BsScriptRenderableHandler.h 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for RenderableHandler.
  8. */
  9. class BS_SCR_BE_EXPORT ScriptRenderableHandler : public ScriptObject < ScriptRenderableHandler >
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderableHandler")
  13. /**
  14. * @brief Returns the native wrapped renderable handler.
  15. */
  16. SPtr<RenderableHandler> getInternal() const { return mRenderableHandler; }
  17. private:
  18. ScriptRenderableHandler(MonoObject* managedInstance, const HSceneObject& parentSO);
  19. ~ScriptRenderableHandler();
  20. /**
  21. * @brief Updates the internal transform of the renderable handled according to
  22. * the scene object it is attached to.
  23. */
  24. void updateTransform(const HSceneObject& parent);
  25. /**
  26. * @brief Destroys the internal renderable handler object.
  27. */
  28. void destroy();
  29. SPtr<RenderableHandler> mRenderableHandler;
  30. UINT32 mLastUpdateHash;
  31. /************************************************************************/
  32. /* CLR HOOKS */
  33. /************************************************************************/
  34. static void internal_Create(MonoObject* instance, ScriptSceneObject* parentSO);
  35. static void internal_UpdateTransform(ScriptRenderableHandler* thisPtr, ScriptSceneObject* parentSO);
  36. static void internal_SetMesh(ScriptRenderableHandler* thisPtr, ScriptMesh* mesh);
  37. static void internal_GetBounds(ScriptRenderableHandler* thisPtr, ScriptSceneObject* parentSO, AABox* box, Sphere* sphere);
  38. static UINT64 internal_GetLayers(ScriptRenderableHandler* thisPtr);
  39. static void internal_SetLayers(ScriptRenderableHandler* thisPtr, UINT64 layers);
  40. static void internal_SetMaterial(ScriptRenderableHandler* thisPtr, ScriptMaterial* material, int index);
  41. static void internal_OnDestroy(ScriptRenderableHandler* thisPtr);
  42. };
  43. }