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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptGUIElement.h"
- #include "BsVector2I.h"
- #include "BsRect2I.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for GUILayoutUtility.
- */
- class BS_SCR_BE_EXPORT ScriptGUILayoutUtility : public ScriptObject<ScriptGUILayoutUtility>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUILayoutUtility")
- ScriptGUILayoutUtility();
- private:
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CalculateOptimalSize(ScriptGUIElementBaseTBase* guiElement, Vector2I* output);
- static void internal_CalculateBounds(ScriptGUIElementBaseTBase* guiElement, ScriptGUILayout* relativeTo, Rect2I* output);
- };
- }
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