BsScriptLightInternal.h 2.6 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsVector3.h"
  5. #include "BsQuaternion.h"
  6. #include "BsDegree.h"
  7. #include "BsColor.h"
  8. #include "BsLightInternal.h"
  9. namespace BansheeEngine
  10. {
  11. /**
  12. * @brief Interop class between C++ & CLR for LightInternal.
  13. */
  14. class BS_SCR_BE_EXPORT ScriptLightInternal : public ScriptObject <ScriptLightInternal>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LightInternal")
  18. /**
  19. * @brief Gets the wrapped native LightInternal object.
  20. */
  21. SPtr<LightInternal> getInternal() const { return mLightInternal; }
  22. private:
  23. ScriptLightInternal(MonoObject* managedInstance, const HSceneObject& parentSO);
  24. ~ScriptLightInternal();
  25. SPtr<LightInternal> mLightInternal;
  26. UINT32 mLastUpdateHash;
  27. /************************************************************************/
  28. /* CLR HOOKS */
  29. /************************************************************************/
  30. static void internal_create(MonoObject* managedInstance, ScriptSceneObject* parentSO);
  31. static Vector3 internal_getPosition(ScriptLightInternal* thisPtr);
  32. static void internal_setPosition(ScriptLightInternal* thisPtr, Vector3 position);
  33. static Quaternion internal_getRotation(ScriptLightInternal* thisPtr);
  34. static void internal_setRotation(ScriptLightInternal* thisPtr, Quaternion rotation);
  35. static LightType internal_getType(ScriptLightInternal* thisPtr);
  36. static void internal_setType(ScriptLightInternal* thisPtr, LightType type);
  37. static bool internal_getCastsShadow(ScriptLightInternal* thisPtr);
  38. static void internal_setCastsShadow(ScriptLightInternal* thisPtr, bool castsShadow);
  39. static Color internal_getColor(ScriptLightInternal* thisPtr);
  40. static void internal_setColor(ScriptLightInternal* thisPtr, Color color);
  41. static float internal_getRange(ScriptLightInternal* thisPtr);
  42. static void internal_setRange(ScriptLightInternal* thisPtr, float range);
  43. static float internal_getIntensity(ScriptLightInternal* thisPtr);
  44. static void internal_setIntensity(ScriptLightInternal* thisPtr, float intensity);
  45. static Degree internal_getSpotAngle(ScriptLightInternal* thisPtr);
  46. static void internal_setSpotAngle(ScriptLightInternal* thisPtr, Degree spotAngle);
  47. static Degree internal_getSpotFalloffAngle(ScriptLightInternal* thisPtr);
  48. static void internal_setSpotFalloffAngle(ScriptLightInternal* thisPtr, Degree spotFalloffAngle);
  49. static Sphere internal_getBounds(ScriptLightInternal* thisPtr);
  50. static void internal_updateTransform(ScriptLightInternal* thisPtr, ScriptSceneObject* parent);
  51. static void internal_onDestroy(ScriptLightInternal* instance);
  52. };
  53. }