGUILayoutUtility.cpp
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22cf8a4b76
More optimized GUI element bound calculations (WIP)
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пре 10 година |
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BsScriptGUIListBox.cpp
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e99b926919
Added multi-select list boxes (untested)
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пре 10 година |
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BsScriptGUIProgressBar.cpp
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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пре 10 година |
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BsScriptGUIRenderTexture.cpp
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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пре 10 година |
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BsScriptGUIScrollArea.cpp
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770cb6bd2e
Assembly refresh:
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пре 10 година |
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BsScriptGUISkin.cpp
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dba1e7bfba
Multiple assembly reload works
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пре 10 година |
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BsScriptGUISlider.cpp
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bf16de13f1
Added a GUISliderField and extended normal sliders with a range and step increment
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пре 10 година |
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BsScriptGUITexture.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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пре 10 година |
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BsScriptGUIToggle.cpp
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200ca8179a
WIP project window
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пре 10 година |
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BsScriptGUIToggleGroup.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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пре 10 година |
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BsScriptGameObject.cpp
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778de71b66
Reverting game object finalizer fix as another solution is needed
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пре 10 година |
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BsScriptGameObjectManager.cpp
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10b54dfe89
Getting Play/Pause to work
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пре 10 година |
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BsScriptHString.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptInput.cpp
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8d2ecb2432
Added separate input callbacks for use in editor only that aren't affected by play-mode state
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пре 10 година |
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BsScriptInputConfiguration.cpp
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eedeb41ab4
WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys
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пре 10 година |
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BsScriptLight.cpp
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fdb3896efc
Fixed crash that occurred when deleting a light from the scene
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пре 10 година |
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BsScriptLogEntry.cpp
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bd06130f5d
Console window now displays entries that were added to the log before the window was opened
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пре 10 година |
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BsScriptManagedResource.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptMaterial.cpp
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dba1e7bfba
Multiple assembly reload works
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пре 10 година |
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BsScriptMesh.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptMeshData.cpp
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1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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пре 10 година |
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BsScriptObject.cpp
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370a2188b5
Selection from Hierarchy window now properly works after assembly refresh
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пре 10 година |
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BsScriptObjectImpl.cpp
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b59b26a228
Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window
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пре 10 година |
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BsScriptObjectManager.cpp
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770cb6bd2e
Assembly refresh:
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пре 10 година |
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BsScriptPixelData.cpp
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2c35a0c825
Removed all the unused allocators
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пре 10 година |
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BsScriptPixelUtility.cpp
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2c35a0c825
Removed all the unused allocators
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пре 10 година |
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BsScriptPlainText.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptPrefab.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptProfilerOverlayInternal.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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пре 10 година |
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BsScriptRenderTarget.cpp
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93e2eff9b6
Added C# RenderTarget
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пре 11 година |
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BsScriptRenderTexture.cpp
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93e2eff9b6
Added C# RenderTarget
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пре 11 година |
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BsScriptRenderTexture2D.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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пре 10 година |
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BsScriptRenderable.cpp
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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пре 10 година |
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BsScriptResource.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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пре 10 година |
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BsScriptResourceManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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пре 10 година |
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BsScriptResourceRef.cpp
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15f45489c8
Fixed drop targets so they are properly destroyed before new ones are added
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пре 10 година |
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BsScriptResources.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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пре 10 година |
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BsScriptScene.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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пре 10 година |
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BsScriptSceneObject.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptScriptCode.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptSerializableArray.cpp
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93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
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пре 10 година |
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BsScriptSerializableDictionary.cpp
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93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
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пре 10 година |
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BsScriptSerializableField.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptSerializableList.cpp
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93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
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пре 10 година |
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BsScriptSerializableObject.cpp
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153a11a96e
Material inspector
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пре 10 година |
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BsScriptSerializableProperty.cpp
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6f6648e223
Lots of fixes related to list/dictionary GUI refactor
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пре 10 година |
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BsScriptSerializableUtility.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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пре 10 година |
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BsScriptShader.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptShaderInclude.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptSpriteTexture.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptStringTable.cpp
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b5bfb88590
Resource handle refactor complete
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пре 10 година |
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BsScriptStringTableManager.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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пре 10 година |
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BsScriptTexture.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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пре 10 година |
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BsScriptTexture2D.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptTexture3D.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptTextureCube.cpp
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1b0786cf45
Mono manager now properly cleans up script meta-data on assembly unload
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пре 10 година |
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BsScriptTime.cpp
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e92ee3b052
IsPlaying/IsPaused/FrameStep interface exposed to API
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пре 10 година |
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BsScriptVector.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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пре 10 година |
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BsScriptVector2I.cpp
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474830fefa
C# input and virtual input work
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пре 11 година |
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BsScriptVirtualButton.cpp
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474830fefa
C# input and virtual input work
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пре 11 година |
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BsScriptVirtualInput.cpp
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8d2ecb2432
Added separate input callbacks for use in editor only that aren't affected by play-mode state
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пре 10 година |