BsScriptGUILayoutUtility.h 897 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsScriptGUIElement.h"
  5. #include "BsVector2I.h"
  6. #include "BsRect2I.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for GUILayoutUtility.
  11. */
  12. class BS_SCR_BE_EXPORT ScriptGUILayoutUtility : public ScriptObject<ScriptGUILayoutUtility>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUILayoutUtility")
  16. ScriptGUILayoutUtility();
  17. private:
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static void internal_CalculateOptimalSize(ScriptGUIElementBaseTBase* guiElement, Vector2I* output);
  22. static void internal_CalculateBounds(ScriptGUIElementBaseTBase* guiElement, ScriptGUILayout* relativeTo, Rect2I* output);
  23. };
  24. }