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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using System.Text;
- namespace BansheeEngine
- {
- /// <summary>
- /// Helper class that performs various operations related to
- /// GUILayout and GUI element sizing/placement.
- /// </summary>
- public class GUILayoutUtility
- {
- /// <summary>
- /// Calculates optimal size of a GUI element.
- /// </summary>
- /// <param name="element">GUI element to calculate the optimal size for.</param>
- /// <returns>Size that allows the GUI element to properly display all of its content.</returns>
- public static Vector2I CalculateOptimalSize(GUIElement element)
- {
- Vector2I output;
- Internal_CalculateOptimalSize(element.GetCachedPtr(), out output);
- return output;
- }
- /// <summary>
- /// Calculates the bounds of a GUI element. This is similar to <see cref="GUIElement.Bounds"/> but allows you to
- /// returns bounds relative to a specific parent GUI panel.
- /// </summary>
- /// <param name="element">Elements to calculate the bounds for.
- /// </param>
- /// <param name="relativeTo">GUI panel the bounds will be relative to. If this is null or the provided panel is not
- /// a parent of the provided GUI element, the returned bounds will be relative to the first GUI panel parent instead.
- /// </param>
- /// <returns>Bounds of a GUI element relative to the provided GUI panel.</returns>
- public static Rect2I CalculateBounds(GUIElement element, GUIPanel relativeTo = null)
- {
- IntPtr relativeToNative = IntPtr.Zero;
- if (relativeTo != null)
- relativeToNative = relativeTo.GetCachedPtr();
- Rect2I output;
- Internal_CalculateBounds(element.GetCachedPtr(), relativeToNative, out output);
- return output;
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CalculateOptimalSize(IntPtr element, out Vector2I output);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CalculateBounds(IntPtr element, IntPtr relativeTo, out Rect2I output);
- }
- }
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