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- #include "BsRenderStateManager.h"
- #include "BsSamplerState.h"
- #include "BsDepthStencilState.h"
- #include "BsRasterizerState.h"
- #include "BsBlendState.h"
- namespace BansheeEngine
- {
- SamplerStatePtr RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerState> state = _createSamplerStatePtr(desc);
- state->initialize();
- return state;
- }
- DepthStencilStatePtr RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- SPtr<DepthStencilState> state = _createDepthStencilStatePtr(desc);
- state->initialize();
- return state;
- }
- RasterizerStatePtr RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- SPtr<RasterizerState> state = _createRasterizerStatePtr(desc);
- state->initialize();
- return state;
- }
- BlendStatePtr RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- SPtr<BlendState> state = _createBlendStatePtr(desc);
- state->initialize();
- return state;
- }
- SamplerStatePtr RenderStateManager::_createSamplerStatePtr(const SAMPLER_STATE_DESC& desc) const
- {
- SamplerStatePtr samplerState = bs_core_ptr<SamplerState>(new (bs_alloc<SamplerState>()) SamplerState(desc));
- samplerState->_setThisPtr(samplerState);
- return samplerState;
- }
- DepthStencilStatePtr RenderStateManager::_createDepthStencilStatePtr(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- DepthStencilStatePtr depthStencilState = bs_core_ptr<DepthStencilState>(new (bs_alloc<DepthStencilState>()) DepthStencilState(desc));
- depthStencilState->_setThisPtr(depthStencilState);
- return depthStencilState;
- }
- RasterizerStatePtr RenderStateManager::_createRasterizerStatePtr(const RASTERIZER_STATE_DESC& desc) const
- {
- RasterizerStatePtr rasterizerState = bs_core_ptr<RasterizerState>(new (bs_alloc<RasterizerState>()) RasterizerState(desc));
- rasterizerState->_setThisPtr(rasterizerState);
- return rasterizerState;
- }
- BlendStatePtr RenderStateManager::_createBlendStatePtr(const BLEND_STATE_DESC& desc) const
- {
- BlendStatePtr blendState = bs_core_ptr<BlendState>(new (bs_alloc<BlendState>()) BlendState(desc));
- blendState->_setThisPtr(blendState);
- return blendState;
- }
- const SamplerStatePtr& RenderStateManager::getDefaultSamplerState() const
- {
- if(mDefaultSamplerState == nullptr)
- mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
- return mDefaultSamplerState;
- }
- const BlendStatePtr& RenderStateManager::getDefaultBlendState() const
- {
- if(mDefaultBlendState == nullptr)
- mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
- return mDefaultBlendState;
- }
- const RasterizerStatePtr& RenderStateManager::getDefaultRasterizerState() const
- {
- if(mDefaultRasterizerState == nullptr)
- mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
- return mDefaultRasterizerState;
- }
- const DepthStencilStatePtr& RenderStateManager::getDefaultDepthStencilState() const
- {
- if(mDefaultDepthStencilState == nullptr)
- mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
- return mDefaultDepthStencilState;
- }
- RenderStateCoreManager::RenderStateCoreManager()
- :mNextBlendStateId(0), mNextDepthStencilStateId(0), mNextRasterizerStateId(0)
- {
-
- }
- SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerStateCore> state = findCachedState(desc);
- if (state == nullptr)
- {
- state = createSamplerStateInternal(desc);
- state->initialize();
- notifySamplerStateCreated(desc, state);
- }
- return state;
- }
- SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- UINT32 id = 0;
- SPtr<DepthStencilStateCore> state = findCachedState(desc, id);
- if (state == nullptr)
- {
- state = createDepthStencilStateInternal(desc, id);
- state->initialize();
- CachedDepthStencilState cachedData(id);
- cachedData.state = state;
- notifyDepthStencilStateCreated(desc, cachedData);
- }
- return state;
- }
- SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- UINT32 id = 0;
- SPtr<RasterizerStateCore> state = findCachedState(desc, id);
- if (state == nullptr)
- {
- state = createRasterizerStateInternal(desc, id);
- state->initialize();
- CachedRasterizerState cachedData(id);
- cachedData.state = state;
- notifyRasterizerStateCreated(desc, cachedData);
- }
- return state;
- }
- SPtr<BlendStateCore> RenderStateCoreManager::createBlendState(const BLEND_STATE_DESC& desc) const
- {
- UINT32 id = 0;
- SPtr<BlendStateCore> state = findCachedState(desc, id);
- if (state == nullptr)
- {
- state = createBlendStateInternal(desc, id);
- state->initialize();
- CachedBlendState cachedData(id);
- cachedData.state = state;
- notifyBlendStateCreated(desc, cachedData);
- }
- return state;
- }
- SPtr<SamplerStateCore> RenderStateCoreManager::_createSamplerState(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerStateCore> state = findCachedState(desc);
- if (state == nullptr)
- {
- state = createSamplerStateInternal(desc);
- notifySamplerStateCreated(desc, state);
- }
- return state;
- }
- SPtr<DepthStencilStateCore> RenderStateCoreManager::_createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
- {
- UINT32 id = 0;
- SPtr<DepthStencilStateCore> state = findCachedState(desc, id);
- if (state == nullptr)
- {
- state = createDepthStencilStateInternal(desc, id);
- CachedDepthStencilState cachedData(id);
- cachedData.state = state;
- notifyDepthStencilStateCreated(desc, cachedData);
- }
- return state;
- }
- SPtr<RasterizerStateCore> RenderStateCoreManager::_createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
- {
- UINT32 id = 0;
- SPtr<RasterizerStateCore> state = findCachedState(desc, id);
- if (state == nullptr)
- {
- state = createRasterizerStateInternal(desc, id);
- CachedRasterizerState cachedData(id);
- cachedData.state = state;
- notifyRasterizerStateCreated(desc, cachedData);
- }
- return state;
- }
- SPtr<BlendStateCore> RenderStateCoreManager::_createBlendState(const BLEND_STATE_DESC& desc) const
- {
- UINT32 id = 0;
- SPtr<BlendStateCore> state = findCachedState(desc, id);
- if (state == nullptr)
- {
- state = createBlendStateInternal(desc, id);
- CachedBlendState cachedData(id);
- cachedData.state = state;
- notifyBlendStateCreated(desc, cachedData);
- }
- return state;
- }
- const SPtr<SamplerStateCore>& RenderStateCoreManager::getDefaultSamplerState() const
- {
- if (mDefaultSamplerState == nullptr)
- mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
- return mDefaultSamplerState;
- }
- const SPtr<BlendStateCore>& RenderStateCoreManager::getDefaultBlendState() const
- {
- if (mDefaultBlendState == nullptr)
- mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
- return mDefaultBlendState;
- }
- const SPtr<RasterizerStateCore>& RenderStateCoreManager::getDefaultRasterizerState() const
- {
- if (mDefaultRasterizerState == nullptr)
- mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
- return mDefaultRasterizerState;
- }
- const SPtr<DepthStencilStateCore>& RenderStateCoreManager::getDefaultDepthStencilState() const
- {
- if (mDefaultDepthStencilState == nullptr)
- mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
- return mDefaultDepthStencilState;
- }
- void RenderStateCoreManager::notifySamplerStateCreated(const SAMPLER_STATE_DESC& desc, const SPtr<SamplerStateCore>& state) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedSamplerStates[desc] = state;
- }
- void RenderStateCoreManager::notifyBlendStateCreated(const BLEND_STATE_DESC& desc, const CachedBlendState& state) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedBlendStates[desc] = state;
- }
- void RenderStateCoreManager::notifyRasterizerStateCreated(const RASTERIZER_STATE_DESC& desc, const CachedRasterizerState& state) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedRasterizerStates[desc] = state;
- }
- void RenderStateCoreManager::notifyDepthStencilStateCreated(const DEPTH_STENCIL_STATE_DESC& desc, const CachedDepthStencilState& state) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedDepthStencilStates[desc] = state;
- }
- void RenderStateCoreManager::notifySamplerStateDestroyed(const SAMPLER_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- mCachedSamplerStates.erase(desc);
- }
- SPtr<SamplerStateCore> RenderStateCoreManager::findCachedState(const SAMPLER_STATE_DESC& desc) const
- {
- BS_LOCK_MUTEX(mMutex);
- auto iterFind = mCachedSamplerStates.find(desc);
- if (iterFind != mCachedSamplerStates.end())
- return iterFind->second.lock();
- return nullptr;
- }
- SPtr<BlendStateCore> RenderStateCoreManager::findCachedState(const BLEND_STATE_DESC& desc, UINT32& id) const
- {
- BS_LOCK_MUTEX(mMutex);
- auto iterFind = mCachedBlendStates.find(desc);
- if (iterFind != mCachedBlendStates.end())
- {
- id = iterFind->second.id;
- if (!iterFind->second.state.expired())
- return iterFind->second.state.lock();
- return nullptr;
- }
- id = mNextBlendStateId++;
- assert(id <= 0x3FF); // 10 bits maximum
- return nullptr;
- }
- SPtr<RasterizerStateCore> RenderStateCoreManager::findCachedState(const RASTERIZER_STATE_DESC& desc, UINT32& id) const
- {
- BS_LOCK_MUTEX(mMutex);
- auto iterFind = mCachedRasterizerStates.find(desc);
- if (iterFind != mCachedRasterizerStates.end())
- {
- id = iterFind->second.id;
- if (!iterFind->second.state.expired())
- return iterFind->second.state.lock();
- return nullptr;
- }
- id = mNextRasterizerStateId++;
- assert(id <= 0x3FF); // 10 bits maximum
- return nullptr;
- }
- SPtr<DepthStencilStateCore> RenderStateCoreManager::findCachedState(const DEPTH_STENCIL_STATE_DESC& desc, UINT32& id) const
- {
- BS_LOCK_MUTEX(mMutex);
- auto iterFind = mCachedDepthStencilStates.find(desc);
- if (iterFind != mCachedDepthStencilStates.end())
- {
- id = iterFind->second.id;
- if (!iterFind->second.state.expired())
- return iterFind->second.state.lock();
- return nullptr;
- }
- id = mNextDepthStencilStateId++;
- assert(id <= 0x3FF); // 10 bits maximum
- return nullptr;
- }
- SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerStateInternal(const SAMPLER_STATE_DESC& desc) const
- {
- SPtr<SamplerStateCore> state = bs_shared_ptr<SamplerStateCore>(new (bs_alloc<SamplerStateCore>()) SamplerStateCore(desc));
- state->_setThisPtr(state);
- return state;
- }
- SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id) const
- {
- SPtr<DepthStencilStateCore> state = bs_shared_ptr<DepthStencilStateCore>(new (bs_alloc<DepthStencilStateCore>()) DepthStencilStateCore(desc, id));
- state->_setThisPtr(state);
- return state;
- }
- SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc, UINT32 id) const
- {
- SPtr<RasterizerStateCore> state = bs_shared_ptr<RasterizerStateCore>(new (bs_alloc<RasterizerStateCore>()) RasterizerStateCore(desc, id));
- state->_setThisPtr(state);
- return state;
- }
- SPtr<BlendStateCore> RenderStateCoreManager::createBlendStateInternal(const BLEND_STATE_DESC& desc, UINT32 id) const
- {
- SPtr<BlendStateCore> state = bs_shared_ptr<BlendStateCore>(new (bs_alloc<BlendStateCore>()) BlendStateCore(desc, id));
- state->_setThisPtr(state);
- return state;
- }
- }
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