BsScriptGUISkin.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for GUISkin.
  8. */
  9. class BS_SCR_BE_EXPORT ScriptGUISkin : public ScriptObject <ScriptGUISkin, ScriptResourceBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUISkin")
  13. ScriptGUISkin(MonoObject* instance, const HGUISkin& skin);
  14. /**
  15. * @copydoc ScriptResourceBase::getNativeHandle
  16. */
  17. HResource getNativeHandle() const override { return mSkin; }
  18. /**
  19. * @copydoc ScriptResourceBase::setNativeHandle
  20. */
  21. void setNativeHandle(const HResource& resource) override;
  22. /**
  23. * @brief Returns the native internal GUI skin resource.
  24. */
  25. HGUISkin getGUIUSkinHandle() const { return mSkin; }
  26. private:
  27. /**
  28. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  29. */
  30. void _onManagedInstanceDeleted() override;
  31. HGUISkin mSkin;
  32. /************************************************************************/
  33. /* CLR HOOKS */
  34. /************************************************************************/
  35. static void internal_CreateInstance(MonoObject* instance);
  36. static MonoObject* internal_GetStyle(ScriptGUISkin* thisPtr, MonoString* name);
  37. static void internal_SetStyle(ScriptGUISkin* thisPtr, MonoString* name, ScriptGUIElementStyle* style);
  38. static void internal_RemoveStyle(ScriptGUISkin* thisPtr, MonoString* name);
  39. static MonoArray* internal_GetStyleNames(ScriptGUISkin* thisPtr);
  40. };
  41. }