BsScriptSpriteTexture.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Interop class between C++ & CLR for SpriteTexture.
  9. */
  10. class BS_SCR_BE_EXPORT ScriptSpriteTexture : public ScriptObject<ScriptSpriteTexture, ScriptResourceBase>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
  14. /**
  15. * @brief Returns the native wrapped sprite texture resource handle.
  16. */
  17. const HSpriteTexture& getInternalValue() const { return mTexture; }
  18. /**
  19. * @copydoc ScriptResourceBase::getNativeHandle
  20. */
  21. HResource getNativeHandle() const override { return mTexture; }
  22. /**
  23. * @copydoc ScriptResourceBase::setNativeHandle
  24. */
  25. void setNativeHandle(const HResource& resource) override;
  26. /**
  27. * @brief Returns the native internal sprite texture resource.
  28. */
  29. static MonoObject* toManaged(const HSpriteTexture& texture);
  30. private:
  31. friend class ScriptResourceManager;
  32. ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture);
  33. /**
  34. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  35. */
  36. void _onManagedInstanceDeleted() override;
  37. HSpriteTexture mTexture;
  38. /************************************************************************/
  39. /* CLR HOOKS */
  40. /************************************************************************/
  41. static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2 offset, Vector2 scale);
  42. };
  43. }