#3d #game-engine #engine #gamedev

Marko Pintera fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 vuotta sitten
CamelotClient 6fd41c675b Fixing an issue where unloading a resource could cause a race condition 13 vuotta sitten
CamelotD3D11RenderSystem 0105df516c Removed render window pointer array from D3D9RenderSystem 13 vuotta sitten
CamelotD3D9Renderer 0105df516c Removed render window pointer array from D3D9RenderSystem 13 vuotta sitten
CamelotFBXImporter f6f19866d5 Creating a resource will return a handle instead of a pointer 13 vuotta sitten
CamelotForwardRenderer 5700fec8d0 Removed mActiveViewport from render system 13 vuotta sitten
CamelotFreeImgImporter f6f19866d5 Creating a resource will return a handle instead of a pointer 13 vuotta sitten
CamelotGLRenderer 0105df516c Removed render window pointer array from D3D9RenderSystem 13 vuotta sitten
CamelotOISInput 19e874a87d Material serialization (untested) 13 vuotta sitten
CamelotRenderer fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 vuotta sitten
CamelotUtility 079c1923cf Fixed a crash where object was deleted while still in command queue 13 vuotta sitten
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 vuotta sitten
Dependencies.txt d71ac4d2a8 OIS works 13 vuotta sitten
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 vuotta sitten