Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
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BsEngineScriptLibrary.h fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values %!s(int64=10) %!d(string=hai) anos
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos
BsManagedResource.h eb562f23fc Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedResourceManager.h eb562f23fc Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedResourceMetaData.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedResourceRTTI.h eb562f23fc Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableArray.h a9b0455b1c Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionary.h 4527457d2f Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionaryRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiff.h 4527457d2f Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableField.h 4527457d2f Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableList.h 4527457d2f Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos
BsScriptAssemblyManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
BsScriptAsyncOp.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptBoneWeight.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptBuiltin.h ce8b50083e Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptCameraHandler.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptColor.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptComponent.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptContextMenu.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptCursor.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptDebug.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptEnginePrerequisites.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptFont.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIButton.h 9565409788 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIContent.h 9565409788 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElement.h fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStateStyle.h 9565409788 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStyle.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFixedSpace.h 9565409788 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.h 9565409788 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIInputBox.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUILabel.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayout.h fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIListBox.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIProgressBar.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIScrollArea.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUISkin.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptGUISlider.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUITexture.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggle.h 200ca8179a WIP project window %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleGroup.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGameObject.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGameObjectManager.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsScriptInput.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptInputConfiguration.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptLightInternal.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptManagedResource.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptMaterial.h a637a4a168 Added clone() method to material to make it easier to modify individual instances %!s(int64=10) %!d(string=hai) anos
BsScriptMesh.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptMeshData.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptObject.h 56fada9981 Added support for reading UTF8 & UTF16 files %!s(int64=10) %!d(string=hai) anos
BsScriptObjectImpl.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
BsScriptPixelData.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptPixelUtility.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptPlainText.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptPrefab.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptProfilerOverlayInternal.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTarget.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTexture.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTexture2D.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptRenderableHandler.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptResource.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
BsScriptResourceManager.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsScriptScene.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSceneObject.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptScriptCode.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableArray.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableDictionary.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableField.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableList.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableObject.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableProperty.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptShader.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSpriteTexture.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptStringTable.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptStringTableManager.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptTexture.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptTexture2D.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptTexture3D.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptTextureCube.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptTime.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptVector.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptVector2I.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptVirtualButton.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptVirtualInput.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos