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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using BansheeEngine;
- namespace BansheeEditor
- {
- public class InspectableGameObjectRef : InspectableObjectBase
- {
- private GameObject propertyValue;
- private GUIGameObjectField guiField;
- private bool isInitialized;
- public InspectableGameObjectRef(string title, InspectableFieldLayout layout, SerializableProperty property)
- : base(title, layout, property)
- {
- }
- private void Initialize(int layoutIndex)
- {
- if (property.Type == SerializableProperty.FieldType.GameObjectRef)
- {
- guiField = new GUIGameObjectField(property.InternalType, new GUIContent(title));
- guiField.OnChanged += OnFieldValueChanged;
- layout.AddElement(layoutIndex, guiField);
- }
- isInitialized = true;
- }
- protected override bool IsModified()
- {
- if (!isInitialized)
- return true;
- GameObject newPropertyValue = property.GetValue<GameObject>();
- if (propertyValue != newPropertyValue)
- return true;
- return base.IsModified();
- }
- protected override void Update(int layoutIndex)
- {
- base.Update(layoutIndex);
- if (!isInitialized)
- Initialize(layoutIndex);
- propertyValue = property.GetValue<GameObject>();
- if (guiField != null)
- guiField.Value = propertyValue;
- }
- private void OnFieldValueChanged(GameObject newValue)
- {
- property.SetValue(newValue);
- }
- }
- }
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