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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptGUIElement.h"
- #include "BsGUITexture.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for GUITexture.
- */
- class BS_SCR_BE_EXPORT ScriptGUITexture : public TScriptGUIElement<ScriptGUITexture>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUITexture")
- private:
- ScriptGUITexture(MonoObject* instance, GUITexture* texture);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoObject* texture,
- GUIImageScaleMode scale, bool transparent, MonoString* style, MonoArray* guiOptions);
- static void internal_setTexture(ScriptGUITexture* nativeInstance, MonoObject* texture);
- static void internal_setTint(ScriptGUITexture* nativeInstance, Color color);
- };
- }
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