BsMaterialRTTI.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359
  1. #include "BsMaterialRTTI.h"
  2. #include "BsMaterialManager.h"
  3. #include "BsGpuParamDesc.h"
  4. namespace BansheeEngine
  5. {
  6. RTTITypeBase* MaterialFloatParam::getRTTIStatic() { return MaterialFloatParamRTTI::instance(); }
  7. RTTITypeBase* MaterialFloatParam::getRTTI() const { return MaterialFloatParam::getRTTIStatic(); }
  8. RTTITypeBase* MaterialVec2Param::getRTTIStatic() { return MaterialVec2ParamRTTI::instance(); }
  9. RTTITypeBase* MaterialVec2Param::getRTTI() const { return MaterialVec2Param::getRTTIStatic(); }
  10. RTTITypeBase* MaterialVec3Param::getRTTIStatic() { return MaterialVec3ParamRTTI::instance(); }
  11. RTTITypeBase* MaterialVec3Param::getRTTI() const { return MaterialVec3Param::getRTTIStatic(); }
  12. RTTITypeBase* MaterialVec4Param::getRTTIStatic() { return MaterialVec4ParamRTTI::instance(); }
  13. RTTITypeBase* MaterialVec4Param::getRTTI() const { return MaterialVec4Param::getRTTIStatic(); }
  14. RTTITypeBase* MaterialColorParam::getRTTIStatic() { return MaterialColorParamRTTI::instance(); }
  15. RTTITypeBase* MaterialColorParam::getRTTI() const { return MaterialColorParam::getRTTIStatic(); }
  16. RTTITypeBase* MaterialMat3Param::getRTTIStatic() { return MaterialMat3ParamRTTI::instance(); }
  17. RTTITypeBase* MaterialMat3Param::getRTTI() const { return MaterialMat3Param::getRTTIStatic(); }
  18. RTTITypeBase* MaterialMat4Param::getRTTIStatic() { return MaterialMat4ParamRTTI::instance(); }
  19. RTTITypeBase* MaterialMat4Param::getRTTI() const { return MaterialMat4Param::getRTTIStatic(); }
  20. RTTITypeBase* MaterialStructParam::getRTTIStatic() { return MaterialStructParamRTTI::instance(); }
  21. RTTITypeBase* MaterialStructParam::getRTTI() const { return MaterialStructParam::getRTTIStatic(); }
  22. RTTITypeBase* MaterialTextureParam::getRTTIStatic() { return MaterialTextureParamRTTI::instance(); }
  23. RTTITypeBase* MaterialTextureParam::getRTTI() const { return MaterialTextureParam::getRTTIStatic(); }
  24. RTTITypeBase* MaterialSamplerStateParam::getRTTIStatic() { return MaterialSamplerStateParamRTTI::instance(); }
  25. RTTITypeBase* MaterialSamplerStateParam::getRTTI() const { return MaterialSamplerStateParam::getRTTIStatic(); }
  26. RTTITypeBase* MaterialParams::getRTTIStatic() { return MaterialParamsRTTI::instance(); }
  27. RTTITypeBase* MaterialParams::getRTTI() const { return MaterialParams::getRTTIStatic(); }
  28. void MaterialRTTI::onSerializationStarted(IReflectable* obj)
  29. {
  30. Material* material = static_cast<Material*>(obj);
  31. std::shared_ptr<MaterialParams> params = bs_shared_ptr_new<MaterialParams>();
  32. HShader shader = material->getShader();
  33. if(shader != nullptr)
  34. {
  35. const Map<String, String>& validParamNames = material->getValidParamNames();
  36. for(auto iter = validParamNames.begin(); iter != validParamNames.end(); ++iter)
  37. {
  38. GpuParamType type = shader->getParamType(iter->first);
  39. if(type == GPT_DATA)
  40. {
  41. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->first);
  42. switch(paramDesc.type)
  43. {
  44. case GPDT_FLOAT1:
  45. {
  46. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  47. {
  48. MaterialFloatParam param;
  49. param.name = iter->first;
  50. param.value = material->getFloat(iter->first, i);
  51. param.arrayIdx = i;
  52. params->floatParams.push_back(param);
  53. }
  54. }
  55. break;
  56. case GPDT_FLOAT2:
  57. {
  58. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  59. {
  60. MaterialVec2Param param;
  61. param.name = iter->first;
  62. param.value = material->getVec2(iter->first, i);
  63. param.arrayIdx = i;
  64. params->vec2Params.push_back(param);
  65. }
  66. }
  67. break;
  68. case GPDT_FLOAT3:
  69. {
  70. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  71. {
  72. MaterialVec3Param param;
  73. param.name = iter->first;
  74. param.value = material->getVec3(iter->first, i);
  75. param.arrayIdx = i;
  76. params->vec3Params.push_back(param);
  77. }
  78. }
  79. break;
  80. case GPDT_FLOAT4:
  81. {
  82. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  83. {
  84. MaterialVec4Param param;
  85. param.name = iter->first;
  86. param.value = material->getVec4(iter->first, i);
  87. param.arrayIdx = i;
  88. params->vec4Params.push_back(param);
  89. }
  90. }
  91. break;
  92. case GPDT_COLOR:
  93. {
  94. for (UINT32 i = 0; i < paramDesc.arraySize; i++)
  95. {
  96. MaterialColorParam param;
  97. param.name = iter->first;
  98. param.value = material->getColor(iter->first, i);
  99. param.arrayIdx = i;
  100. params->colorParams.push_back(param);
  101. }
  102. }
  103. break;
  104. case GPDT_MATRIX_3X3:
  105. {
  106. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  107. {
  108. MaterialMat3Param param;
  109. param.name = iter->first;
  110. param.value = material->getMat3(iter->first, i);
  111. param.arrayIdx = i;
  112. params->mat3Params.push_back(param);
  113. }
  114. }
  115. break;
  116. case GPDT_MATRIX_4X4:
  117. {
  118. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  119. {
  120. MaterialMat4Param param;
  121. param.name = iter->first;
  122. param.value = material->getMat4(iter->first, i);
  123. param.arrayIdx = i;
  124. params->mat4Params.push_back(param);
  125. }
  126. }
  127. break;
  128. case GPDT_STRUCT:
  129. {
  130. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  131. {
  132. MaterialStructParam param;
  133. param.name = iter->first;
  134. param.value = material->getStructData(iter->first, i);
  135. param.arrayIdx = i;
  136. param.elementSize = paramDesc.elementSize;
  137. params->structParams.push_back(param);
  138. }
  139. }
  140. break;
  141. default:
  142. BS_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
  143. }
  144. }
  145. else if(type == GPT_TEXTURE)
  146. {
  147. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getTextureParamDesc(iter->first);
  148. MaterialTextureParam param;
  149. param.name = iter->first;
  150. param.value = material->getTexture(iter->first);
  151. params->textureParams.push_back(param);
  152. }
  153. else if (type == GPT_SAMPLER)
  154. {
  155. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getSamplerParamDesc(iter->first);
  156. MaterialSamplerStateParam param;
  157. param.name = iter->first;
  158. param.value = material->getSamplerState(iter->first);
  159. params->samplerStateParams.push_back(param);
  160. }
  161. else if (type == GPT_BUFFER)
  162. {
  163. BS_EXCEPT(NotImplementedException, "Buffers can't be serialized yet.");
  164. }
  165. else
  166. BS_EXCEPT(InternalErrorException, "Invalid parameter type.");
  167. }
  168. }
  169. material->mRTTIData = params;
  170. }
  171. void MaterialRTTI::onSerializationEnded(IReflectable* obj)
  172. {
  173. Material* material = static_cast<Material*>(obj);
  174. material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
  175. }
  176. void MaterialRTTI::onDeserializationStarted(IReflectable* obj)
  177. {
  178. // Do nothing
  179. }
  180. void MaterialRTTI::onDeserializationEnded(IReflectable* obj)
  181. {
  182. Material* material = static_cast<Material*>(obj);
  183. material->initialize();
  184. if(material->mRTTIData.empty())
  185. return;
  186. material->initBestTechnique();
  187. std::shared_ptr<MaterialParams> params = any_cast<std::shared_ptr<MaterialParams>>(material->mRTTIData);
  188. HShader shader = material->getShader();
  189. if(shader != nullptr)
  190. {
  191. for(auto iter = params->floatParams.begin(); iter != params->floatParams.end(); ++iter)
  192. {
  193. if(!shader->hasDataParam(iter->name))
  194. continue;
  195. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  196. if(paramDesc.type != GPDT_FLOAT1 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  197. continue;
  198. material->setFloat(iter->name, iter->value, iter->arrayIdx);
  199. }
  200. for(auto iter = params->vec2Params.begin(); iter != params->vec2Params.end(); ++iter)
  201. {
  202. if(!shader->hasDataParam(iter->name))
  203. continue;
  204. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  205. if(paramDesc.type != GPDT_FLOAT2 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  206. continue;
  207. material->setVec2(iter->name, iter->value, iter->arrayIdx);
  208. }
  209. for(auto iter = params->vec3Params.begin(); iter != params->vec3Params.end(); ++iter)
  210. {
  211. if(!shader->hasDataParam(iter->name))
  212. continue;
  213. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  214. if(paramDesc.type != GPDT_FLOAT3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  215. continue;
  216. material->setVec3(iter->name, iter->value, iter->arrayIdx);
  217. }
  218. for(auto iter = params->vec4Params.begin(); iter != params->vec4Params.end(); ++iter)
  219. {
  220. if(!shader->hasDataParam(iter->name))
  221. continue;
  222. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  223. if(paramDesc.type != GPDT_FLOAT4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  224. continue;
  225. material->setVec4(iter->name, iter->value, iter->arrayIdx);
  226. }
  227. for (auto iter = params->colorParams.begin(); iter != params->colorParams.end(); ++iter)
  228. {
  229. if (!shader->hasDataParam(iter->name))
  230. continue;
  231. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  232. if (paramDesc.type != GPDT_COLOR || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  233. continue;
  234. material->setColor(iter->name, iter->value, iter->arrayIdx);
  235. }
  236. for(auto iter = params->mat3Params.begin(); iter != params->mat3Params.end(); ++iter)
  237. {
  238. if(!shader->hasDataParam(iter->name))
  239. continue;
  240. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  241. if(paramDesc.type != GPDT_MATRIX_3X3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  242. continue;
  243. material->setMat3(iter->name, iter->value, iter->arrayIdx);
  244. }
  245. for(auto iter = params->mat4Params.begin(); iter != params->mat4Params.end(); ++iter)
  246. {
  247. if(!shader->hasDataParam(iter->name))
  248. continue;
  249. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  250. if(paramDesc.type != GPDT_MATRIX_4X4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  251. continue;
  252. material->setMat4(iter->name, iter->value, iter->arrayIdx);
  253. }
  254. for(auto iter = params->structParams.begin(); iter != params->structParams.end(); ++iter)
  255. {
  256. if(!shader->hasDataParam(iter->name))
  257. continue;
  258. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  259. if(paramDesc.type != GPDT_STRUCT || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize || iter->elementSize != paramDesc.elementSize)
  260. continue;
  261. material->setStructData(iter->name, iter->value.data.get(), iter->value.size, iter->arrayIdx);
  262. }
  263. for(auto iter = params->samplerStateParams.begin(); iter != params->samplerStateParams.end(); ++iter)
  264. {
  265. if(!shader->hasSamplerParam(iter->name))
  266. continue;
  267. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getSamplerParamDesc(iter->name);
  268. material->setSamplerState(iter->name, iter->value);
  269. }
  270. for(auto iter = params->textureParams.begin(); iter != params->textureParams.end(); ++iter)
  271. {
  272. if(!shader->hasTextureParam(iter->name))
  273. continue;
  274. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getTextureParamDesc(iter->name);
  275. material->setTexture(iter->name, iter->value);
  276. }
  277. }
  278. material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
  279. }
  280. std::shared_ptr<IReflectable> MaterialRTTI::newRTTIObject()
  281. {
  282. return MaterialManager::instance().createEmpty();
  283. }
  284. }