BearishSun fdb3896efc Fixed crash that occurred when deleting a light from the scene пре 10 година
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not пре 10 година
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh пре 10 година
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles пре 10 година
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) пре 10 година
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management пре 11 година
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected пре 10 година
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated пре 10 година
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation пре 10 година
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not пре 10 година
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation пре 10 година
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method пре 11 година
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene пре 10 година
BsScriptCamera.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh пре 10 година
BsScriptColor.cpp d5d2171319 Added C# PixelData пре 11 година
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works пре 10 година
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsScriptCursor.cpp d5d2171319 Added C# PixelData пре 11 година
BsScriptDebug.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always пре 10 година
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials пре 10 година
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk пре 10 година
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states пре 10 година
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states пре 10 година
BsScriptGUIElement.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope пре 10 година
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope пре 10 година
BsScriptGUIInputBox.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) пре 10 година
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window пре 10 година
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) пре 10 година
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) пре 10 година
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) пре 10 година
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) пре 10 година
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: пре 10 година
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works пре 10 година
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment пре 10 година
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptGUIToggle.cpp 200ca8179a WIP project window пре 10 година
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene пре 10 година
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed пре 10 година
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work пре 10 година
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state пре 10 година
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys пре 10 година
BsScriptLight.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene пре 10 година
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened пре 10 година
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptMaterial.cpp dba1e7bfba Multiple assembly reload works пре 10 година
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation пре 10 година
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh пре 10 година
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window пре 10 година
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: пре 10 година
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget пре 11 година
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget пре 11 година
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh пре 10 година
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added пре 10 година
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsScriptScene.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control пре 10 година
BsScriptSceneObject.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt пре 10 година
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt пре 10 година
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt пре 10 година
BsScriptSerializableObject.cpp 153a11a96e Material inspector пре 10 година
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor пре 10 година
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete пре 10 година
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload пре 10 година
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API пре 10 година
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsScriptVector2I.cpp 474830fefa C# input and virtual input work пре 11 година
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work пре 11 година
BsScriptVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state пре 10 година